Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 1402 Games (Compo Only, Jam Only) | Warmup ]


About Hempuli

Hempuli's Trophies

I approve of your trophie
Awarded by pants on April 27, 2011
The Wretched Waterfowl Award
Awarded by Gnauga on May 2, 2010
The "Whee, Ladders!" Award for Most Enjoyable Incomprehension
Awarded by NMcCoy on April 27, 2010
I Can't Stop Playing This One Award of Addictiveness
Awarded by KavuDX on April 26, 2010
Cute Pixel Award
Awarded by Ashkin on April 25, 2010
The Minecraftyest Island
Awarded by Tyler on April 24, 2010

Hempuli's Archive

Future plans

Posted by
Tuesday, April 27th, 2010 9:23 am

bomb

I enjoyed the compo thoroughly, and I was so happy with my entry that I’ll sure keep working on it! I’ll probably add more enemies, cannon types and such stuff, along with online highscores. You can see some of the new enemies in that screenshot – the Poison Bomber, and the Balloon Bombs.

Paradise Fort Timelapse

Posted by
Monday, April 26th, 2010 8:30 am

(In case you can’t see the embeddation, follow This Link.)

So yeah, here it is! I’m overall very very happy about this Ludum Dare, and having already voted on some I see that there are plethora of great entries. :)

Paradise Fort – Finished

Posted by
Sunday, April 25th, 2010 12:49 pm

Yess! Made it in time, kind of. Here it is, the Paradise Fort!

screen3

View further information and download in this page!

Goal can be seen in the horizont!

Posted by
Sunday, April 25th, 2010 11:14 am

look out!

Now to work on the game over screen!

One man.
One game.
Two hours left.
Two enemies left.
YEEEEAAAAH

King of the Hill

Posted by
Sunday, April 25th, 2010 2:59 am

tower

New day with new tricks! I started by adding ladders, and fixing the hugely buggy building mechanism. Gotta fix it up more later on.

Bleh, I have to drop some of my original ideas – there’s really no “proper” gameplay in other than harvesting/building, and I plan to have several different enemies.

fort sweet fort

Posted by
Saturday, April 24th, 2010 2:34 pm

castle

I think I’ll leave this here for today. I’ve now spent 13+ hours on the game, and I’m almost perfectly happy about how it has turned out. If I have time, I’ll try to make the user interface as easy to use as possible, because all of my earlier entries lacked horribly in that department.

Me And My Cannon

Posted by
Saturday, April 24th, 2010 12:40 pm

cannon

Prepared for battle!

(Also a build menu!)

It rains love

Posted by
Saturday, April 24th, 2010 10:06 am

meteor

Uh oh!

It looks like an… island!

Posted by
Saturday, April 24th, 2010 6:53 am

island

Yes, it’s slowly coming together! Next I should start thinking what I want to do with this engine… :(

Run Forest Run

Posted by
Saturday, April 24th, 2010 5:25 am

forest

My forest went wrong!

Island

Posted by
Saturday, April 24th, 2010 2:25 am

lovely

Oh Ho Ho! The island creates itself! Now to work on water and the player movementation.

Motivational Whale

Posted by
Friday, April 23rd, 2010 8:31 am

motivational whale 5

Declaration of Declaration

Posted by
Friday, April 23rd, 2010 5:48 am

I hereby declare that I may be declaring my intention of declaring my intention of my intention to consider the possibility of declaring participating to this event, as is implied by the fact that I indeed did declare my intention of declaring my intention with this post.

My intention is to declare that I consider the possibility of:

  • Creating a game under the rules declared in the wiki page
  • Making very poor wordplays with the limited grasp of English that may be described as my ‘vocabulary’, or ‘wordrobe’, if this semi-witty alternative is accepted.
  • Using Multimedia Fusion 2 and perhaps the Flash Compiler as my Tool Of Choice.
  • [Insert some further declaration of intention here]

Apocalypse Adventure playthrough video

Posted by
Tuesday, December 15th, 2009 11:11 am

The video proved out to be terrible quality, but I wanted to record a playthrough of the game. I think I might also do a run with all the crystals (the “all out run”) and a run with the secret ending.

anyway, enjoy this bad-quality video at vimeo: link

Last-minute anger

Posted by
Monday, December 14th, 2009 12:26 am

Are you familiar to the feeling when you’ve just submitted a game and then realize that there’s a random game-breaking bug in? Then you spend 2 hours fixing it while acknowledging that the deadline is coming nearer and nearer and you should already be asleep.

I had such case yesterday; I had just submitted my game, when I realized that the map system doesn’t somehow work in the compiled game, even though it runs fine in the editor. It was already 23:00, and I was about to have school the next day, but I anyway had to fix that thing. And sure it was difficult, because there was no logical reason for it to bug like that. Way to go, corrupted objects.

Anyway, amazing LD as usual, I really enjoyed creating my game and there are lots of amazing entries this time! I’ll post a video where I beat my own game, again, because I guess I made it once again too hard for others than me.

Apocalypse Adventure

Posted by
Sunday, December 13th, 2009 1:48 pm

Made it in time! Yay. And I even had to remove only 1 of the planned 13 areas.

view the entry

Didn’t get the flamethrower flare in

Posted by
Sunday, December 13th, 2009 9:08 am

Time for Refreshing Sleep

Posted by
Saturday, December 12th, 2009 5:20 pm

Saldo for the first day:

map finished
engine finished
5 out of ~15 areas finished

I’m really happy about this progress. I’m quite sure I’ll be able to finish the rest of the areas tomorrow.

More, More!

Posted by
Saturday, December 12th, 2009 3:54 pm

not only you get to cut mutants, you can also meet the Weird Tusk Monsters!

Definitely something

Posted by
Saturday, December 12th, 2009 2:25 pm

Doesn’t everyone just love to cut mutants?


All posts, images, and comments are owned by their creators.

[fcache: storing page]