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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About goffmog

Hi, I'm James. I'm a programmer in the games industry.

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My base code – sort of

Posted by
Friday, April 29th, 2011 4:13 pm

Hello Ludumites,

As promised I have posted pretty much every scrap of reusable (and plenty that isn’t reusable) web game code I’ve ever written, on my brand spanking new wordpress site. Assuming I do end up making a game for LD20 that’s web based and has a server component, then some of this base code will be used. Other than that, everything will be written from scratch. The other libraries involved being node.js, socket.io, jQuery and JSON. Sorry for not getting this blog post together sooner :(

I’ve thrown this together very quickly so if I’ve accidentally left server or database passwords in there then I guess that’s a bonus for anyone who is interested enough to read it :)

now for some sleep

Good Luck everyone!

My node.js and canvas basecode

Heloo again Ludum

Posted by
Tuesday, April 19th, 2011 2:22 am

If all goes according to plan, I will compete again this time.

I’d really like to use HTML5/canvas on top of node.js and mongodb to do something web based with persistent content and/or multiplayer. So I will be doing a blog post on the subject of using those things together to make games.

However, if the theme doesn’t suit that set-up, or I have a 3D idea that’s feasible in the timeframe I’ll probably default to OpenGL/Java.

Last time I entered, I used .NET with the SlimDX DirectX wrapper. But that alienated too many people who otherwise might have given it a try. I think I’ve learned my lesson that unless my screenshot looks awesome, people are not going to bother with a download. I probably downloaded only 10% of windows games last time, and played nearly all the web ones.

Finished!!

Posted by
Sunday, August 22nd, 2010 5:23 pm

Well, that was interesting :)

My first Ludum Dare but surely not my last. It’s been more fun, more rewarding and a lot tougher than I expected. I have awesome amounts of respect for anyone else who completed their entry, particularly if they got everything in it that they intended.

I’ve also ended up making a completely different game from what I had in mind on completely different tech. I had been planning to use jMonkeyEngine with Blender for 3D but none of the 3D game ideas I had really fitted the theme.

Unfortunately, the game has no sound :( I simply ran out of time. If I had worked ridiculous hours, I might have got sound in, but I might not have finished the gameplay or got all the bugs out of it.

My Entry

Enemy Maze Screenshot

This time I’m in!

Posted by
Friday, August 20th, 2010 1:52 pm

Ok, no messing about, this time I’m competing… Or changing my name for next time!

I’ll most likely be using jMonkeyEngine…
or slimdx…
or SDL…
or Unity…
or Windows Forms????

How many hours do I have again?….

At least I know I’ll be using:

Blender for any 3D graphics
Paint.NET for 2D “art”
sxfr & audacity for sound.


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