I'm a cat! Meow!
About fydo (twitter: @fydo)
fydo's Trophies
![]() The Kittenfinder Robot Award Awarded by Kouta on December 15, 2010 | ![]() The most Awesome use of TETRIS-like gameplay award Awarded by allen on April 26, 2010 | ![]() LD Honeymoon True Dedication Award Awarded by mrfun on April 3, 2008 |
![]() Lolcatz Award Awarded by Cthulhu32 on February 25, 2008 | ![]() Excellence in Kittens and Planet Destruction Awarded by mjau on December 31, 2007 | ![]() Guitar Hero Award Awarded by Samiljan on December 18, 2007 |
fydo's Archive
Fydo’s LD11 timelapse
Sunday, April 20th, 2008 6:06 pmHere’s a timelapse! If it doesn’t show up, it might still be processing on YouTube.
Music by Nine Inch Nails – Ghosts – Track 34
miniPals
Sunday, April 20th, 2008 4:27 pmminiPals is a minimalistic co-operative platformer. It features 7 levels of fun! 2nd player requires a joystick (sorry team)
Keep in mind that even though this is a co-op platformer, you can still enjoy it by yourself!
controls:
z – use power
x – switch player (1P mode only)
left & right arrows – move
check the README.txt for more information!
screenshots:
win32 download with source: http://fydo.net/programming/fydo-miniPals-LD11.zip
moar food
Sunday, April 20th, 2008 9:34 amToday is my birthday!
Sunday, April 20th, 2008 8:36 amA pictuar of a desk!
Friday, April 18th, 2008 5:03 pmLD 10.5 – Kittay
Sunday, February 24th, 2008 7:08 pmHowdy!
Here is my entry. It’s basically a cross between robotfindskitten and a generic platformer.
DOWNLOAD: http://kittay.ca/kittay-fydo-LD105.zip (1.0 mb)
Written in C, uses OpenGL. Didn’t have time to make a linux binary, sorry team.
I’m planning on doing a post-compo version, with bugfixes and better level graphics. Also, I’ll incorporate the other 3 mini-songs that I recorded, too.
Enjoy!
EDIT: Note that I’ve created a launchpad project for kittay. So you can file bugs there! Yay!
running out of time 30min compo
Tuesday, December 18th, 2007 5:52 pmsong2 tab
Tuesday, December 18th, 2007 11:22 amSince the music to my game, Space Reactions, has become a little bit popular, I figured I’d tab it out for any fellow guitar players here. I haven’t got a guitar in front of me right now, but I think this is pretty accurate. I’ll update this post if I find anything wrong with it
---------------------------------------------------------
-------12~~~-----5/8\5~~-------12~~~---------------------
------------------------------------------7/9-----5/9----
----14---------7------------14----------9-------7--------
---------------------------------------------------------
-12----------5-----------12----------7--------5----------
Sounds good with some light distortion and little bit of tremolo. Enjoy!
Quick update
Monday, December 17th, 2007 2:24 pmHey, not sure if everyone noticed the edit to my last post, so I’m making a new post…
It appears that I missed a source file (.py) in my original zip, so I’ve updated the zip to include it. If you were having problems running the game in linux or OSX, please re-download and try again
Thanks for your patience.
Space Reactions – final entry – LD10
Sunday, December 16th, 2007 5:44 pmHey everyone!
I’m happy to announce my final entry, Space Reactions. The aim of the game is to destroy planets using the pieces / fragments of other planets, which you ‘asplode using rockets! Bam!
There are 9 gutwrenching levels to tease your gravity-lovin’ brain, and it also features a totally original soundtrack! (special thanks to DrPetter, as I used his sfxr to generate the sound effects for this game)
SCREAMshots:
Game download (includes both win32 executable and python source) right here:
http://fydo.net/programming/spaceReactions-fydo-LD10.zip
edit: Updated the zip to include a missing source file (check the dates, I didn’t cheat!
)
You don’t need to re-download unless you’re interested in looking at the source, or playing on a non-Windows machine
i hate trigonometry :)
Sunday, December 16th, 2007 2:37 ama little progress?
Friday, December 14th, 2007 11:31 pmHello,
I’m off to a slow start. Due to some circumstances, I’m using my wife’s laptop to work on my entry. I was planning on doing something in C, but I couldn’t get the build env to work correctly and I didn’t feel like wasting more time getting it work. So I’m back to the good ol’ Python
I’ve got an idea involving planets and gravitational physics. I made this nice intro/menu screen (it’s animated! wowee!)
LD8.5 Entry: buggyGame
Tuesday, December 11th, 2007 7:53 amThis was my very first LD entry ever!
It was written with python + pygame. I don’t have my original compo submission version handy, these screenshots are from the slightly polished version of the game that I have available on my website. Since “Anti-Text” was one of the themes, there wasn’t a title on the title screen, nor was there the status bar on the bottom of the screen when playing the game. The final version has the same original 3 levels as the compo submission though.
All in all, I’m quite happy with the result. It’s a nice simple game that allowed me to show off some of my ‘graphics-making’ abilities. I spent the majority of my game development time doing the graphics. The first level in particular took a very long time because I digitally painted it using my wacom tablet (see the second screenshot above). Phew!
You can download the game (both win32 and python source available) and find a bit more information here:
LD9 Entry: boredBuild
Sunday, December 2nd, 2007 5:30 pmThe theme for LD9 was ‘Build the level you play’ so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I’m working on the graphics, I can think of more ideas and such.
Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the ‘building stage’ part of the game, which would make the resulting game a little more fun.
Game written in Python+Pygame, here’s a zip with a win32 build and source: http://fydo.net/programming/LD9-boredBuild.zip
World of Dummycraft
Thursday, August 24th, 2000 2:55 pmThis is my entry to the dummy compo. I HOPE I WIN!

Post Mortem!
What went right: I searched on google for a “dummy” picture, and then I found one!
What went wrong: The image had a stupid copyright in the corner!!! Luckily I used photoshop to crop it out! YEAH!
All in all, it was a great experience. I can’t wait to try the other dummy games!











