About hirsch (twitter: @evilhirsch)
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Chased a Dragon
Awarded by gritfish
on May 29, 2012
I have developed a game idea for this complicated theme: It will be a multiplayer ASCII (trunbased? - do you think thats fun?) topdown shooter
Thanks to the IRC #ludumdare members who motivate you if you have no idea what to do and where to get started.
Graph of the #ludumdare activity and user relations:
Do you want to play it? It’s available here. And do not forget to leave a nice comment
I am working on a new (Ninja!) post-compo levelpack, which will be online soon.
And if you have nothing to do – the leveldesigner is included (Just read the notes before using)
I did not worked hard today, but I got many things done (Graphics, Music, 1/2 Code). My game is a plattformer with procedual generated levels (boring :p) – no badguys (boring :p) – And one collectable item (boring :p)
I wanted to make it awesome, I would have been able to do this, but I have already pushed the ‘engine’ (== AutoIt & GDI+) to its limits. I should use irrlicht.dll or sdl.dll tomorrow, but i have no experience with them (creating backbuffers etc.)
Just 2:15h remaining and i am really excited. I failed in the last Ludum Dare 23 and hope, that i manage to submit a working game this time. Since the last Ludum Dare Compo i have been creating games for some MiniLDs/NanoLDs, so i think i am well prepared.
I will use:
AutoIt – interpeter
SciTE – IDE
(Irrlicht – 3D engine) or GDI+
TuxGuitar – composing music
GXSCC – creating 8bit music from *.midi files
or Audacity + my real guitar
Corel PaintShop Pro X – graphics
Good Luck (and hopefully a bit fun :D)
In this game made for the first 8h LD http://www.ludumdare.com/compo/2012/05/09/i-call-first-8hld/ you play Drache, a young dragon. Graphics/Sound/Music/Code was created by myself in 7 hours.
Help Drache to reach Redisland while avoiding green butterflies – he has a butterfly allergy.
[left ] -> Fly up
[right] -> Fly down
[space] -> Shoot fireballs
Do not hit the ground or the ceiling.
Download (Source included*): Windows(32/64)
*Please excuse spaghetticode because of the short amount of time (7h!)
Feedback is desired