Play Ping Pong live with your friends right on your phone with TapPong!
TapPong is a fun 2-player table tennis game in which each player can swing his paddle by tapping on the screen. Each player’s goal is not to miss the ball, if he did miss the ball the other player gets one point.
In order to start playing tap the screen once to serve the ball and tap again to swing the paddle.
*** Even more fun when playing on a tablet! ***
Exotic musics and sounds by Omri Lahav.
It was a really fun challenge and I finally I understand the whole process of making an applicatio\game from scratch and taking it to the market (more to come ). I made the game using HaXe and OpenFL which made my life really easy, and the graphics were made using Inkscape.
Only the last and important part of the challenge is remaining… making some $$$
That’s it! I consider it to be one of my best Ludum Dare games ever
As always, I managed to somehow wake up naturally at 3:58 AM (2 minutes before the theme announcement) , saw the theme and then returned to sleep. I streamed the whole gamedev process and it was actually really fun, almost always there was someone on the stream chat and it was nice talking with you guys, thanks! When I first woke up in the morning I started writing down ideas and later I decided to continue with the first (and quite simple) game idea, actually, it turned out to be a good decision!
My main goal was to make the game as polished as I can and I think that I accomplished that goal very well. All in all, I had a lot of fun making this game, I had a lot of encouragement from my friends (which really helped me ) and I even had time to take a few naps during the jam!
The Cave Of Light
Join our little friend on his journey into the depths of The Cave of Lights.
Wisely spend your 10 seconds of light each level to find your way through the cave…
What will you find at the end?
6th Ludum Dare in a row! That’s so awesome
I’ve been so busy these weeks with the #7DFPS (which was great), the end of the summer vacation ( ) and fun “6th Israeli Games Unconference!” which was held today and I forgot to write my “I’m In!” post! So here is “My Late I’m In!”:
In my backpack:
A mysterious language - AS3 (Flash)
A powerful library – FlashPunk
An amazing IDE – FlashDevelop
Some ordinary drawing tools – GrpahicsGale\Inkscape (based on the idea)
Some acoustic musical instruments - SunVox? Random generated music?
A bit of refreshing food – Chocolate chocolate chocolate water chocolate chocolate chocolate
Some primitive communication tools – Open Broadcaster (for the live streaming! ) and Twitter of course
A large amount of encouragement - My friends and followers (Thank you guys, you are awesome!)
I think that I’m ready for our journey, see you on the other side..
Good luck everybody! And of course, make games!!!!!!!!
Don’t forget to follow my journey on Twitter: @galman33
After a very hard night(only 2-3 hours of sleep) I decided to “wake up” at 7 AM. I was checking the LD site at 4AM to see what’s the theme, I can’t say that I really liked it =\. I already had enough of time thinking about an idea during the night so I started working immediately. My idea is still a bit vague but I do have a picture of the final game in my mind
And yep, I did it again ,I made a game in 48 hours ( And the whole LudumDare community too of course :P)
As always I had a really great time making this game and I’m really proud of it. I think that my “graphic skills” really improved from the last LudumDare and that’s some great news for me. If I had some more time I would spend it on the “fine-tuning” part of the game to make it more balanced, not too easy, not too hard.
I was streaming the whole game creation process on Twitch and it was fun to talk with some other devs from times to times.
Play and rate my game here!
Thanks for reading! If you want me to play and rate your game too, don’t be shy
Wow, a whole year has already passed since my first Ludum-Dare. So many things changed since I joined the indie game dev community, so many jams, so many tweets, so many abandoned projects, one in-dev game and site
All of this thanks this awesome thing called Ludum-Dare!
Platform – Flash AS3
Library – FlashPunk
IDE – FlashDevelop
Graphics – Paint(What did you expected? I’m a programmer!), GraphicsGale and Pixlr
Sounds – BFXR
Music – I don’t really know.. I’ll try praying, maybe it will help
Food – Mostly M&M, water and some chocolates from France
Live stream – ffSplit on Twitch
Currently I’m still on my vacation in France and I’ll be back just in time for this Ludum-Dare! I’m so excited
This was my third Ludum Dare and I think it was the best one!
Let’s start at the night of the theme announcement, I was really excited for this Ludum Dare (as always) and I decided that I should go sleep early (23:00). I went to sleep and for some reasons I woke up at 3:50 AM just ten minutes before the theme announcement. I saw that the theme was finally evolution (All of this while I’m in bed ), I tried to get back to sleep but I wasn’t able to, so I already started to plan my game!
From my twitter feed
My idea was to make a game where you are a life form which evolve by adding new cells to it. Each cell will cost a different amount of DNA which you collect by killing other life forms and will have a different ability like power, defense, speed etc.
When I woke up I started my live stream and created a new project in FlashDevelop. The first thing that I did was to write my idea down.
Later, I started the programming and added the basic life form entity and cells.
The first life form
Than, I programmed the life form editor/store.
Later on, I added some parallax scrolling background and some DNA.
DNA and parallax scrolling background
And I completed the GUI.
Finally I added some nice random generated life forms.
Random generated life forms
This was my best Ludum Dare ever! It was the first time which I used the whole 48 hours till the end, The game came out perfectly as I wanted it to be and the live stream was super fun! (Thanks for everyone who watched it )
The gameplay is really fun, I really like the graphics and the music and the most important part, I had a lot of fun!
I really worked until the last minutes and it was dangerous, some instructions are missing and sometimes enemies spawn right on you and instant kills you.
And once again, I made a game in 48 hours for Ludum Dare!