About Garrett Hoofman
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Alone
Meet Ort. Ort is an only child, and because he has no brothers or sisters he never has anyone to play with. This causes Ort to use his imagination to a much further extent than most children ever do.
Vimeo – Ludum Dare 22 – Alone
My 2nd Ludum Dare
I’ll be using XNA along with a “semi” personal library. I’ll post a link to it later (currently at work).
My Website
http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4043
Good luck everyone.
(Please don’t let the theme be kittens…)
Hammer Time
I managed to finish my game. This was a bit of a twist for me, instead of spending way too much time on the code, I spent way to much time on the art content.
In order to do a 3D game, you pretty much have to have animations, unless you’re making a space game, or a racing game. So that meant that I needed to do animated models for my game. I haven’t done much of anything for modeling, animation, or texturing. This meant that the process of creating the art assets took a huge portion of my time. I think they turned out pretty nice though.
You can see the video of them here : http://vimeo.com/23143112
And the finished game can be seen here : http://vimeo.com/23141263
Hammer Time
So far here’s what I have. (click for video)

You can check out the rest of the videos here – http://www.vimeo.com/visionsofafar/videos
Voxel Modeling in Windows
So because of jovoc’s post I started looking into Voxel modeling because I don’t have a Mac to use Sproxel. There are little to no free voxel programs out there. So after several hours of digging into it I found this solution, all free, and best of all, they’re all portable apps.
- Cube Kingdom Version 2.0
- Metasequoia (LE R2.4 Freeware)
- Blender 2.4x
- So the first step is to download Cube Kingdom Version 2.0. With this you can create your own Voxel models, the menu is in Japanese but you can get the jist of it. Once you’ve created your model, save it as the Metasequoia file type (mqo).
- Next start up Metasequoia and import the model. Then save the file as a DirectX .X file, make sure to select Vertex Colors if you want to maintain your colors.
- Next start up Blender 2.4x (2.5 no longer has a .X importer) and import your .X file. Now you can export as .fbx, .blend, or anything else.
- You can also use Milkshape3D but Blender imports the faces as quads whereas Milkshape3D imports the faces as triangles.
I’m Participating
This is the first time I’ll be participating in the Ludum Dare. I’ve been working with computer graphics and game design for several years now, dabbling in bits and pieces of modeling, shader code, programming, etc. I’ve done game jams in the past, and I’ve always pushed myself to create a 3D game. This game jam will be no different, I plan on creating a full 3D game.
I’ll be using XNA, C#, and several other graphical tools (Photoshop) to create my game. Following the rules of the contest, I’ll be using no other frameworks other than the base XNA framework and possibly some code from the samples provided on the XNA website. All of my code will be from scratch.
I’ll be posting a timeline of my work throughout the contest on Ludum Dare, and on my blog, along with HD video posts on Vimeo.
A side note – I’ve also previously hosted my own game jam too at Michigan Tech, it was called the Houghton Game Jam which is now being hosted by Husky Game Development.
~ Good Luck







