Hobby Programmer. Love Gaming( Minecraft ) && Programming!
About galman (twitter: @galman33)
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![]() Sopa Sim - Banhammer Awarded by Andrew on January 24, 2012 |
galman's Archive
Hopeless Kid Is Done!
Sunday, January 22nd, 2012 9:28 amYay! Finished another LD game in 48 hours!
Again, it was very fun to build it!
End Of Day 1
Saturday, January 21st, 2012 2:16 pmNew screenie!
Saturday, January 21st, 2012 8:56 amPlaceholders Are Amazing!
Saturday, January 21st, 2012 4:47 amLast Call!
Saturday, December 31st, 2011 2:42 pmNone Alone – Xmas Edition!
Saturday, December 24th, 2011 6:24 amI just uploaded my game “None Alone – Xmas Edition”!
The same as the original game but now with Xmas graphics and snow flakes! Yay!
Rate And Play ”None Alone” And “None Alone - Xmas Edition” Here
None Alone – Postmortem
Tuesday, December 20th, 2011 3:43 pmSo, after I had some time to relax from the latest great Ludum Dare #22 I have the power to do my first postmortem! Yay!
Overall
I actually managed to finish a real game in less than 48 hours! Something that I never done before!
I got the idea of the game very easily: ALONE = Lonely People = People who want to meet other people = We have a game!
The idea was that there are lonely people who don’t want to be alone anymore and you have to help them meet each other.
1. Getting the platformer basics to work And the people AI
This part was pretty easy:
- I used flan to create a simple map.
- I programmed a simple algorithm which took an exported flan map and added blocks to the screen according to the exported flan map.
- I programmed a simple people AI which made them walk to the left until they hit a wall and then go to the right and so on…
2. Making the simple tools
At first I had some problems with the tools so I made two types of blocks: airBlock and dirtBlock.
- When the player clicks a dirtBlock and the tool which is selected on the inventory is item “0 – Hammer” the dirtBlock should turn into an airBlock.
- When the player clicks an airBlock and the tool which is selected on the inventory is item “1 – Dirt” the airBlock should turn into a dirtBlock.
3. Making the trampoline and the game over screen
- Added a trampoline which you can place on the map and when a people overlaps it the people is launched into the air.
- Added a game over screen which is activated when someone falls out of the screen.
- Added a little fade in fade out between levels.
4. Making a lot of new levels
Making a lot of levels with some help of my friend idea.
5. Day 2 – Making all the menus and implement Kongregate API
Making the menus was very fun and fast!
I am pretty familiar with the Kongregate API so it was also pretty easy to me to implement it on the game!
== At This Point I Finished The Game ==
To summarize
I was well prepared to the competition and it helped me a lot. I know flixel and Flash Develop very good and it was fun to make a game with them.
In addition, I made a game in the Mini-LD and the Warmup so I was even more ready to the compo.
I had some great times on my first LD, I am looking for next LD and I am very proud of myself that I managed to build such a game (I’m fourteen years old).
You Can View And Rate My Game Right Here: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=5971
None Alone!
Sunday, December 18th, 2011 8:50 amFinally!
I finished my game “None Alone”!
Wow, I Worked very hard on it and finally I have a result!
This is my first time on ludum dare so I’ m very proud of myself.
The live stream went pretty good and it was very fun.
Here You Can Watch My Past Live Broadcastings
Here You Can Read My Post Of Day One
Good Morning Day 2!
Sunday, December 18th, 2011 12:23 amNew morning == New work
ToDo:
- Implemet Kongregate API
- Adding a level editor
- Maybe adding other types of tools
- Choose A Name For The Game (Help Me Please)
Good Night!
Saturday, December 17th, 2011 2:58 pmEnd Of Day One!
Saturday, December 17th, 2011 2:55 pmThis was a great day of programming!
I managed to do alot of programming more than what I expected for today.
I decided that tomorrow I won’t go to school so I will have more time to really finish my game and cleaning all the bugs.
Timelapse Of Day One:
Here You Will Be Able To Watch My Live Stream Tomorrow!
(Still My Game Doesn’t Have A Name… Please Help Me To Choose)
Nameless Game
Saturday, December 17th, 2011 1:02 pmWow!
Our game looks very cool!
We still have to add some more levels, platform types and graphics, But the main gameplay is fully working!
Please Help Us Choosing A Name For The Game!
Yummy!
Saturday, December 17th, 2011 6:38 amOnly in Ludum Dare you can eat a whole box of chocolate without noticing it!
(5 minute ago it was full!)
Another Milestone!
Saturday, December 17th, 2011 5:23 amWow! 7 hours of programming passed so fast!
Here is a new screenshot of my game so far:
I managed to:
- Add a background
- Making the items limited
- Adding a trampoline! (yay)
I’m planning to :
- Make some real graphics
- Create some more levels
- Maybe create another item
(Use Your Mouse Wheel To Choose Items)
Think Positive!
Saturday, December 17th, 2011 3:01 amGameplay Almost Done
Saturday, December 17th, 2011 1:33 amSo it went pretty well till now.
Main idea:
There are peoples that are alone…
Your goal is to make them meet eachother.
Screenshot:
Please help me by checking what have I done so far: HERE
Good Morning Ludum Dare #22!
Friday, December 16th, 2011 10:19 pmI slept pretty good tonight and I’m ready for LUDUM DARE!
My cat is sitting near me and give alot of encouragment! Thanks Tom!
Just saw notch’s livestream, he is amazing!
Everything Is Ready!
Friday, December 16th, 2011 12:43 pmEverything seems to be ready for tomorrow!
I am so excited for my first real Ludum Dare compo. I have alot of motivation for tomorrrow and alot of friend that are encouraging me! (ty)
Everything works well: The IDE, the engine, the broadcasting and the timelapse recorder.
So here is a photo of my desk:
Good Night(or maybe good morning?) every one! Good Luck!
Ludum Dare Counter!
Thursday, December 15th, 2011 9:12 amFor the peoples that are like me and can’t wait for the compo.
I programmed a little counter for Ludum Dare.
Features:
- Every hour it will show you how many hours are left to the compo!
- You can set it as the topmost window
- You can minimize it to the notification area
Finished My Warmup Game!
Saturday, December 10th, 2011 2:28 pmWow!
These were some great 12 hours of coding.
I managed to:
- Make a platformer
- Using flan (for the first time)
- Adding graphics (kinda)
- Adding music
- Trying justin.tv broadcasting
- Getting ready for the real thing
- Actually finish a game
It went very at the overall. I had some problems with using flan because it was my first time using it but I managed to get over this problem.
The theme that my friend suggested to me : Dimensional
Link To Play : Multidimensional Kid





























