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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 24 days, 0 hours, 2 minutes, 20 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    About hirsch (twitter: @evilhirsch)

    Entries

     
    Ludum Dare 29
     
    Ludum Dare 28
     
    7dRTS
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    MiniLD #34

    hirsch's Trophies

    Chased a Dragon
    Awarded by gritfish
    on May 29, 2012

    hirsch's Archive

    I’m in – now I will start making my game

    Posted by (twitter: @evilhirsch)
    Saturday, December 15th, 2012 8:24 am

    I have developed a game idea for this complicated theme: It will be a multiplayer ASCII (trunbased? - do you think thats fun?) topdown shooter :)

    Thanks to the IRC #ludumdare members who motivate you if you have no idea what to do and where to get started.

    Graph of the #ludumdare activity and user relations:

    http://dl.dropbox.com/u/84142058/ludumdare.svg

     

    Timelapse: Helix – A DNA Editor / Creature Platformer

    Posted by (twitter: @evilhirsch)
    Tuesday, August 28th, 2012 10:02 am

    Do you want to play it? It’s available here. And do not forget to leave a nice comment :)

    I am working on a new (Ninja!) post-compo levelpack, which will be online soon.

    And if you have nothing to do – the leveldesigner is included (Just read the notes before using) ;)

    End of the first day

    Posted by (twitter: @evilhirsch)
    Saturday, August 25th, 2012 3:04 pm

    I did not worked hard today, but I got many things done (Graphics, Music, 1/2 Code). My game is a plattformer with procedual generated levels (boring :p) – no badguys (boring :p) – And one collectable item (boring :p)
    I wanted to make it awesome, I would have been able to do this, but I have already pushed the ‘engine’ (== AutoIt & GDI+) to its limits. I should use irrlicht.dll or sdl.dll tomorrow, but i have no experience with them (creating backbuffers etc.)

    Frustrating…

    Good night :)
    Hirsch

    1/2 Day – Preview

    Posted by (twitter: @evilhirsch)
    Saturday, August 25th, 2012 4:49 am

    Animal<-IceElephant

    In my game you can manipulate DNA, which modifies the character’s design and abilities.

    I just don’t know if i make a plattformer (I have already drawn all sprites) or something else (in which i can use my sprites) :D

     

    Already Excited (2nd LD attempt)

    Posted by (twitter: @evilhirsch)
    Friday, August 24th, 2012 3:41 pm

    Just 2:15h remaining and i am really excited. I failed in the last Ludum Dare 23 and hope, that i manage to submit a working game this time. Since the last Ludum Dare Compo i have been creating games for some MiniLDs/NanoLDs, so i think i am well prepared.
    I will use:

    AutoIt – interpeter
    SciTE – IDE
    (Irrlicht – 3D engine) or GDI+
    TuxGuitar – composing music
    GXSCC – creating 8bit music from *.midi files
    or Audacity + my real guitar
    Corel PaintShop Pro X – graphics

    Good Luck (and hopefully a bit fun :D)

    Hirsch

    8hLD – Drache

    Posted by (twitter: @evilhirsch)
    Saturday, May 26th, 2012 7:23 am

    In this game made for the first 8h LD http://www.ludumdare.com/compo/2012/05/09/i-call-first-8hld/ you play Drache, a young dragon. Graphics/Sound/Music/Code was created by myself in 7 hours.

    Help Drache to reach Redisland while avoiding green butterflies – he has a butterfly allergy.

    Controls:

    [left ] -> Fly up

    [right] -> Fly down

    [space] -> Shoot fireballs

     

    Do not hit the ground or the ceiling.

    Good Luck

    Hirsch

     

    Download (Source included*): Windows(32/64)

    *Please excuse spaghetticode because of the short amount of time (7h!)

     

    Screenshots:

    Feedback is desired :)

     


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