The Final Solution – Postmortem
If you did not play my game “The Final Solution”, you can get its win32 binaries and source code from my previous post.
This is my first LD.
I recently attended Global Game Jam [1], which was another 48-hour game competition held in 53 places around the world. We were 48 developers in Ankara divided into 13 teams/individuals, working like bees in our cubicles. My two friends joined separate groups and I started to make a game myself.
Having people around to test your game really changes the development process, as in the case of Itchy! in GGJ [2]. However, as LD is a solo competition, and I wanted to allocate my full attention to it, I did not see anyone during LD, and did not go outside except for getting food.
To mention a few lessons learned in LD;
















