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About FuzzYspo0N

Game developer!

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Progress (say what?)

Posted by
Sunday, August 22nd, 2010 1:58 am

I was going to use my “engine” but ended up fighting memory leaks, threading issues etc. Instead of wasting time there i’m gonna use torque2d and make something playable instead.

Playable is not here yet, but ill leave this for now.

Mockup

Mockup

Hopefully if i take a break again today i can get something playable uploaded. For the info read this http://www.ludumdare.com/compo/2010/08/21/sentient-code/ and, the red things are bugs. Programmers create bugs which destroy you/your code base. Stronger code fights the ability to create bugs and the bugs themselves. The white bigger blocks are programmers, which you need to convert to your cause (to use as a weapon). This makes the enemy (the programmer) the weapon for taking down the world/etc.

Sentient code

Posted by
Saturday, August 21st, 2010 4:31 am

I am giving LD a go, to take a break from some work code. I plan to but might not finish, either way works for me.

SO! First, i came up with a concept : Angry sentient code. Their enemies are the programmers (for making the code primitive).
, They attack in an army formation, converting programmers to their langauge, converting teams to their cause. Subtle domination – they will take over the world!

Then, a mechanic : Eufloria/Bladestorm/Top down unit control.

Im avoiding mockups until i have gameplay as i have a tendency to get distracted in the art.

For now, here is where i drew the logic out (it explains a lot more of how the game works).

The image is quite big, and i would type it but im in a hurry so Read this instead


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