I'm a game programmer by trade, and like to do all kinds of small hobby projects on the side (like Ludum Dare! :)).
http://gplus.to/gimblll
Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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I'm a game programmer by trade, and like to do all kinds of small hobby projects on the side (like Ludum Dare! :)).
http://gplus.to/gimblll
I’m finishing a few different endings for the game. Then the last “big” item, sounds. After that it should be good enough for submitting, even though I have not much good to say about the game itself.
In accordance to the LD traditions, every “great” idea that was in my head at the start has been killed / shrunken down because a) there’s no time do it and b) I for the life of me can’t draw anything.
So here’s the end screen… yeah, not a pretty sight.

Started working again. I have pretty much the game in shape, shame that I don’t have any idea yet about how to actually make this fun (in a reasonable time). So I guess I’ll keep changing stuff until something magically happens.

So… my basic idea is that history is full of “explorers” that were part of destroying native cultures and sites they find. So that sometimes it could perhaps be better to not explore at all in the first place and let these hidden paradises rest at their natural state.
Unfortunately it seems that my gameplay concept and gfx asset list is way too ambitious again so I probably have to cut a lot of corners. I hope even a part of the original idea finds it into the final game… Coding wise the “core” is done, now I just have to figure out how to actually make this fun…
Sneak peak of my main level:

Just woke up. Exploration eh? Mind drawing blank. It seems like the lowest common denominators popped up to the top. Hmm, how about changing the voting system so that people get as many +/- voting points as they have finished LD entries? Just a thought.
Anyway… exploration. When you hear that word, everyone probably have a picture in their head about what that game is. Now I just have to think how to have a unique spin on it. I guess I’ll start setting up the dev env and maybe something will come up.
Available here.
Pretty happy with it, even though it is a bit shit.
At least I got it finished.
If I was going with my original idea: a) I wouldn’t have been able to finish it and b) it probably would be a much better game without any caverns in it, so I changed direction completely and decided to just hack something together so at least I’ll get an entry.
The cave (the gray lines), is “collapsing” around you (the red dot) must survive as long as you can… that’s it. Really weak game but at least I can finish this in the two to three hours I have left before I have to go.
Still todo: score (timing), sound and if I have the time, to try to make the gameplay better.

Time for a first progress report. Now this is going to be short.
Behold the amazing caverns.

Behold the greatnes of it all
I know, I know, you probably want to quit and start drinking in despair because, honestly, everything is going to look awful after this.
Or something.
I don’t think I have any chance of finishing this if a keep at this at the same rate, but let’s try anyway… The point of the game is to build a cavern that the computer controlled blob cannot escape from, at least now it is. Don’t know tomorrow.
Hi all! This will be my second LD (first was LD10). The entry I did then was a little too ambitious and I didn’t have the energy to polish it much after just getting it to work, so I’m hoping to do something a bit more procedural this time and have more time for tuning the gameplay into shape. Lets see how that goes. My LD10 entry I did with Python and pygame, so for a change I’ll be doing this one with ActionScript3/Flex. Gfx will probably come from Paint.Net/Flash CS4. For sound, no idea yet, probably Sfxr and Audacity at least.
21 hours to go, can’t wait!
Ms green’s lovely day, that’s the name of the game.
The idea behind the game is that laugh is infectious and causes chain reactions. The aim of the game is to get the green lady somewhere in the level to laugh. You can make her laugh by touching her with some other laughing thing. You start by placing some of your units from the right of the screen (select by clicking, place by left click, remove by right click) and trying to make chains of laughter. By pressing the start button, you can see how your chain goes in action. The laughter chain always starts with the gray grinning thing (that looks more like an oven or something), so the first thing you place must touch that to get your chain started.
The game was coded with python and the sources are
included in the package too.
Graphics were drawn with GIMP and sound effects were done with DrPetters sfxr tool (great little thing!) and the laughters were done in Audacity. There is no music, that’s the only thing I would’ve liked to do too, but don’t have the energy.
So that’s it, go play and learn by playing. The entry is by no means perfect and is very unfinished in many ways, but I feel this is the best I could do in this time. So have fun!
And here it is, I hope it works!
http://www.students.tut.fi/~honkala/lovely_day_final.zip
Edit: added a screenshot for the image grid.
I just HAD to make a food entry too, so I won’t get N/A in anything. So here goes, breakfast and lunch.
Not much to tell, made rasberry+strawberry “soup”, (or something, my English is failing me here) that I made this morning and some bread. And lunch… argh! But it’s fast.
The game is coming along slowly. Sounds are done (horrible, had to make a disable sounds option to main menu
). Menus are done. Now I’m doing a screen at the end that shows your scores.
I’m up!
I’ve got the gameplay sorted and working, it’s not fun yet though. I’ve now begun touching up the graphics the best I can. That’ll take a good part of the next hours. After it looks ok, I’m thinking of adding some sort of scoring to the game. Then I have to do menus and such. Then some sound effects. And last, a bunch of levels. Plenty to do… Oh, and yeah. I’ll have to try to make it fun too at some point.
Level editor works now and the game can be played to finish with the first types of units that there are. So the aim here is to get the one sad guy with the hat to laugh, by starting a chain reaction of laughter through the level. You start by placing different kinds of units on the level and then press start to see what happens.
Ugly as hell, but I’m just a coder. I’ll have to work on that tomorrow.
A bit disappoitend about the theme (done so many times already in proper games), I was hoping for some time travelling. I’m not 100% sure about the gameplay of this one yet, but it involves platforming so I decided to start with a level editor which is about 50% done here. I’m coding it with python and pygame.
I hope 2/3 of entries are not explosion chain reactions…. because that’s just lazy.
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