As good as it gets
I’m at a pretty happy stopping point with this now. The UI for interacting with the blocks is pretty stable, I’ve got all the visual elements I was looking for, and although the memory footprint is (much) higher than it ought to be, it’s not overflowing Java’s heap space like it was a couple hours ago
The game is called Blokks, and it’s split up into a free-form practice mode (which comes highly recommended) and a slightly more structured “challenge” mode. I didn’t have time to implement the logic for the challenge mode, however, so I’m relying on the honor system to believe that you successfully made it through the (four measley) challenges
Oh, yeah — you can play it online here: http://www.andrewberman.org/projects/pulpfizz/blokks/
Now, it’s time to get some sleep and move on to some “real” work tomorrow — it’s been fun!














