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Perdiganawe Post-Mortem
Hi! My name is Lucas , me and my brother Pedro participated in this ludum dare, it’s the third one we try ^^
We couldn’t count on programmers this time so we did all graphs and programming ourselves, so it was quite a simpler and much more buggy game than we expected, but that’s the spirit of ludum dare : challenging yourself and showing your work. ( I hope i’m right about this )
Anyway, just wanted to create a post about our work, since we didn’t do that during the weekend .
I’ll be posting a link to our Jam Entry, it’s called “Perdiganawe” , all the description in there.
In here I just wanted to congratulate everyone , i’ve been seeing some great games around here and it makes me really happy =]
also wanted to say what’s different in this post-mortem version we’re uploading :
* Our game now has fog of war!
* In the first version, if you failed a level and clicked the option below the “you failed” message, you would go to the next level! D: that does not happen anymore
* Level two is harder, it was too easy before…
Well,that’s all for now, you’ll be hearing more from us along this month.
Hope everyone enjoys our game,as much as we enjoyed making it and playing yours \o
There ya go :
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4166
bye everyone ^^
The Thiers Brothers
Soul Keeper [ keep it on ]
5 hours left!! still some time before releasing the playable version of our game . Everyone’s a bit tired and we skipped college today so we could finish it xD but it’s doing pretty well .
- Our char is all done .
- Traps are about to begin the killing in about half an hour
We won’t be able to post the project as complete as we intended to . It will contain only one level for now , unfortunately, because our programmers are depending on the internet to work on the code together, and it’s been crashing the whole day. We’ve actually moved from one house to another to get the internet working for us. That delayed our progress by a couple of hours :/ but what we already have should be enough to show the game’s idea . We definitely intend to keep on working on it along this week, making more levels and turning the game into something actually challenging and fun , we’re all pretty excited about this game :]
here are some screens and another animation ( wich should clarify a bit about the gameplay now ) , hope you enjoy!
- oh noes, a barrier :/
- ahh…refreshing.
- omg ruuuuun!!
- ta-daah \o
- :]
To view the previous posts about this work, here it goes :
http://www.ludumdare.com/compo/2011/05/01/soul-keeper-updating/
http://www.ludumdare.com/compo/2011/04/30/soul-keeper/
http://www.ludumdare.com/compo/2011/04/30/work-in-progress-3/
Soul Keeper [ Updating ]
Howdy!!! Making a post just to keep the information flow going. Now a little preview on the game’s traps , to get things going .
- that’s a classic
- another must-have
- A spinning saw!!
- A-ha! a new one!!
- run , little black human-like thingy!!
And one tiny character animation to keep it flowing.
To check out our previous posts about the game , here :
http://www.ludumdare.com/compo/2011/04/30/work-in-progress-3/
http://www.ludumdare.com/compo/2011/04/30/soul-keeper/
well that’s it!! hopefully we’ll have it pretty good and playable by today.
Soul Keeper
Okey, second post about our game ! yesterday I posted something about the brainstorm and the first steps on the development ( here : http://www.ludumdare.com/compo/2011/04/30/work-in-progress-3/ ) . We started at 11 AM today , now it’s almost 10 PM and we intend to work until at least 4 AM , so let’s go!!
Now to keep things up to date, here’s what we already have :
- Character animations almost complete
- One level at about 80% done
- Some traps all done
- Character controls are about 80% done
Just a little more work and we should have a playable version so you can have some fun!!
Sorry for not telling a lot about the game, we wanna keep it a surprise :b But at least we already have a name : Soul keeper . sounds neat, i guess
For now, here’s some screens about the game and more develop pictures!
- looks like it’s dancing o.o
- Traps are as important as the main character!
- what good is a game if the levels are too easy or too hard?
- to the left, levels, to the right, traps ò.õ
- it’s not ready for you yet, but we tested some features and things are going smoothly
- they turn our drawings into moments of ( hopefully ) fun and frustration! =D
- Run run run!
- finally something concrete =]
Work in progress
Yey !! the theme i was hoping to work with was chosen!! so happy.
Me and my team are from brazil, the theme came out at 11PM here. It is now 4:30 AM and we are going to take a nap before getting back to work.
- coming up with the game idea ( i’m not there :( i’m taking the pic )
- ideas keep spreading!
- thinking of how our character would look like
- we wound up choosing the ones on the left, but wearing a pendant instead of that small heart.
- fun traps to play with ! ( sorry for all the empty space )
I won’t say much about the game so far . Just as far as it is related to the theme . It is dangerous to go alone, take this pendant. Now you’ll never be alone again. That’s all .




![Splash Screen :]](http://www.ludumdare.com/compo/wp-content/uploads/2011/05/Exemplo-150x150.png)












![screenies!!! finally something concrete =]](http://www.ludumdare.com/compo/wp-content/uploads/2011/04/Screen-1-150x150.png)








