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	<title>Ludum Dare &#187; gjuggler</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>As good as it gets</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/as-good-as-it-gets/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/as-good-as-it-gets/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 01:35:59 +0000</pubDate>
		<dc:creator>gjuggler</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3298</guid>
		<description><![CDATA[I&#8217;m at a pretty happy stopping point with this now. The UI for interacting with the blocks is pretty stable, I&#8217;ve got all the visual elements I was looking for, and although the memory footprint is (much) higher than it ought to be, it&#8217;s not overflowing Java&#8217;s heap space like it was a couple hours [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m at a pretty happy stopping point with this now. The UI for interacting with the blocks is pretty stable, I&#8217;ve got all the visual elements I was looking for, and although the memory footprint is (much) higher than it ought to be, it&#8217;s not overflowing Java&#8217;s heap space like it was a couple hours ago <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/blokks.png"><img class="alignnone size-medium wp-image-3299" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/blokks-300x220.png" alt="" width="300" height="220" /></a></p>
<p>The game is called <strong>Blokks</strong>, and it&#8217;s split up into a free-form practice mode (which comes highly recommended) and a slightly more structured &#8220;challenge&#8221; mode. I didn&#8217;t have time to implement the logic for the challenge mode, however, so I&#8217;m relying on the honor system to believe that you successfully made it through the (four measley) challenges <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Oh, yeah &#8212; you can play it online here: <a href="http://www.andrewberman.org/projects/pulpfizz/blokks/">http://www.andrewberman.org/projects/pulpfizz/blokks/</a></p>
<p>Now, it&#8217;s time to get some sleep and move on to some &#8220;real&#8221; work tomorrow &#8212; it&#8217;s been fun!</p>
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		<title>It&#8217;s growing&#8230;</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/its-growing/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/its-growing/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 13:14:36 +0000</pubDate>
		<dc:creator>gjuggler</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3119</guid>
		<description><![CDATA[I spent most of the past day trying to tweak the &#8220;hand&#8221; user interface so it feels right&#8230; I&#8217;m pretty satisfied with that result, but I&#8217;ve sorely neglected the final goal of actually making a game out of it. We&#8217;ll see what the next 17 hours will bring Here&#8217;s my first tower so far: As [...]]]></description>
			<content:encoded><![CDATA[<p>I spent most of the past day trying to tweak the &#8220;hand&#8221; user interface so it feels right&#8230; I&#8217;m pretty satisfied with that result, but I&#8217;ve sorely neglected the final goal of actually making a game out of it. We&#8217;ll see what the next 17 hours will bring <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here&#8217;s my first tower so far:</p>
<p style="center;"><img class="size-full wp-image-3120 aligncenter" style="middle;" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/tower.png" alt="" width="175" height="231" /></p>
<p>As you can see, the nice thing about virtual physics is that you can make them a little bit more relaxed than real life. Now, I just need to stop playing with these blocks and turn this code into something resembling a real game!</p>
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		<item>
		<title>Making games is child&#8217;s play</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/making-games-is-childs-play/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/making-games-is-childs-play/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 15:41:40 +0000</pubDate>
		<dc:creator>gjuggler</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2903</guid>
		<description><![CDATA[Perhaps something similar to this is being done by many others, but when I think of &#8216;tower&#8217;, I think of only one thing: building with blocks. My main goal is to make it almost as much fun to play with blocks in a virtual world as it is in real life! It remains to be [...]]]></description>
			<content:encoded><![CDATA[<p style="center;"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/block-sketch.jpg"><img class="size-full wp-image-2904 aligncenter" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/block-sketch.jpg" alt="" width="212" height="300" /></a></p>
<p>Perhaps something similar to this is being done by many others, but when I think of &#8216;tower&#8217;, I think of only one thing: building with blocks. My main goal is to make it <em>almost </em>as much fun to play with blocks in a virtual world as it is in real life!</p>
<p>It remains to be seen how well I can transform a 40-year old, pixel-constrained, utterly inhumane piece of computer hardware (i.e. the <strong><em>mouse</em></strong>) into something even as crudely delicate and artistic as a <em><strong>4-year old&#8217;s hand</strong></em>. It&#8217;s a formidable UI challenge for sure, so I&#8217;m looking forward to giving it my best shot!</p>
<p>That being said, i wouldn&#8217;t hold your breath. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<slash:comments>2</slash:comments>
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		<title>Cool Intentions</title>
		<link>http://www.ludumdare.com/compo/2008/08/07/cool-intentions/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/07/cool-intentions/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 06:22:22 +0000</pubDate>
		<dc:creator>gjuggler</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[intro]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2627</guid>
		<description><![CDATA[Hi all, I thought I&#8217;d introduce myself before the competition begins tonight (today? Tomorrow? I&#8217;m on GMT over here, so I&#8217;m too lazy to do the math). Partly because it&#8217;s in the rules, and partly because it&#8217;s the polite thing to do . Much like ewjordan, I&#8217;m probably going to be using PulpCore combined with [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>I thought I&#8217;d introduce myself before the competition begins tonight (today? Tomorrow? I&#8217;m on GMT over here, so I&#8217;m too lazy to do the math). Partly because it&#8217;s in the rules, and partly because it&#8217;s the polite thing to do <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .</p>
<p>Much like <a href="http://www.ludumdare.com/compo/author/ewjordan/">ewjordan</a>, I&#8217;m probably going to be using <a href="http://code.google.com/p/pulpcore/">PulpCore</a> combined with the nascent <a href="http://code.google.com/p/pulpfizz/">PulpFizz</a> library (tentatively named) for my game.</p>
<p>In terms of design, I&#8217;m interested in exploring novel user interfaces—similar to the <a href="http://www.experimentalgameplay.com/">Experimental Gameplay Project</a>, but focusing more on how the user is interacting with the game. I think that most software could benefit from being a little more game-like, and conversely, games could benefit from the modularity and encapsulation necessary for well-designed software.</p>
<p>Ok, enough pontificating. Just one more day of work to get through. Then, let the games begin!</p>
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