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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Fiona (twitter: @FionaSarah)

Fiona's Trophies

The Official SonnyBone 'RAD GAME' Award
Awarded by SonnyBone on January 2, 2010
The Silver Polish Award
Awarded by recursor on December 14, 2009
The Joyous Blob Accolade
Awarded by dstrysnd on April 20, 2009
The Melty Puddle Decoration
Awarded by demonpants on December 9, 2008
The awesomely gruesome purple gibs Sarge's award
Awarded by Tenoch on August 20, 2008
Most Gore in an LD12 Entry Award
Awarded by dstrysnd on August 13, 2008

Fiona's Archive

Are We Alone?

Posted by (twitter: @FionaSarah)
Sunday, December 18th, 2011 8:06 pm

I got out some sort of game against all the odds. I didn’t quite put as much “stuff” in as I’d like to have, but there you go.

It’s a space game where you travel from planet to planet, between star systems in search of intelligent life.

DOWNLOAD IT HERE

Bed time

Posted by (twitter: @FionaSarah)
Saturday, December 17th, 2011 7:49 pm

Didn’t get much else done due to extreme procrastination.

Here’s some GUI crap.

Suppose I’d better post something

Posted by (twitter: @FionaSarah)
Saturday, December 17th, 2011 1:36 pm

So yeah I have decided to do LD this time around. I’m slowly getting somewhere.

The idea is a game inspired by the star scanning part of Spore and Star Control 2, wherein you roam around the local star systems in search of life to find out if we really are Alone. You’ll probably run out of fuel or grant money pretty quickly before then though.

LD20 Timelapse

Posted by (twitter: @FionaSarah)
Tuesday, May 3rd, 2011 12:55 pm

Here’s the timelapse for my entry this past weekend.

I haven’t embedded it because I’ve just realised my desktop wallpaper has a huge Portal 2 spoiler. (I’M SORRY, SOPHIE!)

http://www.youtube.com/watch?v=4e-Gj9-4bcg

Going to bed

Posted by (twitter: @FionaSarah)
Sunday, May 1st, 2011 5:41 pm

Unfinished but whatever. At least I submitted something.

Doctor Whoops and the Running Fellow

Bedtime

Posted by (twitter: @FionaSarah)
Saturday, April 30th, 2011 2:32 pm

I was really ill for a while today. I haven’t done even close to enough. Oh well. I added some weapons, here’s one-

I’ll see what I can salvage here tomorrow.

Dinosaurs

Posted by (twitter: @FionaSarah)
Saturday, April 30th, 2011 6:19 am

okay

Archery man thing

Posted by (twitter: @FionaSarah)
Saturday, April 30th, 2011 4:49 am

He fires arrows and shit.

Ending up with a worse theme than “girl games” is quite the accomplishment

Posted by (twitter: @FionaSarah)
Saturday, April 30th, 2011 12:06 am

Nice one, everyone.

Silly declaration post

Posted by (twitter: @FionaSarah)
Thursday, April 28th, 2011 10:49 pm

Using Python, Myrmidon and Pythonutils for code, again.

Gimp and probably Graphics Gale for graphics, again.

Propellerhead’s Reason/Record for sound and music, again.

Pycatcher for timelapse, again. (I got it working.)

Same old, same old.

I fixed my timelapse app (Pycatcher)

Posted by (twitter: @FionaSarah)
Thursday, April 28th, 2011 10:03 am

A few years ago I wrote a timelapse program for myself so I could take LD timelapses. I wrote something that would only output sequential images, could do picture-in-picture webcam image and ran from console only.

It broke spectacularly a long time ago.

But I just spent the last few hours fixing it ready for this weekend. So if you fancy giving it a go then you can get the source from github: https://github.com/Fiona/pycatcher

One day I’ll package it properly, I promise.

Daremon compo version

Posted by (twitter: @FionaSarah)
Sunday, August 22nd, 2010 4:56 pm

screen4

*Collapses*

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=150

Please read the “Disclaimer” before eating my face off.

Night”

Worldbuilding #1

Posted by (twitter: @FionaSarah)
Sunday, August 22nd, 2010 7:30 am

screen7

I’ve done the basic layout of every area in the world and linked all the maps up properly. Hurrah! Next up is making lots of Daremon to populate it. Then adding trainers everywhere.

Busy, busy…

Event system

Posted by (twitter: @FionaSarah)
Sunday, August 22nd, 2010 4:12 am

I’ve written a pretty extravagant event system with dialogue boxes, world objects, other characters to interact with and trainers that catch you to battle. Also done map switching.

screen5

screen6

I’m done with most of the real game writing code, it’s world building and content making from here on out.

Milestone!

Posted by (twitter: @FionaSarah)
Saturday, August 21st, 2010 9:59 pm

screen4

My battle system is finished!!

I’ve got fighting, capturing, running away, experience gaining, leveling up and the strength progression that goes with it.

Happy times. :D

Now I have a lot of work to do on the overworld and tons of content creation. (Lot’s of Daremons to make!)

Darëmon, I choose you!

Posted by (twitter: @FionaSarah)
Saturday, August 21st, 2010 3:17 am

screen2

screen3

Ever get the feeling that you’re in way over your head?

Start

Posted by (twitter: @FionaSarah)
Friday, August 20th, 2010 10:52 pm

I have a basic tile editor, tile drawing, character walking about and a 4 direction walk cycle.

screen1

Probably the worst walkcycle I’ve ever drawn but whatever.

DID YOU VOTE DOWN EVOLUTION?

Posted by (twitter: @FionaSarah)
Friday, August 20th, 2010 7:05 pm

THIS IS YOUR FAULT

Past LDs

Posted by (twitter: @FionaSarah)
Thursday, August 19th, 2010 5:54 pm

Well that was a fun little distraction!

lds

I have done other LDs, but that was before the site switched to WordPress and I don’t actually have them anymore.

what is pop-cop

Posted by (twitter: @FionaSarah)
Wednesday, August 18th, 2010 9:26 pm

what is it


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