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Ludum Dare 17 :: April 23rd-25th, 2010 :: Theme: Islands (voting)

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About Jonny D

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Jonny D's Archive

Treasure Tub!!

Posted by Jonny D
Sunday, April 25th, 2010 7:50 pm

Well, it’s over.  That was great!  This game turned out to be fun, though a bit chaotic.  Check it out!

TreasureTub1

TreasureTub2

Bath Time!

Posted by Jonny D
Saturday, April 24th, 2010 7:43 pm

bath1

Okay, so I didn’t update you yet, but I have been taking pictures along the way.  This game is going to be done completely with photos, instead of the usual.  It’s pretty fun doing this so far.  ^ Here you can see how dirty our bath tub is…  This is with a single controllable sprite.

2010-04-24-152632_800x600_scrot

^ Here’s when I got some AI for the computer player and too many cannon balls.

2010-04-24-172154_800x600_scrot

^ Here’s the foreground effect in place (and some ugly water – which might just stay…).

Now, the game?  Plod around and shoot stuff with your cannon, so far.  I have a few directions I can take it, but I haven’t settled yet.  Treasure collection?  Cleaning toys?  Environment puzzles?  Save the captured toys?  One of those, surely.

Islands

Posted by Jonny D
Friday, April 23rd, 2010 8:20 pm

rhode_island_poster

SDL C++ Basecode

Posted by Jonny D
Friday, April 23rd, 2010 6:42 pm

Thar it is:
http://code.bluedinosaurs.com/open/LD17%20Basecode.zip

Declension of Intendere

Posted by Jonny D
Thursday, April 22nd, 2010 3:21 pm

Intendus, intendi, intendo…

Did I just say Nintendo?  I’m in.

LD 16… B.C.

Posted by Jonny D
Friday, December 11th, 2009 10:28 am

This was engraved above an ancient game of tic-tac-toe.

ludumdare

You are challenged to continue the tradition!

Declaration of Discontent

Posted by Jonny D
Thursday, December 10th, 2009 6:53 am

Alas, finals + LD = sadness.  How many more times will real life interfere with LD?  Well, that strongly depends on how I do on my final on Tuesday.

So, with regard to not competing, the tools I will be using:
#2 Pencil
Several Sheets o’ Papers
Enormous Brain in my Head

Oh, what a drag. ;_;
Cheer me up and let some totally awful theme win, like “Rain” or something. ;)

More Knight stuff

Posted by Jonny D
Saturday, August 29th, 2009 11:57 pm

Here it is so far…  I hope I can turn it into something solid, but the knight looks like a pansy.  I might have to redraw that.

knight2

Something with a Knight

Posted by Jonny D
Saturday, August 29th, 2009 12:11 pm

Well, I have an idea. Cave dragons will be shaking at the sight of this knight:

knight1

Okay, he’s not too knighty yet… And I don’t have a title. There’s collision detection and lighting though!

Stay tuned for some sweet knight action to come!

In Like a Lion

Posted by Jonny D
Friday, August 28th, 2009 2:07 pm

I’ll be LD-ing as long as my wife and kids will let me and I’ll be tacking together my usual assortment if I need them:

3rd party libs:
SDL, SDL_image, SDL_ttf, SDL_mixer
OpenGL
Box2d

My libs:
SprigGRO_guiNFont, JEL-events, SDL_ColorDef, StickyInput, goodIO, MixBox
OpenGL junk

Tools:
sfxr
the GIMP

Best of luck to everyone!

Slugs v Salt

Posted by Jonny D
Sunday, April 19th, 2009 7:03 pm

Edit: My comments to ratings are attached to this post.

Here it is,

http://code.bluedinosaurs.com/SDL/SlugvSalt.zip

Windows binaries included

You command a squad of slugs against the sinister cubes…
‘wasd’ and ‘g’ to fire, ‘h’ to jump for player 1.
Arrow keys, ‘m’ to jump, and comma to fire for player 2.

Lunch time, courtesy of Chef Boyardee

Posted by Jonny D
Saturday, April 18th, 2009 10:08 am

Ravioli and PB&J.  It’s basic, but I have serious programming to do.

I’ve an idea

Posted by Jonny D
Saturday, April 18th, 2009 7:58 am

My wife has finally approved, so I’m going with it:

Of course, the slugs will use water guns instead of swords…  but swords are so cool!

Salve, Ludum Dare!

Posted by Jonny D
Saturday, April 18th, 2009 4:42 am

I just woke up, so it’s time to design!
My light breakfast:

And part of my workspace:

It’s true:  Real men like Pokemon.  :P

Already, I have my first error…  Has anyone else seen this?!

g++ -Wall -c Advancing.cpp
Advancing.cpp:28: error: unexpected Doom at end of file

I’m happy

Posted by Jonny D
Friday, April 17th, 2009 7:04 pm

Now it’s time for bed…

At your service…

Posted by Jonny D
Friday, April 17th, 2009 6:20 pm

Let’s see what happens!!

My camera is in the shop, and the webcam isn’t working right now…  Maybe I’ll get some shots up later.

I am a big fan of polished games, so I’m tossing in my work-in-progress GUI lib:
http://code.bluedinosaurs.com/SDL/GRO_Gui.tar.gz

Other libs:
SDL, SDL_image, SDL_mixer, SDL_ttf
Box2d

And these can be found on code.bluedinosaurs.com:
Sprig
NFont
GoodIO
SDL_ColorDef

Of course, sfxr and the GIMP will be my tools.

Good luck, everyone!
(Say no to Rain!)

Jonny D

Frank the Dinosaur

Posted by Jonny D
Sunday, February 8th, 2009 3:46 pm

Here’s my submission.  This is my first compo, but I think you’ll like this.  I have included WinXP and Debian binaries in the zip:
http://pubpages.unh.edu/~jmb97/SDL/Dino.zip

I had to forget about sound to get it in on time.

Please leave descriptive comments of your reactions and impressions!

A Nostalgic Game

Posted by Jonny D
Wednesday, August 23rd, 2000 6:56 pm

For this LD, I thought I’d try to recreate a game that my older brother would incur on me.  Oh, it was so fun, I still wince when I think of it…

funny_soccer

Why would I want to play this again?


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