Pixel Artist, Game Artist & Wannabe Programmer.
About ilovepixel (twitter: @pixelstab)
Ludum Dare 26
Just a couple of minutes to finish the voting period I wanted to post my favorite 4 games.
For all this time I didn’t know which to choose because I really loved many of the games on this ludum dare. Some just screamed GENIUS. Now I can choose because my mind is filled with beer and everything it’s more clear.
Anyway I’ll start the list with
Gods Will Be Watching
I guess this is the favorite of many, but this one caught the eye of my girl friend. So I am putting this one for her. She really loved this game. She played about 20 times, only lost 2 the rest she just kept playing. She was amazed with it so great game!
The second game on my list is:
This is a crazy and difficult game. The puzzle will probably destroy you brain, I don’t know if it’s because I am not smart enough for this or what, but I wasn’t able to finish it. Even though it was a very hard game it really kept me going.
Next on the list is:
(Follow the) Line
Another popular game on LD26. I really loved how simple it is. It’s simple but not easy and doesn’t get boring after a while. This is a game I really want to keep playing. Please port this to phones and tablets. I read you made this with haxe, so you MUST!.
And last but not least:
I really felt like I was on a surreal painting. The art was just great! and I really loved the battles. Something about this game just makes me feel like I am on a dream.
If you have a minute left you could play & rate my game ”SHON” ( whoring )
ludum dare so awesome!
This is the fourth time I’ve participated on a Ludum Dare, but the first going solo. It was a big challenge as I would have to make everything and I wouldn’t have the support of an awesome team.
beer beer beer bere brre beretb mdsamda bwqe IDEA!
The first night I was preparing myself with some beers and something to eat, just anxious about the theme. Once the theme was announced I was a bit disappointed, I wanted afterlife to be the chosen one, but at the end an artist is formed by challenging him self.
I spent about 5 hours trying to figure out a game, I made a lot of prototypes which at the end I discarded. Finally I decided to use a very old idea I had, even before I could actually program. I thought the mechanic was very minimalistic, so I just went for it.
The result of that first 4 hours was this :
A very simple version of my actual game which had the core mechanic.
The second day was a bit easier for me as I already had an idea, now it was just about polishing and adding more features, at least that’s what I thought first.
As the hours passed I was getting a more robust game, I’ve already added some new levels ( you could actually play with more than just 1 core ) and a couple of effects ( particles and some reduction affect on the cores ).
At the end of the day I just decided to submit my game to ludum dare, saying “yeah it’s playable” plus I thought It would be great to get some feedback before the deadline.
This was the first version of the game I submitted:
After that I just went to bed wishing the best for my game.
After sleeping 4 hours I decided to watch how my game was doing on the comments. Great ideas as many errors and ideas were mentioned. I was skeptical about making does changes, but after more comments I noticed it was mentioned very commonly. Then it’s when I decided to just make the changes and added moving cores, this was the result:
I needed to give my game a name, so I just looked at my cat and thought why not call it like him. I like my cat!
origin of the name!
The last day I only slept for 3 hours. Fortunately my friend, with whom I am developing indie games, told me to take the day to recover myself. I didn’t do that so I decided to keep working on the game. With just 10 minutes left to submit my game I sent my final version which included a couple of fixes and more enemies. I thought that would have made it a better game.
I really liked making a game all by myself, I felt I could do anything I wanted.
I could finally do a game I wanted to do for a long time.
I believe the mechanic is very solid.
I really wanted to expand the gameplay, after a while it gets a bit boring.
Very disgusting source code which had so many bugs.
I wish I could have added better graphics.
I wish I’ve had more time so I could have added more type of defense.
If you haven’t played my game please do, if you could rate it that would be awesome too. My cat would love you for that!
Hello everyone, this night I’ll be streaming playing and rating some ludum dare games together with my girlfriend. If you would like us to play and rate your game just post it on the chat, we’ll be happy to play them.
** NOTE **
I’ll be playing games on a Macbook so I won’t be able to play Windows or Linux games. Sorry.
Join us at http://www.twitch.tv/ilovepixel/
I’ll be streaming random reviews of games, If you want me to rate & play your game just ask and I’ll do it
After reading all feedback I’ve got about my game I decided to make a couple of modifications to my game.
The things I’ve fixed include:
- New enemies.
- Margin, so it’s easier to spawn bubbles on edges.
- Some minor bug fixes.
I have the feeling that with this fast update many bugs will be found, but right now I can’t see straight so I’ll just leave them to a Post jam to-do list.
Here you can see my entry:
After about 12 hours non-stop and 1250 lines of code, I’ve decided to submit my entry.
You can view it HERE .
You can fina a version for web, mac, win and android. I would have added a linux version if I had linux.
I am really happy with the result, it’s my first ludum dare alone ( I’ve participated on 3 other ld with a team ) .
I am planing on working on this post-jam.
Good luck to everyone , now I shall rest in peace.
I am really tired. It’s 6am where I live.
I’ve added a couple of things to my game. I think this will be the final version as I don’t much more time to work on this but I’ll probably work on a post-jam version.
If I don’t make any other edit to this I’ll submit this build to the jam.
Here you can try it out:
// EDIT: Here is also a version of the game running on Android.
I decided to call my game shon, in honor to my cat.
I wasn’t able to make a lot of changes as I am bit sick so I guess I’ll just got for the jam.
The idea of the game is that you need to protect the center circle, while it’s growing, from the pink circles that are coming towards it.
Here ara a couple of screenshots:
I am still thinking on adding some levels and a how-long-you-lasted score.
Here you can try the demo:
It’s almost 6 am where I live and I need to get up at 9 am, so I guess I’ll just have a minimal sleep.
After a while fighting with the theme, prototyping a couple of test I decided to go with an old idea I had before learning how to program. I don’t know how to call it or if it’ll have an end or something. Right now it’s just some circles moving around.
You can try the demo here: http://shin.cl/ld26/
Now I shall sleep and dream how can I make this a fun game.
So after participating 3 times with my LD team ( ConflictiveLabs ) I’ve decided to go solo this round, mostly because I won’t be home and also my mind is a bit tired so I don’t think I can handle 3 days of massive game creation.
For the type of game, I guess I’ll have to wait for the official theme.
For my work tools I’ll use:
Programming: Monkey ( maybe with flixel ).
Gfx: Pixen ( yeah, I love pixel art )
Sound: cfxr ( the mac versión of sfxr )
Music: I don’t know, probably steal something from a free assets library.
I guess that’s all.
Good luck to everyone!