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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 16 hours, 39 minutes, 49 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 5 days, 16 hours, 39 minutes, 50 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About Gemberkoekje (twitter: @Gemberkoekje)

    Entries

     
    Ludum Dare 28
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 23 Warmup

    Gemberkoekje's Trophies

    The "That joke's been used before but it's still funny because I'm a sucker for literal jokes" Award
    Awarded by RobProductions
    on April 18, 2012
    The I-am-vain-enough-to-give-myself-a-trophy trophy
    Awarded by Gemberkoekje
    on April 15, 2012

    Gemberkoekje's Archive

    Screenshot time!

    Posted by (twitter: @Gemberkoekje)
    Saturday, April 27th, 2013 6:38 am

    Ok! Screenshot time.

    As promised, I’m making something procedurally generated. with blocks and enemies.

    I’m not ENTIRELY sure where I’m going to go with this, but hell, perhaps I have a game at the end of the weekend. hah.

    Anyway, here’s the goodies:

    screen_1367069637.72

    screen_1367069642.79

    screen_1367069663.07

    What I’m gonna use

    Posted by (twitter: @Gemberkoekje)
    Thursday, April 25th, 2013 5:42 am

    C++; Visual Studio; CinderLib.

    Yes, that’s right, I’m gonna try to stay away from the likes of GIMP and other drawing or sound/music programs. Especially for sound/music this is gonna be a challenge, but I’mma try anyway!

    PRIZES, PRIZES AND MORE PRIZES

    Posted by (twitter: @Gemberkoekje)
    Thursday, April 25th, 2013 2:50 am

    Yeah, i know, it’s not in the Ludum Dare idea to reward prizes, but I’m just trying to do something nice.

    My STEAM inventory

    The game I personally find best of the games I will play for the next few weeks made for #LD48 will have a choice for a free game in my steam inventory, as linked above.

    Impress me ;)

    Alternative approach

    Posted by (twitter: @Gemberkoekje)
    Wednesday, April 24th, 2013 10:06 pm

    I’m gonna do a few things differently this time, partly due to necessity, partly due to past experience. For one, I’m not going to look at the final round of voting. I don’t want my idea bin to be polluted by incompatible ideas.

    Secondly, I’ve decided, theme permitting, to create a 3D game, most likely with some form(s) of procedural generation… Though perhaps I’ll keep it to basic shapes. The challenge being that I don’t want to use any kind of assets.

    Anyway, I’m done typing. I wish y’all a good game this weekend. LET’S MAKE GAMES!

    The most fun game I’ve played up till now…

    Posted by (twitter: @Gemberkoekje)
    Wednesday, December 19th, 2012 7:27 am

    So yeah, I’ve rated roundabout 40 games, and the game I’m about to link I enjoyed the most up till now.

    Not that I have the best tastes, mind you.

    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14576

    A new game idea

    Posted by (twitter: @Gemberkoekje)
    Monday, December 17th, 2012 7:24 am

    Yeah, I’m a little too late for a new game idea based on the theme, so I thought I’d share it anyway for your reading pleasure.

    My idea is as follows:

    The player creates a level based on certain elements. These could include simple platforms, ground, but also pitfalls and traps.

    Then a hero goes and runs through the level with some basic AI. At first he is a weak simpleton, but he can upgrade.

    The trick is for the player to balance the level, so the hero does die due to lack of skill, but isn’t actually unable to complete the level.

    Because if the hero is unable to complete the level, the upgrade mechanic kicks in. If there is a jump which is simply too far to ever get across, the hero gets a jetpack. If the hero finds himself stuck in a cave, he gets a drill, stuff like that.

    Blah, idea.

    Post mortem

    Posted by (twitter: @Gemberkoekje)
    Monday, December 17th, 2012 5:50 am

    So I should make a post mortem over my game:
    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5952

    http://www.ludumdare.com/compo/wp-content/compo2/201083/5952-shot0.png

    What went right?


    • I figured out how to work with the physics engine Box2D, and how to combine it with my game library, CinderLib.

    • I sorta-finished everything I wanted to finish, and I technically had time to spare.
    • I have a functional, albeit simple, level editor.

    • The gameplay idea was pretty ok

    What went wrong?


    • Motivation. It’s not that I didn’t enjoy making the game, but I can’t seem to keep myself loaded up for the entire weekend.

    • I couldn’t be bothered to polish much due to motivation. The game is too easy because of that, it’s more of a physics sandbox than an actual game.

    • No sound, little variation, all because of motivational issues.

    • The excecution of the game isn’t very good

    Creation, splosion, destruction.

    Posted by (twitter: @Gemberkoekje)
    Saturday, December 15th, 2012 12:45 pm

    Got some good progress on my level editor, so another screenshot time~!

    From creation in the level editor:
    ld1212screen4

    To flying with mah rocket:
    ld1212screen5

    Right down to da ‘splosion:
    ld1212screen6

    And here’s some destruction:
    ld1212screen7

    Level editor

    Posted by (twitter: @Gemberkoekje)
    Saturday, December 15th, 2012 9:17 am

    Well, after doing Borderlands 2 for the.. err.. entire afternoon, cough, I’ve decided to create a level editor with QT and cinderlib. Make a house ish thing, then blow it up. You know the idea.

    EDIT: On second thought, I’m not even going to bother with QT; i’ll just use cinderlib to put up a little editor.

    Splosions

    Posted by (twitter: @Gemberkoekje)
    Saturday, December 15th, 2012 5:21 am

    So yeah um, I’ve got these splosions… Anyway screenshots.

    ld1212screen2

    ld1212screen3

    Box2d

    Posted by (twitter: @Gemberkoekje)
    Saturday, December 15th, 2012 2:14 am

    I’ve broken my own rules in that I’ve decided to use a bit I’ve never used before: Box2D.

    In combination with my good, old-fashioned, CinderLib.

    ld1212screen1

    So. First Screenshot Saturday Screenshot of the day. It’s still pretty basic as I’m still getting used to Box2D, but I’ve got this arrow missile thing, and I can give it a slingshot esque boost, so I’m actually pretty happy with my progress so far.

    Some proper musix to get you started

    Posted by (twitter: @Gemberkoekje)
    Saturday, December 15th, 2012 12:06 am

    Here, listen to this:
    Skrillex – Kill Everybody

    Boulevard of discarded ideas

    Posted by (twitter: @Gemberkoekje)
    Friday, December 14th, 2012 11:31 pm

    So, the engine is running now, and I’m going to have a bit of a talk.

    Firstly, the moment I saw “You are the villain” I’ve been stuck with Britney Spears’ song Criminal ~ Thank you for that…

    I’ve also been mulling around ideas, and here’s at least one I’ve discarded.

    I decided NOT to do a terrorist game. My first (original-ish) idea was that you are a suicide bomber/pilot/what-have-you, you do your evil… stuff, and see the firey, blazing, bloody result of your actions.
    Don’t get me wrong, I find these things terrible, there are much better ways to get your point across, but as a game, I see potential.
    I see 2 problems: I’d never dare to show it to my family or co-workers, and I’m afraid radicals may get angry at me. So I’m going to do the smart thing and not do that.

    But then what.

    Luckily, there are other villains, and my plan now includes the man of 2012, also declared Most Sexy man in the world, and it’s not even Psy of Gangnam Style.
    http://blog.foreignpolicy.com/files/142912688_0.jpg

    Working situ-aysh

    Posted by (twitter: @Gemberkoekje)
    Friday, December 14th, 2012 11:13 pm

    Ma working situ-aysh

    Good morning ladies. I decided to post ma working situ-aysh, see above.

    I’ll post about some plans and such later on.


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