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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

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About Hempuli

Hempuli's Trophies

I approve of your trophie
Awarded by pants on April 27, 2011
The Wretched Waterfowl Award
Awarded by Gnauga on May 2, 2010
The "Whee, Ladders!" Award for Most Enjoyable Incomprehension
Awarded by NMcCoy on April 27, 2010
I Can't Stop Playing This One Award of Addictiveness
Awarded by KavuDX on April 26, 2010
Cute Pixel Award
Awarded by Ashkin on April 25, 2010
The Minecraftyest Island
Awarded by Tyler on April 24, 2010

Hempuli's Archive

Made it (not in time, kinda)

Posted by
Sunday, December 18th, 2011 10:53 pm

As I suspected, I had to work over the deadline to the submission period in order to get the game to an acceptable state. However, I think the game ended up pretty cool, and I’ll probably keep working on it later on. (It’s probable that it’s currently too random for anyone else, though.)

Submission page!

UH OH

Posted by
Sunday, December 18th, 2011 5:57 pm

Remember, boys and girls; bugs can be fun!

Most important thing added!

Posted by
Sunday, December 18th, 2011 5:22 pm

Because what would a game be without a shotgun?

Animal’s best friend…

Posted by
Sunday, December 18th, 2011 2:53 pm


Gotta some newfound interest in this project!

Home Sweet Home

Posted by
Sunday, December 18th, 2011 11:34 am

There’s no way I’m going to make it in time. I quite much did the same mistake as last time – do NOT spend time integrating proper saving systems without really knowing what to do!

I’m quite sure I’ll release this as a half-assed thing and do another game for the Jam.

Uh oh

Posted by
Saturday, December 17th, 2011 3:57 pm

There’s just No Way I’ll be able to make anything meaningful with this PGC stuff, so I guess it’s time to use the backup plan – non-PGC stuff!

My Axe!

Posted by
Saturday, December 17th, 2011 8:36 am


This storage might come in handy later on!

(I have a really nice thing going but I have no idea where to take it!)

Here we go~

Posted by
Saturday, December 17th, 2011 5:28 am

Inventory quite much done, next to some actual activities!

Artsy Fartsy noise effect

Posted by
Saturday, December 17th, 2011 3:19 am

Ohh yeah…

Doot doot

Posted by
Wednesday, December 14th, 2011 8:29 am

Deep a-doot doop bop bop deep

Dip dap doop doyop-op boop

BUT WHAT DOES IT MEAN

Motivational whaleshark feels obligated

Posted by
Sunday, December 11th, 2011 3:36 pm

Finished! Not quite happy with it, oh well.

Posted by
Sunday, August 21st, 2011 4:43 pm

There we go. Kind of an half-assed attempt, though I only could spend some 10 hours on it. This theme definitely wasn’t my cup of tea; and even this game manages not to follow it!

GET TO IT!

Urgh… Getting there, but!

Posted by
Sunday, August 21st, 2011 3:07 pm

So, I spent a huge part of this weekend trying to come up with an idea I like. I technically settled on this current idea some 6 hours ago and have been working nonstop since then. I’m quite sure I’ll get a one-level mini version for the compo, but I hope I have the motivation to finish a proper version for the jam!

Here’s some stuff from the game (Due to lack of ideas it resembles more than a bit ‘Apocalypse Adventure’, my earlier LD game (frown)):

That's one high bounty on this baddie!


Veeery empty at the moment. Hopefully I'll get some stuff to add before the deadline!

Plans & intentions

Posted by
Sunday, August 14th, 2011 3:03 pm

I’m quite sure I intend to die sometime during the next 80 or so years. I’m quite excited, and have a lot of plans for it! If only I get a fitting theme – 4D would be quite a cool theme for a death.

Officer Alfred timelapse and full playthrough

Posted by
Monday, May 2nd, 2011 2:29 pm

Since I think the game might be too tricky for many, here’s the full game (along with a snazzy timelapse):

Officer Alfred, you’re finished!

Posted by
Sunday, May 1st, 2011 6:02 pm

Just finished my entry. I’m quite happy with it, although I didn’t have nearly enough time to make it a good game.


Go see it!

Finally some progress!

Posted by
Sunday, May 1st, 2011 10:43 am

I have quite much a 90% guarantee that I WONT make it this time. Going to try, though!

Here’s a sneak peek:

Freakin’ parties

Posted by
Saturday, April 30th, 2011 6:18 am

I’d so want to work on my game, but alas, I’ve promised to go to a party. Hopefully I can catch up tomorrow. Sadface

Thanks guys!

Posted by
Friday, April 29th, 2011 2:45 am

This final round has so many themes that I have ‘inspiration’ for that I’m really confident I’ll get something made this weekend. Cheers everyone!

Paradise Fort – in flash

Posted by
Sunday, April 24th, 2011 2:11 pm

I may be interested in making a game for the next LD. I have one idea that’d really work with a couple of the themes. However, at the moment I’m preoccupied with turning Paradise Fort, which some of you may remember, to flash. It has worked great this far:

Of course it has still its problems, what with being not finished:

I’ve done most of the animation, but the sprites themselves were done by Sereneworx!


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