I’m in and looking forward to LD#25.
I ran into a few problems with some library code during LD#24 and so have cleaned it up and published to github as new Processing libraries:
Executor library for Processing
Scheduled executor service for Processing. Run tasks (reflective method calls to your PApplet) later, repeat tasks at intervals, and schedule tasks to happen after other scheduled tasks.
Animation library for Processing
Sprite sheet and frame animation support in Processing.
My LD24 48-hour entry Darwin Award was an infectious disease simulation with some population genetics thrown in.
A new post-compo version is available that allows the user to tweak all the various simulation parameters and adds some visual indicators to make the game play less opaque.
Seems like the simulation part of my LD#24 entry is going ok.
Next up is working on the interaction part. And sprite animations. And background. And music.
I’m in and looking forward to LD#24.
My entry for LD#23 tr-3012 was primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.
This time I think I’ll go for making a more traditional game.
My entry tr-3012 is primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.
This time around I did a lot better at removing code that wasn’t necessary and dropping ideas I wouldn’t have time for. I had all of these digitized robot voices recorded that my five year old loved but which didn’t really make the game any better.
One thing I regret not having time to implement was an introductory zoom from outer space into the playing grid, to make it look like the robots were isolated and adrift in space. That would have helped fit the theme better.
The tools I used:
I plan to add a few new features to tr-3012 later, to make it more useful as a musical instrument
– allow user-provided samples
– external MIDI sync, or at least set a tempo in BPM internally
– send MIDI and OSC events in place of/in addition to playing samples
Fourth’s times the charm!
I dropped enough functionality & design to actually complete and submit an entry.
Looking forward to LD#21, though (as usual) I won’t have much time to spend this weekend, am going up north to the lake.
I was hoping Looping would win for the theme, now I’m leaning toward Immortality.
Looking forward to LD#20, though unfortunately I won’t have much time to spend this weekend. I did prepare by making a game this week, as a going away present to a friend
windows, macosx, and linux; windowed and full screen versions
Not real impressed with the theme.
Oh well, a few minutes sketching out an idea before bed, and a first screenshot.