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Ludum Dare 12 Final Results NOW AVAILABLE

Click HERE for the Ludum Dare 12 entries image grid
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fydo's Archive

LD Honeymoon True Dedication Award
Awarded by mrfun on April 2, 2008
Lolcatz Award
Awarded by Cthulhu32 on February 24, 2008
Excellence in Kittens and Planet Destruction
Awarded by mjau on December 31, 2007
Guitar Hero Award
Awarded by Samiljan on December 18, 2007
The Lone Papaya Tree Privilege
Awarded by philhassey on December 10, 2007

micro Ludum Dare!

Posted by fydo
Monday, September 15th, 2008

Hello everyone!

I was hanging out on IRC with some pals when Bleck, DrPetter, and I decided to have a fun little “microLD”, where normal LD rules apply, but you get only 6 hours to develop your game. It’s quite flexible in that you can choose which 6 hours you want to use. (Hooray for the honor system)

There is an added twist that I announced the theme at least a day before everyone started, so you got to think about what you wanted to make.

The theme is/was ‘Utopia’.

Here are the final entries: (From what I’ve heard, I’m still waiting on entries from philhassey and mjau)

Bleck - Snowtopia -  http://www.omnisu.com/files/snowtopia.zip
DrPetter - Utopia - http://www.cyd.liu.se/~tompe573/drpetter_utopia.zip
Fydo - Paradise Gone - http://fydo.net/programming/ParadiseGone-fydo-microLD1.zip

I certainly had a lot of fun making my entry. I had about 2 hours to kill on a busride a few hours before I started developing the game, so I planned it all out on paper. It worked out surprisingly well, in my opinion. Post your comments! :D

And of course, it’s not too late to participate. Since this isn’t really an official compo by any means, feel free to set aside 6 hours of your choice to make a game and put a link in the comments. Hooray!

A Flying Cat

Posted by fydo
Thursday, August 7th, 2008

A flying cat

Kittens

Posted by fydo
Thursday, August 7th, 2008

Kittens

Fydo’s LD11 timelapse

Posted by fydo
Sunday, April 20th, 2008

Here’s a timelapse! If it doesn’t show up, it might still be processing on YouTube.

Music by Nine Inch Nails - Ghosts - Track 34

miniPals

Posted by fydo
Sunday, April 20th, 2008

miniPals is a minimalistic co-operative platformer. It features 7 levels of fun! 2nd player requires a joystick (sorry team)

Keep in mind that even though this is a co-op platformer, you can still enjoy it by yourself!

controls:

z - use power

x - switch player (1P mode only)

left & right arrows - move

check the README.txt for more information!

screenshots:

omg lol screenshoot for miniPalsomg lol screenshoot #2 for miniPals

win32 download with source: http://fydo.net/programming/fydo-miniPals-LD11.zip

moar food

Posted by fydo
Sunday, April 20th, 2008

Oh yeah, that’s raspberry cream cheese. Mmmm.

fydo-LD11-food-2

Today is my birthday!

Posted by fydo
Sunday, April 20th, 2008

Also, here is what I ate last night. Om nom! :D

fydo-LD11-food-1

minimal screenshot

Posted by fydo
Saturday, April 19th, 2008

Fydo-LD11-screen1

A pictuar of a desk!

Posted by fydo
Friday, April 18th, 2008

*Fydo participates!*

The Desk of Fydo

Another poster

Posted by fydo
Wednesday, April 16th, 2008

Om nom nom? DO NOT WANT!

LD 10.5 - Kittay

Posted by fydo
Sunday, February 24th, 2008

Howdy!

Here is my entry. It’s basically a cross between robotfindskitten and a generic platformer.

kittay screen 1kittay screen 2

DOWNLOAD: http://kittay.ca/kittay-fydo-LD105.zip (1.0 mb)

Written in C, uses OpenGL. Didn’t have time to make a linux binary, sorry team.

I’m planning on doing a post-compo version, with bugfixes and better level graphics. Also, I’ll incorporate the other 3 mini-songs that I recorded, too. ;)

Enjoy!

EDIT: Note that I’ve created a launchpad project for kittay. So you can file bugs there! Yay!

running out of time 30min compo

Posted by fydo
Tuesday, December 18th, 2007

Meow

Meow!

song2 tab

Posted by fydo
Tuesday, December 18th, 2007

Since the music to my game, Space Reactions, has become a little bit popular, I figured I’d tab it out for any fellow guitar players here. I haven’t got a guitar in front of me right now, but I think this is pretty accurate. I’ll update this post if I find anything wrong with it ;)


---------------------------------------------------------
-------12~~~-----5/8\5~~-------12~~~---------------------
------------------------------------------7/9-----5/9----
----14---------7------------14----------9-------7--------
---------------------------------------------------------
-12----------5-----------12----------7--------5----------

Sounds good with some light distortion and little bit of tremolo. Enjoy!

Quick update

Posted by fydo
Monday, December 17th, 2007

Hey, not sure if everyone noticed the edit to my last post, so I’m making a new post…

It appears that I missed a source file (.py) in my original zip, so I’ve updated the zip to include it. If you were having problems running the game in linux or OSX, please re-download and try again :)

Thanks for your patience.

Space Reactions - final entry - LD10

Posted by fydo
Sunday, December 16th, 2007

Hey everyone!

I’m happy to announce my final entry, Space Reactions. The aim of the game is to destroy planets using the pieces / fragments of other planets, which you ‘asplode using rockets! Bam!

There are 9 gutwrenching levels to tease your gravity-lovin’ brain, and it also features a totally original soundtrack! (special thanks to DrPetter, as I used his sfxr to generate the sound effects for this game)

SCREAMshots:

fydo-ld10-screen1fydo-ld10-screen2

Game download (includes both win32 executable and python source) right here:

http://fydo.net/programming/spaceReactions-fydo-LD10.zip

edit: Updated the zip to include a missing source file (check the dates, I didn’t cheat! ;) )

You don’t need to re-download unless you’re interested in looking at the source, or playing on a non-Windows machine :)

i hate trigonometry :)

Posted by fydo
Sunday, December 16th, 2007

fydo-prog2

I’ve got some small bugs to work out, but I think I’m on track for a release before the deadline. Whew ;)

a little progress?

Posted by fydo
Friday, December 14th, 2007

Hello,

I’m off to a slow start. Due to some circumstances, I’m using my wife’s laptop to work on my entry. I was planning on doing something in C, but I couldn’t get the build env to work correctly and I didn’t feel like wasting more time getting it work. So I’m back to the good ol’ Python ;)

I’ve got an idea involving planets and gravitational physics. I made this nice intro/menu screen (it’s animated! wowee!)

fydo-prog1

Inspiration

Posted by fydo
Friday, December 14th, 2007

Inspiration - fydo

LD8.5 Entry: buggyGame

Posted by fydo
Tuesday, December 11th, 2007

This was my very first LD entry ever!

It was written with python + pygame. I don’t have my original compo submission version handy, these screenshots are from the slightly polished version of the game that I have available on my website. Since “Anti-Text” was one of the themes, there wasn’t a title on the title screen, nor was there the status bar on the bottom of the screen when playing the game. The final version has the same original 3 levels as the compo submission though.

buggyGame screenshot #3buggyGame screenshot #1buggyGame screenshot #2

All in all, I’m quite happy with the result. It’s a nice simple game that allowed me to show off some of my ‘graphics-making’ abilities. I spent the majority of my game development time doing the graphics. The first level in particular took a very long time because I digitally painted it using my wacom tablet (see the second screenshot above). Phew!

You can download the game (both win32 and python source available) and find a bit more information here:

http://fydo.net/projects/buggygame

LD9 Entry: boredBuild

Posted by fydo
Sunday, December 2nd, 2007

The theme for LD9 was ‘Build the level you play’ so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I’m working on the graphics, I can think of more ideas and such. :)

boredBuild-screenshot1boredBuild-screenshot2

Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the ‘building stage’ part of the game, which would make the resulting game a little more fun.

Game written in Python+Pygame, here’s a zip with a win32 build and source: http://fydo.net/programming/LD9-boredBuild.zip


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