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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
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About Hempuli

Entries

 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
Ludum Dare 15
 

Hempuli's Trophies

I approve of your trophie
Awarded by pants on April 27, 2011
The Wretched Waterfowl Award
Awarded by Gnauga on May 2, 2010
The "Whee, Ladders!" Award for Most Enjoyable Incomprehension
Awarded by NMcCoy on April 27, 2010
I Can't Stop Playing This One Award of Addictiveness
Awarded by KavuDX on April 26, 2010
Cute Pixel Award
Awarded by Ashkin on April 25, 2010
The Minecraftyest Island
Awarded by Tyler on April 24, 2010

Hempuli's Archive

AARGH

Posted by
Tuesday, April 23rd, 2013 1:13 pm

I quite honestly wont have time to participate, but I think I’ll cook something up before or after the compo and submit it to the jam or something in the spirit of the Dare! If only had it been a week later…

Hello, dear gentlemen!

Posted by
Sunday, December 16th, 2012 12:57 pm

As it turns out, my mouse took and broke this weekend. I got a new one but alas, my original game idea is too large to be implemented in such a short time! Therefore, instead of trying to create some pathetic entry, I’ll work on another game I’ve been neglecting due to stuff – Environmental station alpha! Pardon my rudeness but there were greater forces at play here.

Yes!

Posted by
Thursday, December 13th, 2012 6:33 pm

I will direly need a new mouse before the compo begins. Totally going to turn around my miserable failure from last time!

Ashamed of myself!

Posted by
Monday, August 27th, 2012 6:27 pm

Yes! I finished nothing!! For neither compo or the jam.

However, I have an old mobile phone that only accepts java apps, so today I started implementing a game to play on it. I wanted to see how far I’d get in the time limit of the last Jam day. Here’s what I got:


Things To Notice:

- A totally legitimate Norse Viking Name Generator (Thor Thorsson!)
- Different potions with randomized effects
- Simplistic combat (really simplistic)
- Explosions, oil barrels and fire!
- Dynamically generated walls

All in all, this LD wasn’t a total disappointment from my part, I guess!

Cloud Realm timelapse!

Posted by
Monday, April 23rd, 2012 8:16 am

So yeah, there’s one.
Note that it also containa a playthrough of the game, so do play the actual game before watching!

WATCH IT HERE!
GAME’S HERE!

Finished!

Posted by
Sunday, April 22nd, 2012 5:49 pm


Cloud Realm is now here.

GO PLAY IT

Eat some bombs, sky creature

Posted by
Sunday, April 22nd, 2012 2:32 pm

Well yeah. I think I might make it in time!

MORE SKY SERPENT

Posted by
Sunday, April 22nd, 2012 10:56 am

It’ll be a miracle if I finish this in time!

Well hello!

Posted by
Sunday, April 22nd, 2012 9:23 am


Tonight, ladies and gentlemen, you’ll get to fly with THE MONSTERS. Yeah. Or at least one of them.

(Quite honestly that looks awful but I wont have time to fix it!!!)

Finally, some progress!

Posted by
Saturday, April 21st, 2012 8:03 pm

I spent quite much the entirety of yesterday procrastinating and trying to settle on a good concept. However, I had way too many ideas and pondering stuff really went nowhere. Fortunately, while idlely messing around, I managed to solve a problem I had been trying to work on for quite some time, so in the end I decided to do something based on this engine.

first picture:

Made it (not in time, kinda)

Posted by
Sunday, December 18th, 2011 10:53 pm

As I suspected, I had to work over the deadline to the submission period in order to get the game to an acceptable state. However, I think the game ended up pretty cool, and I’ll probably keep working on it later on. (It’s probable that it’s currently too random for anyone else, though.)

Submission page!

UH OH

Posted by
Sunday, December 18th, 2011 5:57 pm

Remember, boys and girls; bugs can be fun!

Most important thing added!

Posted by
Sunday, December 18th, 2011 5:22 pm

Because what would a game be without a shotgun?

Animal’s best friend…

Posted by
Sunday, December 18th, 2011 2:53 pm


Gotta some newfound interest in this project!

Home Sweet Home

Posted by
Sunday, December 18th, 2011 11:34 am

There’s no way I’m going to make it in time. I quite much did the same mistake as last time – do NOT spend time integrating proper saving systems without really knowing what to do!

I’m quite sure I’ll release this as a half-assed thing and do another game for the Jam.

Uh oh

Posted by
Saturday, December 17th, 2011 3:57 pm

There’s just No Way I’ll be able to make anything meaningful with this PGC stuff, so I guess it’s time to use the backup plan – non-PGC stuff!

My Axe!

Posted by
Saturday, December 17th, 2011 8:36 am


This storage might come in handy later on!

(I have a really nice thing going but I have no idea where to take it!)

Here we go~

Posted by
Saturday, December 17th, 2011 5:28 am

Inventory quite much done, next to some actual activities!

Artsy Fartsy noise effect

Posted by
Saturday, December 17th, 2011 3:19 am

Ohh yeah…

Doot doot

Posted by
Wednesday, December 14th, 2011 8:29 am

Deep a-doot doop bop bop deep

Dip dap doop doyop-op boop

BUT WHAT DOES IT MEAN


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