Something bad is looming…
The more I code that game, the more it feels like freaking Boulder Dash…
If I can’t break from that mold, I will abandon it (and this Ludum at the same time). I really don’t like where that game is going… I shouldn’t have used the BD graphics as place holder, apparently they have influenced the concept more that I would like.
Here is a proverbial screen :

I never realized how much the XNA framework screwed with tansparency when rotating before I took this screenshot…












