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Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 |
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Finished!
Okay guys, I’ve managed to finish before LD48 deadline. I post it that late because I had some problems with compressing timelapse video.
That is my third Ludum Dare in a row and, I think, progress is noticeable. Which please me a lot.
But still, I have a lot to learn – I’ve fallen again in that pifall with shortening my game just before deadline. I had prepared much more things than I was able to implement. Again. But this time I’ve managed to provide a PLAYABLE version. That’s something!
What is also great is that my code is neat. I really like it: it is easy to understand, clean and flexible. I’m proud of it!
The other thing is that, besides code, there’s nothing more in the game – because of concept, there is literally no graphics. And no music either as I was afraid to play with it on Ubuntu (I’m still not familliar with this system).
But, after all, I made a complete, working cRPG with character development, fighting, dialogues, history and its universe, closed in 4×3 pixels. Beat that!
timelapse:
http://www.youtube.com/watch?v=wgxwTh4-UlE
Also (I’m curious if anybody finds it):
First day showoff
Okay, as usual, my project is a bit tricky
This time I am making a REAL FANTASY ROLEPLAY WITHIN 12 PIXELS!
Yeah, that’s right! In the HD era where only megapixel counts, I want to show that it is fairly possible to put fully functional game in 4x3px display
So far, after 1st day I have 2 types of enemies and levelling system with 4 main attributes. Now I’ll sit down to write some story
Oh, and a manual will probably be useful (at last!
)
I’m in!
I’m totally in!
This time I’m aiming at making the game playable. This means I promised myself not to do any unnecessary assets before I don’t have a fun prototype. I’ve made this mistake twice and I hope I’ve finally learnt something
Anyway, I’ll be experimenting with Ubuntu. I’m pretty sure that I’ll choose:
Engine: Love2d
Tools: Sublime Text, gimp, inkscape, blender, sfxr, Audacity, TuxGuitar/any other simple music program
If the theme fits, I can do something in Unity or Atanua
I also have my fingers crossed for all You, guys! Have fun!
Summary
Wow~! #21 in “Innovations”! I’m in Top Scores! Totally didn’t expect that! Was dreaming about top 200 in any category, and I have also reach #188 in “Graphics”, wow!
Thank You guys for playing my game and voting, despite of how uncompleted it was. Now I feel really obliged to finish post-compo version (which is going to be very freaked out
). The bad news is that it probably won’t take place until February. I’m really jaded with school stuff right now
See You during LD25, with the aim to deploy a completed game this time! Also congratulation on every single game on this LD! It was fun to play Your games!
Summary
It’s this beatiful time when I should list my achievements and mistakes
So… overall I’m proud of my new child. Being evil is more fun that I thought. I got a decent number of ideas and stories.
What about idea I chose? Hmm, it was a bit awesomer (more awesome?) while in planning phase, thought I personally can get joy from it (I’ve done level 2 – the new, bug free one – in 3 different ways, can You?
). The worst thing is that I ran out of time. Again. I couldn’t focus on important things because of small details. Again. I do make the same mistakes all and all again, despite experience. What a shame! Well, third time’s a charm, let’s hope
But still: I learned Box2d, made a decent sprite and level managers, made my first bitmap font and I have my first love2d game
I really love it and i will definitely make some more stuff in Lua. So… I’m also pretty proud of things I achieved
Oh, and the post-compo version is coming! For real now! See You ingame! Bon appetit and till the next time!
First screenie!
Ok, this one was supposed to be more realistic than the other one, but I’m too ambitious to be careful
Anyway, I’m playing with Box2D, started about 6 hours ago in Flash but then I noticed it would be much easier using LÖVE with AnAL.
I have music (!), some sprites and I’m currently working on the gameplay.
Oh, and the game: You are a villain (surprise!), planning on killing the hero in many interesting ways. Of course, it would be too violent on Christmas (for us, not for our villain), so we only play on the blackboard.
Tools I’m using: LÖVE, GIMP, GraphicsGale, Guitar Pro, Audacity
I’m in!
Hey, i’m in!
This time my aim is to make something playable
The tools I’ll be using depends on the idea, but I will probably limit myself to: Unity or LÖVE+Zoetrope+AnAL or Flash MX or Java/JS with Cocos2D.
I could also use Box2D. Hope that I listed all of the possibilities.
My other favourite tools: GIMP, Blender, Inkscape, ArtRage, GuitarPro, Anvil Studio, sfxr, Tiled, GraphicsGale.
And a photo (nothing special yet, but the desk will probably get populated soon
):
Oh, and, in the end, I didn’t manage to pump my LD24 project. It got too messy ㅠ_ㅠ
Finished!
Just in time!
Of course, I didn’t manage to make it playable but I was close, really
I am satisfied with my experiance. I know what I did wrong and what I did right. I know the direction.
Now, with all of it in my mind, I’m looking forward to the next LD. I have good feelings about it!
Thanks for this weekend and goodnight!
Title screen!
Yeah! I have a name!
MASS
Maybe a bit annoying one but who cares. I also have welcome screen (that’s right, I can’t art). Good old Flash crashed so I decided to make a break and write a post.
It will be hard to finish before end, still need some things to make this game playable but I’m afraid it won’t be
First LD!
Hiya guys!
It is high time to present myself, I guess…
So, it’s my first LD, first post!
Currently I’m working on a sci-fi game. I won’t describe much because it is far from its final form (I hope I’ll deal with it).
The main hero is a strange, unstable mass from Mars. It evolves very quickly, that’s why people are curious about it.
Moreover, it seems it can be somehow controllable by human race.
Obviously, they (we?) soon arrange special fights (like Pokemon fights) to determine who is the great mass dominator!
As you can see, the game doesn’t look special so far (still a lot to do).
It’s (going to be) a simple strategy-puzzle game, where player will have to beat computer (hmm, rather to get as many points as possible, I don’t belive I create competitive AI).
I’m using old flash + audacity + sfxr.
Think I’ll also need the help of GIMP and… Guitar Pro
As it is my first entry, I won’t cry if I don’t finish it before Monday! Though I won’t give up easily
Ok, back to work. See ya soon!












