Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
I approve of your trophie
Awarded by pants on April 27, 2011
The Wretched Waterfowl Award
Awarded by Gnauga on May 2, 2010
The "Whee, Ladders!" Award for Most Enjoyable Incomprehension
Awarded by NMcCoy on April 27, 2010
I Can't Stop Playing This One Award of Addictiveness
Awarded by KavuDX on April 26, 2010
Cute Pixel Award
Awarded by Ashkin on April 25, 2010
The Minecraftyest Island
Awarded by Tyler on April 24, 2010
I quite honestly wont have time to participate, but I think I’ll cook something up before or after the compo and submit it to the jam or something in the spirit of the Dare! If only had it been a week later…
As it turns out, my mouse took and broke this weekend. I got a new one but alas, my original game idea is too large to be implemented in such a short time! Therefore, instead of trying to create some pathetic entry, I’ll work on another game I’ve been neglecting due to stuff – Environmental station alpha! Pardon my rudeness but there were greater forces at play here.
I will direly need a new mouse before the compo begins. Totally going to turn around my miserable failure from last time!
Yes! I finished nothing!! For neither compo or the jam.
However, I have an old mobile phone that only accepts java apps, so today I started implementing a game to play on it. I wanted to see how far I’d get in the time limit of the last Jam day. Here’s what I got:
Things To Notice:
- A totally legitimate Norse Viking Name Generator (Thor Thorsson!)
- Different potions with randomized effects
- Simplistic combat (really simplistic)
- Explosions, oil barrels and fire!
- Dynamically generated walls
All in all, this LD wasn’t a total disappointment from my part, I guess!
Well yeah. I think I might make it in time!
It’ll be a miracle if I finish this in time!
Tonight, ladies and gentlemen, you’ll get to fly with THE MONSTERS. Yeah. Or at least one of them.
(Quite honestly that looks awful but I wont have time to fix it!!!)
I spent quite much the entirety of yesterday procrastinating and trying to settle on a good concept. However, I had way too many ideas and pondering stuff really went nowhere. Fortunately, while idlely messing around, I managed to solve a problem I had been trying to work on for quite some time, so in the end I decided to do something based on this engine.
As I suspected, I had to work over the deadline to the submission period in order to get the game to an acceptable state. However, I think the game ended up pretty cool, and I’ll probably keep working on it later on. (It’s probable that it’s currently too random for anyone else, though.)