About hadesfury (twitter: @hadesfury)
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 25
October Challenge 2012
Ludum Dare 23
Best Belgian Unity Teacher
Awarded by lorancou
on May 3, 2013
GOAL : Reach the hill
MEAN : Kill enemies by weakening them with opposite rhythm to increase your “cable” length and increase your reach
Left world :
wasd : movement
Left ctrl : action
Combat : 1,2,3 in rhythm
Right world :
arrows : movement
Right ctrl : action
Combat : 6,7,8 in rhythm
Made with Unity 4.6beta
Coming back for the 7th time !
We’ll be using Unity as usual, Max, Photoshop etc.
To avoid spoil, we’ll not gonna include the end game screenshot … but now it’s in you can see the mighty balrog it you dig too deep.
As our game is called “Beware the balrog”, it was a missing key feature.
We add a post-jam version to make you see it !
We’ve just post a fixed version ( no new features ) of our entry for the LD 29
A new version (post-jam) is on the way with smooth level transition, an end game and probably more features !
After fighting with a low upload speed … we’ve finaly made a quite correct version of our dig racing game.
Some graphical glitch left to match another theme from the list …
We will probably made a post-jam version with fewer bug.
You can try our entry by following this link http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10263
Martin Pierlot : Graphiste
Jen Berger : Graphiste
Jean-Micher Vilain : Programmeur
Olivier Griffet : Programmeur
Tristan de Liege : Sound Designer
Quentin Chevalier : Programmeur
We must spare a thought for our beloved friends that were fighting other problems in their life and cannot participate this great challenge !
Our little LD28 Jam Point & Click now has a Linux version, for those who couldn’t try it in Unity webplayer !
It’s basically the same game that we submitted for the jam, we didn’t find time to improve and debug…We couldn’t test the version ourselves, so give us your feedback if something’s wrong !
We were a team of four : Vincent Schneider, Francois Mauge, Fabien Kalinowski and Quentin Chevalier. Two artists and two programmers.
You can ask for hints and follow the evolution of the project (We hope to add more scenes and types of death) on https://twitter.com/Hadesfury
Thanks for your time.
Alright chaps, time to sleep.
Congrats to everyone!