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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About Sophie Houlden (twitter: @S0phieH)

Hi, I'm Sophie, this is my site, scroll down to check out my ludum dare posts ok :)

for specific LD posts heres the rundown of LDs I entered:
LD17 - A Fishing Adventure
MINI16 - Dinosaurs didn't have keyboards
LD16 - Redwalk
MINI14 - Delusional
LD15 - Cavern0048
MINI10 - the.domestic
MINI9 - MegaSuper: Timewarp
MINI7 - Pinapple22
LD13 - Pizza Bitch
LD11 - Dot2doT
LD10.5 - Ultimate Vengance Power 4: The Lemon Of Justice
LD10 - Ramuh-Shmoo

Entries

 
Ludum Dare 26
 
Ludum Dare 25 Warmup
 
MiniLD #34
 
MiniLD 32
 
Ludum Dare 22
 
Ludum Dare 22 Warmup
 
Ludum Dare 21
 
Ludum Dare 19
 
October Challenge 2010
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
MiniLD 14
 
Ludum Dare 15
 
 
 

Sophie Houlden's Trophies

Suprise! Your Keyboard is Now an Award Award
Awarded by Cthulhu32 on February 25, 2008
The Most Surprising Award
Awarded by pymike on February 25, 2008
Eating Power Cables Award
Awarded by fydo on December 19, 2007
Accidental Electrocution Award
Awarded by noonat on December 19, 2007

Sophie Houlden's Archive

7-Day Fishing Game Jam

Posted by (twitter: @S0phieH)
Sunday, May 5th, 2013 2:50 pm

logo

 

This is totally happening, 20th-27th May (that’s this month!) Go here if you’re interested! :D

Follow @FishingJam if you want to be kept updated!

Dream Fishing – It’s gone well so far!

Posted by (twitter: @S0phieH)
Sunday, April 28th, 2013 11:29 am

So I’ve actually gotten everything working in the game I wanted working. To make use of the time left I’ll look into fixing up the environment and maybe adding sounds.

Here’s a web-player build :)

Dream Fishing, End of Day 1 \:D/

Posted by (twitter: @S0phieH)
Saturday, April 27th, 2013 3:44 pm

 

Got casting working! hooray! :D

you can play the most recent web-player build here, keep in mind you can’t ‘properly’ cast until you’ve reeled all the line in, otherwise you’re just yanking :)

tomorrow I guess I add some fish or something! :D

Dream Fishing!

Posted by (twitter: @S0phieH)
Saturday, April 27th, 2013 6:48 am

Screen Shot 2013-04-27 at 13.58.05

So upon discovering the theme, I had this idea for a fishing game where you use only the mouse, and the graphics are super dreamy. so that’s what I’m doing.

I’ve got a web-player build here if anyone is interested. it’s only rod control yet, I still have to code the line/lure stuff and then obviously the fishing too ^__^;

anyhoo, I’m having fun! :D

Yep, definitely a jam game…

Posted by (twitter: @S0phieH)
Sunday, December 16th, 2012 11:27 am

Screen Shot 2012-12-16 at 18.23.20

Well, I managed to model, rig and animate the Vampire, Bat, Hunter and Ghost models, and get them all into Unity acting properly… but haven’t started any network code yet, so as I suspected there’s no way this will be done in time for the compo. but that’s OK, I’ll let someone else win this time :P

> Here’s a browser playable link <

Late start, but here we GO!

Posted by (twitter: @S0phieH)
Sunday, December 16th, 2012 5:49 am

took a while to think of an idea I like so this is probably going to run into jam time…

but the idea is a network game, set in a mansion of vampires, hunters and ghosts!

here’s a screenshot of my workflowy:

Screen Shot 2012-12-16 at 12.45.36

 

AND NOW I BEGIN! \:D/

End of day 1, finally something to show!

Posted by (twitter: @S0phieH)
Saturday, August 25th, 2012 2:27 pm

so, basically it’s like breeding chocobos in FF7, except with actual mutation and ‘genetic’ traits that are passed on, birds that are way more goofy than chocobos and you will actually be able to breed a flying one in this, it won’t just be one of those playground rumours. probably way too much work for a LD, and certainly when I’m feeling a little lazy but whatever, this is what I want to do with the theme :)

not very far though, this is all I got; >>> generate some birds and watch anims! <<<

 

MiniLD #34 – Aspect

Posted by (twitter: @S0phieH)
Wednesday, May 9th, 2012 10:26 am

MiniLD #34 is OVER!

> 69 entries total, check them out HERE <

 Great job everybody! :D

Original post:


Yay, I’m hosting a mini LD again! did you miss me? :D

  • Date: Weekend of 26th-27th 19th-20th!
  • Theme: Unimportant!
  • Rules: your game must be one of the following resolutions!
  1. 18 x 64
  2. 128 x 128
  3. 1024 x 128
  4. 4096 x 4096
  5. a circle, 500px diameter
  6. 8 x 8 x 8

It will be non-competitive (so no voting on entries), as such feel free to disregard theme or rules as you see fit and just do whatever you think would be fun :) oh, and for the resolutions, feel free to do ’64 x 18′ instead of ’18 x 64′ if you fancy, or mix them up any way you like, basically just stay away from conventional game shapes! :D So that’s that, make sure to appear! oh, and even though there’s no competition, you can’t win unless you make a game with fishing in it of course! :D EDIT: DATE CHANGED, SEE ABOVE! Darkhog had already claimed the 27th, so make sure to check that out! :D

 

I am doing stuff today…

Posted by (twitter: @S0phieH)
Sunday, December 18th, 2011 11:48 am

… I just can’t show most of it, because spoilers!

still though, I am streaming if you desperately want those spoilers! :D twitch.tv/sophiehoulden

Another Update \o/

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 4:36 pm

I have lots more done, but you can’t see it, because it’s so dark in the game! :P anyhoo, here’s a new screenshot.

Building the world now

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 12:00 pm

got most of the textures and 3D models together (this will be my first game using crazybump, having fun with that :D ). having fun exploring in the pitch black, but starting to feel pretty drained. need me a break!

 

Mood huh?

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 5:49 am

yeah, I got some of that I think :D

got the guy running around in unity, and set the lighting up more or less how I want it, have been streaming over at twitch.tv/sophiehoulden, if anyone is interested. though I’m about to head down to the CB2 meetup, dunno what the internet there is like so the stream may die until this evening.

Just starting!

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 3:08 am

I had an ideo before I went to sleep, which made a nice change, tweaked it a bit this morning, made a concept. and I think I’m ready to start :D

Done a warmup game, ready for the real thing! :D

Posted by (twitter: @S0phieH)
Monday, December 12th, 2011 6:29 am

The game is called "DogFight", it has dogs, fighting, with guns!

Links: ~ Game download page ~ Gameplay video on youtube ~

I got bored yesterday replying to a bunch of emails, so I made this warmup game. warmup postmortem: sphere colliders are better than capsule colliders for some stuff, capsule colliders don’t like to be rotated. also, it’s hard to aim in this game.

So, I’m totally down for LD this weekend. and not only am I down, I’m setting my sights on overall 1st place. you want that title, you have to beat me to it! :D

Looking forward to this weekend, I expect this LD to be much fun! also, I’ll totally be at the CB2 meetup!

FileKiller – The most horrific game I can make

Posted by (twitter: @S0phieH)
Friday, September 16th, 2011 10:16 am

So I’m busy this weekend, but I figured I’d have time for a simple (but EVIL) game.

  • The game selects 20 files from your computer at random
  • to win, you must delete them all
  • you don’t know what each file is until AFTER you’ve deleted it.
  • files 10 and 20 are folders, deleting them deletes everything in them
  • there is no undo
this game is real, and yes, it could seriously fuck up your computer/work/job/life.

 

this text is a link to the game, you’d be wise to never, ever, click on it. (it’s windows only)

going to make it a jam game instead :)

Posted by (twitter: @S0phieH)
Monday, August 22nd, 2011 3:00 am

So I managed to get pretty damn far within the compo time I think, managed to make the game code complete, playable and finishable, it’s just lacking enough levels and some sfx. I figured I could spend the last hours missing sleep and cram those in, or I could get a good nights rest and finish off the game today instead. I always choose a good nights rest, always :)

here’s a link to the game as it stood at the 48h mark

uuuugggghhhh…

Posted by (twitter: @S0phieH)
Sunday, August 21st, 2011 1:30 pm

I really like making tilable level pieces, but I forgot how much I hate slotting them together. this final stretch is likely to be a drag, but at least right now I have everything done and working except levels, and sound effects.

got 5 hours to go, I can manage I think/hope :)

 

Loads of progress!

Posted by (twitter: @S0phieH)
Sunday, August 21st, 2011 4:48 am

 

Long overdue for a blog update I think! let’s see, since the last update I added some basic police AI, some pathfinding (yay!) and shooting from the water pistol makes puddles now.

up next is a little extra AI behaviour (slipping in puddles, getting aggravated when wet, hears noises), also I want visual sound effects (like in a comics). after that it’s just making levels… and the 3D models that levels are made from… whew, starting to sound like a lot now I’m well into day 2, I guess I could make this a jam game, but I’m considering that to be defeat at this point, I CAN MAKE IT! :D

also, PLAYABLE WEB BUILD TO BE FOUND IF YOU CLICK THIS LINK!

No fishing, but lots of water!

Posted by (twitter: @S0phieH)
Saturday, August 20th, 2011 7:45 am

So I woke up this morning and almost immediately had an idea! in this game you’ll play as a guy in the near future, arrested for tweeting about planning a water fight. you must escape prison, and recover your water pistol to wet police, and leave puddles for them to slip in!

progress so far is I have a player that can run around (modelled and animated woo) , water pistol that shoots loads of droplets and can be refilled from a pool, and a dash move that lets you smash through stuff that’s weak.

to do next is making droplets form puddles, after that, it’s lots and lots of AI stuff and working on enemies.

anyhoo, getting back to it now! good luck everyone :D

Pixexix – projection texturing tool

Posted by (twitter: @S0phieH)
Sunday, April 24th, 2011 1:45 am

just an FYI, I released a tool to help with texturing 3D models recently, there’s a free version and it may help with your ludum dare weekend if you find you normally spend too long texturing your 3D models.

Video (of an old and broken version, but shows how it works):

Some things I textured:

click for fullsize

also click for fullsize

> Click here for the website <


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