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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Sorry, Im done

Posted by GhettoBlaster88
Sunday, August 10th, 2008 6:16 pm

I did all I could do but I’m saying goodbye to this contest, I had it in full 3d and i worked on it from start to finish (I literally went the whole 2 days without any sleep, to boot.) My scripting kept getting fucked up however and i’m unable to go on at this point. But I’m not giving up on this, in fact im gonna work on this first thing tommorrow and finish what I’ve started and when I do, i’ll probabaly post up a link to it so ya’ll can see what the finished product “should’ve” been. 

L8r.

Posted by GhettoBlaster88
Saturday, August 9th, 2008 9:16 pm

Here’s a quick render of my tower, the game is basically shooting zombies inside a tower. The tower may not seem to be that tall, but i got time constraints dammit.

Throwing my hat into the ring

Posted by GhettoBlaster88
Friday, August 8th, 2008 2:53 pm

I’m new to Ludum Dare and this competition so might as well give it a go. I’m a 20 year old  game design student and my teacher actually told me of this competition as well my classmates, So I’m giving it a shot.

I’ll be coding in JavaScript, and will be using the following utilities.

  • 3ds Max (Version 2008) , a 3d modeling program.
  • Unity Game Engine, a multipurpose game development tool.

As for the game, making one in two days is hard enough as it is, I just hope I can work with the theme good enough.  (By the way when are they gonna pick the theme anyway ?)

IT’S TIME TO BLOW DOORS DOWN!!!!

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