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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Third time !

Posted by
Saturday, April 16th, 2011 10:53 am

After a strange roguelike and a failed “discovery-shuttle-dragging-the-moon-to-crush-aliens” thing, I’m in for the third time !

Probably in Jam though, I’ll use some of my existing code. Since I suck at graphics, there will be none. Same for the sound. However, I like networking, and multiplayer, so… Maybe a MUD ? We’ll see !

Half point, full doubts

Posted by
Saturday, December 18th, 2010 4:13 pm

Well, here’s a first prototype. And sadly, even messing with the laws of the universe don’t make this fun. At least that’s a discovery : don’t try to mix space travel and planet dragging into space invaders. And even changing this to space bowling or some kind of obstacle race would be infuriating.

That’s the point : making controls horrible just to make it a “game” doesn’t work. I may try again from scratch tomorrow, but I’m not sure yet.

http://www.mediafire.com/?zp52e5eght5ktcu, needs Löve 0.7 (found at http://love2d.org/ or in your favorite repository). This is actually a zip file, the sources are inside. Arrows to move, a/z to deattach/reattach to planet.

Progress so far :

Posted by
Saturday, December 18th, 2010 10:49 am

Thanks to those damn kids, we advanced a lot in bungee jumping. So NASA chose to refurbish the Discovery vessel. To grab planets and put them around us. With big elastic cords. And Löve.

Weeeee !

I’m never doing the physics in a space+bungee cords game again D:

I’m in !

Posted by
Sunday, December 12th, 2010 10:23 am

And for the second time, I’ll be here. And hopefully, I’ll do something with graphics, and able to run on windows \o/

Pills

Posted by
Sunday, August 22nd, 2010 3:57 pm

AAAAnd I’m done !

Good night everyone !

13 endings.

Posted by
Sunday, August 22nd, 2010 12:00 pm

Not including random crashes and exiting, which makes it a whooping 15 ways to get out of the game, 13 of which are at the end.

And I had to cut some, because if we simply add the probabilities, it’d be 64… What have I unleashed. Seven hours left to write the talking bits (already at 70 blocks / 600 lines, and I did something like 60% I guess).

Still can’t run it on windows, though :/

A night on the beach, with campfire.

A night on the beach, with campfire.

Story, discussion trees, and soul-selling

Posted by
Sunday, August 22nd, 2010 5:32 am

It doesn’t show in the end, but building a decent discussion tree is HARD. I had to write it down, and now… I’m selling my soul.

I wrote my first goto in the game logic.

I’m going where I can’t return. Wish me luck.

2010-08-22-143222_1440x900_scrot

Midnight update (half an hour early)

Posted by
Saturday, August 21st, 2010 2:29 pm

Hello from France !

I finally used Perl and Curses, so that grumpy BSD guy will be able to run my game. But for the Windows crowd… sorry :/ Since it’s my first LD, I tried to focus on finishing something, instead of blogging and futile things like graphics.

My game will therefore be… A mix of adventure game, and interactive fiction !

And damn, that’s long to write. The UI took five hours, and I’m five hours deep into the talking and scenario bits. Well… At least, noone did that. I won’t bother to take screenshots yet, though, since it would be… text. 400 lines of Perl yet, and the dialogue file is 200-ish lines. First draft here ! (again, you need Perl and the Curses package installed).

I need sleep badly :(

A new challenger ! But don’t worry.

Posted by
Tuesday, August 17th, 2010 2:28 am

Hi !

My name’s Henry and I’m a french student in computer science. I’m entering LD18, which is my first game-making adventure, and I hope to finish something really good. I’m experienced in distributed computing, cryptology, french, lojban, a tiny bit of journalism and law. Which seems to be useless, but who knows. I’m mostly a dev and a twisted mind, not a graphist or a musician. Sometimes I think of groupies and being a rock star, then I sigh and go back to debugging.

I’ll be using Java and LWJGL, or something more exotic depending on the theme (Perl + curses ?). I’ll work in Compo, although I may shift to the other side if there’s not enough time, or if I’m too tired to work, or in case of cosmic rays in my laptop.

But I still have a question… Why does it have to start at 3 AM in Europe ? :(


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