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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 5 hours, 52 minutes, 25 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 5 hours, 52 minutes, 26 seconds
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    About icefallgames (twitter: @https://twitter.com/#!/IceFallGames)

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    Ludum Dare 23

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    I’m in!

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Friday, December 13th, 2013 5:50 pm

    This will be my 2nd Ludum Dare

    I’ll be using my sample project from this article as a code base:

    http://www.gamedev.net/page/resources/_/technical/game-programming/case-study-bomberman-mechanics-in-an-entity-component-system-r3159

    It’s an entity-component framework I developed.

    I’m in

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Friday, December 14th, 2012 5:14 pm

    This will be my second Ludum Dare. As before, I’ll be using XNA and FarseerPhysics, along with a subset of my own entity-component framework located here.

    I wish I was familiar with a framework that would let me make this a browser game, but unfortunately I never got around to that. So XNA it will be again.

    I’ve been pretty busy (Today I just released my first Xbox game: http://www.youtube.com/watch?v=qiKqb13Pmd4 ), but hopefully I’ll find the time this weekend to put in a good effort.

    Entangled is now available on Windows Phone

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Tuesday, May 29th, 2012 11:08 am

    I ported my “Quantum Entanglement” Ludum Dare Entry to Windows Phone 7, and it has now been released on the marketplace. Check it out!

    Click here: Entangled.

     

     

    Quantum Entanglement post-comp level fixes

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Wednesday, April 25th, 2012 1:04 pm

    For any of you that have played my game Quantum Entanglement, there are some fixes for bugs in the levels which allowed for easier solutions than I had intended.

    The full windows installer has the fixes here, and for those with the zip version, the replacement files for the levels are located here (just copy over the old versions).

    Quantum Entanglement complete!

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Sunday, April 22nd, 2012 7:48 pm

    I think it turned out pretty well for my first LD. It would have been nice to have a little additional time to think through my levels a little more, and also improve the music. But I was able to put in a good amount of polish, so that was nice. I wrote a little post-mortem here.

    The entry is here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319

     

    Gradually coming together

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Sunday, April 22nd, 2012 2:16 am

    I’m still a little worried my quantum entanglement mechanics aren’t sufficiently interesting, but it seems to be getting better and better the more I “explore” my world. I’d like to spend the remaining hours tomorrow on polish, but I feel I still have some discovery to do about what interesting puzzles can arise in this world where orientation and position are linked…

    I’m in!

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Tuesday, April 17th, 2012 4:05 pm

    This is my first Ludum Dare. I’ll be using XNA and FarseerPhysics, along with a subset of my own entity-component framework located here.

    I wanted this to be playable in a browser, so I looked into also having a Silverlight version using the SilverSprite library, but that is looking less and less likely. So it will likely just be a Windows executable.


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