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Ludum Dare 26 — April 26-29th, 2013
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I’ve been making gameplay videos

Posted by
Tuesday, April 30th, 2013 2:08 pm

I don’t really expect anyone to care, but I’ve been making gameplay videos to try and get more people to vote for games in the current Ludum Dare event. It probably won’t get too many new participants, but maybe I’m wrong and some of the games I record will get recognized. I already have two videos up, and I’m about to record the third, if anyone knows a game that you think deserves more recognition this Ludum Dare, please message me on Youtube, and I’ll try to record some gameplay of it.

Here’s the playlist:

http://www.youtube.com/playlist?list=PL-vF8k6AxyeM3JW6ZVlVd57wm9mGkVp-m

…and here’s hoping more games get more ratings this event!

I’ll be streaming.

Posted by
Friday, April 26th, 2013 7:17 pm

If anyone wants to see me fail, well, here you go.

 

http://www.twitch.tv/gravity_games_interactive

Welp, I’m in.

Posted by
Friday, April 26th, 2013 3:18 pm

Hopefully nothing will go wrong at this point, so I’m in. Just like last Ludum Dare, I’ll be using Java, Gimp, MS Paint, that one sound effect generator, and either Famitracker, FL Studio, or Beepola, depending on which way I want to go for music…

 

Good luck to everyone BTW!

Random Post Ludum Dare Stream

Posted by
Monday, December 17th, 2012 11:49 am

Yeah, I’m sorry I didn’t have time to livestream during programming, but now I’m about to stream whilst playing video games made during Ludum Dare. So if you want me to (try) to play your game live, be sure to say something in the chat! (Be kind, its my first stream…)

 

http://www.twitch.tv/gravity_games_interactive

I’m In!

Posted by
Thursday, December 13th, 2012 8:32 am

Well, I guess this is it, I’m officially doing this (as long as something doesn’t go wrong with my laptop…)! I’m about to strip a copy of my current project down to just the base engine, with the tile collision, graphic drawing, player object, stuff like that (nothing like enemies obviously…). Wish me luck, and happy Ludum Daring! (Also, I’m hoping “You are the Villain” is the theme, ’cause I actually have an idea for that theme that ISN’T a Wario Land knock off. Though I’d probably be able to figure something out with another theme…)

 

Tools used:

IDE: Eclipse

Language: Java

Engine: Caiman Platformer Base Engine

Graphics: Paint & maybe Pickle

Sound: FL Studio 10 & LPMGv.1.2-B (Edit: Oops, I forgot, I’ll use that one SFX generator, SFXR)

Other Tools: Caiman Engine Level Editor, XSplit

 

Anything else I need to post here?

New Here, Looking Forward to my First Ludum Dare

Posted by
Tuesday, November 27th, 2012 5:09 pm

Hi, Gravity Games here, and I can’t wait until the next Ludum Dare! I do however have a few questions about the rules if you don’t mind.

1) I saw in the rules that we ARE allowed to use base code if its mentioned before the dare, but how far would be considered base? Like, a basic routine to open a window and draw graphics? A basic engine with a level editor (though I’m assuming that this would be a little bit too far to be considered a base).

2) Continuing the above question, I have a level format that I tend to use for every project I start. I was wondering if it would be okay to copy and paste the same code that reads these files, or would I have to recode the same format from scratch. Or would I have to make a completely new format entirely?

3) Continuing from the level format question, I already have a level editor for this format. Is it against the rules to use this level editor presuming I use the same level format? If so, would it be acceptable to program a new editor, or should I just type in the levels with a text editor?

4) Is it against the rules to submit a game to the dare, continue to work on it for the rest of the hours of the jam, and then resubmit it for the jam?

5) Finally, I’ve never completed a game before (not 100% anyway), much less in 48 hours. Quite obviously this is a big challenge for me, so how would I start practicing? Would you recommend going to past ludum dares and completing them, or is there an ongoing challenge I can use for practice?


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