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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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The sound FX generator messiah
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Awarded by greencow on December 22, 2008

increpare's Archive

empire the wall

Posted by
Sunday, April 19th, 2009 5:46 pm

mac build only for today. windows tomorrow.  it’s really awful though, so nobody’s missing anything.

oops forgot linky

Ludum Dare was fun last weekend. My entry ended up being not by any means satisfactory, though, and mainly jammed into the last few hours of sunday evening.

Nonetheless, here be it:

windows
OS X 10.5+ (Intel)
Source

Okay, as per requested:instructions.

1: you initially occupy one ‘equipped’ square.
2: when anyone approaches an equipped square, they will be forked and killed.
3: you can only move about on dead bodies.
4: if you move to a piece on the periphery of your ‘kingdom’ (of dead bodies), you equip it.
5: if an equipped square is completely surrounded, it becomes unequipped.
6: there are blue guys, they are rather aggressive, and can destroy your tiles.
7: if they destroy a tile you’re on, you die.
8: the game keeps track of the maximum size your kingdom has been; if it ever differs from this by more than ten, you die.

nighty nighty

Posted by
Saturday, April 18th, 2009 5:03 pm

So instead of spending this evening coding the game, I spent it trying to get SDL/Allegro working with Lisp/Scheme.  No love, so back to C++ tomorrow for the final push (and, indeed, the first push…).

getting started

Posted by
Saturday, April 18th, 2009 9:34 am

grrr had trouble coming up with something.  have finally committed to an idea at the least.  here be a mockup:

time to get coding now…

The Black Yeti; done!

Posted by
Monday, February 9th, 2009 5:31 am

here ’tis

black yeti is taking longer than expected

Posted by
Sunday, February 8th, 2009 2:36 pm

Have the basic game engine done, I think. Have some levels done, need to do more. No sound effects yet. Need to work on level-loading now (currently hardcoding, which won’t work).

the game itself is turning out, happily, much nicer than I had anticipated :)

The Black Yeti

Posted by
Sunday, February 8th, 2009 7:28 am

Keeping things minimal.  Just going to work on this for a couple of hours probably, in flash as well.  I found the topic relatively uninspirational, but I’m sort of happy with that, because it gives me an excuse to toss off something small :)

(some of the other stuff here is looking pretty nice…)

Burn – Final

Posted by
Sunday, January 11th, 2009 9:59 am

screenshot

Subtheme: Color

Windows exeuctable here (2mb)

Embedded flash version can be played here.

Will upload embedded flash version in a couple of minutes.

No score file.

EDIT: added cross

 

(also : big thanks to terry for his help in getting me started w/ as3)

starting out

Posted by
Saturday, January 10th, 2009 5:08 pm

justnoticed the compo an hour a go.  Will do something quick and experimental for tomorrow :)

 

sshot

 

towlr? I barely knew ‘er!

Rara Racer Mac Build

Posted by
Thursday, December 18th, 2008 8:36 pm

I’ve made a direct mac port, it’s available here:

OSX 10.5 (2.3MB)

It’s identical to the windows one. I had been meaning to tidy up both a little bit before this release, but I haven’t had time.

Also, I’d like to say that I had a lot of fun this competition and, though it took some not inconsiderable amount of time time, and also playing through what entries I could; some really beautiful stuff came out of this competition. I look forward to the next one…

Rara Racer – Finished

Posted by
Sunday, December 7th, 2008 5:04 pm

Screenshot

Ah, it was work, but it’s more or less done.

Download here for windows. (2MB)

Download here for OSX 10.5 (2.3MB) (added 19th dec)

The source is here. (2MB)

Permanent homepage is here.

I’ll have a mac version cobbled together within the week.

Tools:

Used Allegro/C/The GIMP/FMod Ex/a microphone/audacity/milkytracker/sfxr/Dev-CPP.  Used two samples from soundsnap.com.

2 more things left

Posted by
Sunday, December 7th, 2008 12:55 pm

Only have two more things on my list of 9 left (which, thankfully enough, are more or less the same thing).  Nothing new to show for it just yet, though. :/

Some progress

Posted by
Sunday, December 7th, 2008 7:04 am

I actually have made some progress.  I decided to forego aggression and remove bullets.  Of my list of nine things, I have two-and-a-half done so far.  Not bad, I guess, but…more to do…

Rara Racer, Day 2

Posted by
Sunday, December 7th, 2008 4:11 am

Morning of day two.  Have an itemized list of 9 things to do.  Doable things.  So: I’m on track then.

But first, breakfast:

 

I can has collision?

Posted by
Saturday, December 6th, 2008 4:22 pm

 

 

 

 

 

needs more collision, but…reasonably okay progress for the first day…will add basic sound effects, then catch me some sleep.

First screenshot

Posted by
Saturday, December 6th, 2008 2:01 pm

title screen

It might not be clear from the above screenshot, but it’s been a tough landmark to get to!  Okay, I’m only clocking in at 366 lines of code, and I haven’t even started on the game yet proper (no graphics done yet, for instance), but I’m finally in a good position to make progress.

First though: dinner!

breakfast on the first morning of rara racer

Posted by
Saturday, December 6th, 2008 9:46 am

Just woke up a couple of hours ago, and saw the theme. Ferociously busy, but have an idea.  Will try get the engine written today, add some game tomorrow…nothing coded yet though :/

and: breakfast (wip shot):

 


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