I make video games and play video games.
About Zach Hinchy
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Ludum Dare 17 |
Zach Hinchy's Trophies
![]() Hung Out With Nate On Skype During LD48 Award Awarded by NateNaterson on April 26, 2010 |
Zach Hinchy's Archive
Having trouble thinking of a name…
Progress continues on my jam game, but I just realized a small dilemma: with just over 24 hours to go, I have absolutely no idea what I’m going to call this thing. If you want to help me out, take a look at the stuff I’ve posted and make a suggestion in the comments. (Credit will be given where it’s due, of course.)
Level editor progress!
Half the reason I’m participating in this Ludum Dare is to have an excuse to get a bunch of work done on my 2D game engine. My particular game concept requires a level editor interface, so here’s how that’s shaping up!

You can place and resize blocks at the moment as well as changing their collision type. A list of properties of your selected object appears in the menu on the right, which slides in with the press of the right mouse button. If you don’t have anything selected, the right-hand menu will show a list of placeable objects instead.
Some art and music.
This is the dopey platform hero that you’re trying to foil. I wanted his artwork to convey his AI’s simplicity and predictability.
Here’s a generic don’t-call-it-a-Goomba type of enemy. He hops around.
Also, some music. This overworld theme is not quite finished, but this castle theme is. Both of these would only play during the hero’s “gameplay”, mind you. Different music will play in setup time.
My Game Idea
I came up with this idea before the competition, and have secretly been hoping that this would be the theme so I could put it into action. The player takes the role of the villain in a generic, original Super Mario Bros.-styled game. In the setup for each stage, you can pan around the level and place a limited amount of enemies, platforms, and other objects from an inventory. Once you hit the “Start” button, the dopey, Mario-style platform hero appears at the left side of the stage, and runs through. He’d have very predictable AI — always jumping on enemies and flying a specific height from their heads, always slowing down before a pit, always leaping for powerup blocks, etc. It’s your job to set up the enemies and objects so he dies every time. If he runs out of lives, it’s Game Over, which means you win! (You’d have to kill him more than once so that you can’t just win with a random fluke.)
We be jammin’.
I‘ve been meaning to get around to another Ludum Dare since the first one I did, LD17 “Islands” in 2010, where I made “Wow, Islands and Stuff!!”. I haven’t had the time since though, but this time, I’m finally back! I’ll be participating in the Jam so I don’t have to release source, as I’m utilizing a sound library for my engine that’s currently only a private release. I’ve been working off-and-on on the reusable game engine for the past few months and I’ll be using this LD as an excuse to get more work done on it.
Here’s my obligatory work area post:
Edit: here’s my own LD25 minisite. http://hinchy.us/ld25/
A message
Dear everyone who came close, but didn’t finish their game in time for LD17,
FINISH IT ANYWAY.
With love,
The Hinch
Wow, Islands And Stuff!! – 28 hours in demo
Wow, Islands And Stuff!! – 22 hours-in demo
Wow, Islands And Stuff!! – AWESOME DEMO TIMES

WOW! Get a load of this! Crazy fantastic work in progress game demos await behind this link!
Also, keep staring at me on my webcam thingy because I’m weird like that!!
resisting the urge to say “lotsa spaghetti”…
Leftover spaghetti in all its glory! Greatest luncheons!
In other food related news, I had an egg-cheese-and-ham sandwich for breakfast. That I didn’t get to take a pic of, though.
Wow, Islands And Stuff!! – Gameplay Footage
Note To Staff
I’m not sure if I have to declare this or not, but I will be using Game Maker for my project with an external library called “supersound”, for playing OGG music. I’m pretty sure this is OK but I just wanted to make sure!!!
WOW, ISLANDS AND STUFF!
PREMISE: Small and diverse platforming challenges spread across many small floating islands (think Mario Galaxy, but 2D, linear, no crazy gravity, and not in space!).

LIVE WEBCAM FEED OH MAN!
Also Twitter updates from the same page!
A wild HINCHY appeared!
I am Hinchy. This is my introduction video. (I was going to embed it into the post too, if it weren’t for those meddling kids!)
I was going to use Flash but I’m pretty sure now I’m just going to cheat and use Game Maker. (Not literally cheat, you guys!!!) I wish I had more time but I don’t want to use AS2 anymore and I have not enough AS3 knowledge (or anything else knowledge) to really do anything, certainly not in 48 hours. Ah well, there’s always Ludum Dare 18.
EDIT: Forgot my obligatory workspace picture!!

ALSO: I have a mini-site for my LD shenanigans at hinchy.us/ld48 with my twitter ramblings and a webcam feed!







