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The Ice Maze finished
Sunday, December 18th, 2011 12:15 pmI am done!
Find my entry here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3866
Not really the reference implementation of the theme “alone”, but I like it. Mostly because it is much more playable than my previous games, which had mayor bugs.
Thanks for the event everyone – I am really exited to play your games!
Demo time!
Sunday, December 18th, 2011 4:19 amI’m in!
Friday, December 16th, 2011 1:50 amThird LD for me. As usual I will be making a game with Javascript. But this time I try to write the game from scratch without any external libraries or personal basecode. This is going to be an intense and fun weekend. I am looking forward to see at least 1000 games after the event
It’s done – a short recap
Monday, August 22nd, 2011 6:28 ammy entry: Forever Running
This morning I finished my LD entry. It’s the second time I participated, so I somehow knew what to expect. Here are my experiences:
What went well
- personal basecode: At first I wanted to use an existing framework, but then I realized that I would learn more if I write one myself. It has very limited functionality but I know every single line of code. This helped a lot to speed things up.
- preparation: Before the competition started I had ideas for the top 4 themes (self replication, dreams, escape, adaption). Even though I prefered self replication, I could start coding early. Beside that I tweaked my sleep schedule, so I was awake soon after the competition started (4am).
- visuals: I’m not a great artist, but I’m happy with what I produced. It’s so much better than what I used to do four months ago. (Yes, I’m a bit proud of it)
- goals: I aimed low. It’s not a very original game idea but I was pretty sure I could do it in the given time. I was right.
- release often: I released two indev versions of the game.
- code first: At the end of the first day, I finished all core game mechanics so I could spent the entire second day on content.
What I should do better
- sound: I was unable to produce music or sound good enough to include in the game. I certainly need a) more practice and/or b) better tools
- got up too early: The competition starts 4am here. I got up at 4am and started coding. Soon I realized that I was too tired to produce quality code. After sleeping 3 more hours, things got better instantly.
- focus: After I finished the game mechanics I somehow lost the focus. I thought about other game elements to add, watched some TV, tried to create some music. This way I lost some hours. I went to bed early to clear my mind and was full of energy for the second day.
- timelapse: I tried to create a timelapse with CamStudio, but somehow all files are corrupted
I need to find another tool.
All in all I had a very productive weekend, learned a lot, spent time with an awesome community and had a lot of fun. Now I’m going to play all the games you made
Thanks for this fantastic event!
Some progress update
Saturday, August 20th, 2011 11:02 amOkay, some more progress. It feels like this is getting somewhere.
Pretty cheap programmer art, ’cause I want to get the engine running. Also I need to think about a name for the game. Check out the latest demo here: clicky
DEMO!!
Saturday, August 20th, 2011 2:39 amHey guys,
I just wanted to share my progress so far. There is a demo available here (move with a,d or arrow keys, jump with space – hint: you can double jump).
Just one last thing
Friday, August 19th, 2011 12:19 pmOkay, let’s see the checklist
something to eat and drink – check
environment set up – check
nothing to do this weekend – check
game ideas for the top themes – check
tool chain – check
personal base code – check (find it here)
motivation – check
sleep – …
Well, that’s what I’m going to do now. Since the competition will start at 4am here, I probably should get some sleep before it starts. Maybe I’ll wake up with some good ideas
Time to make something
Tuesday, August 16th, 2011 11:17 amOf course I am IN for my second LD. My goals for this weekend: Finish a game (of course) and somehow see some progress. So it should be better than my last game. That being said, I am looking forward to an awesome weekend with a lot of coding and designing, some stressful and desperate moments and too little sleep.
This time I will use:
Technology: Javascript
Graphics: Photoshop
Sound: sfxr, musagi
Framework: some personal basecode
Let’s make some great games!
I finally made it
Sunday, May 1st, 2011 3:27 pmWow… after nearly 40 hours of coding, designing, editing and writing I finally finished my first Ludum Dare game. Actually it’s the first game (or other personal project) I ever finished. That’s what I wanted to do and I made it and HECK – IT FEELS SO GOOD
You can find my competition entry here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3866
I had a wonderful weekend, learned a lot and can’t wait to play all the wonderful games you guys made.
lunchtime
Sunday, May 1st, 2011 5:12 amdemo playable
Saturday, April 30th, 2011 6:25 pmHey guys – have been coding for more than 22 hours in a row now (not counting eating, etc.), so it’s time for some sleep. What I’ve done so far is here: may contain blood – depending on your skills
Oh – and if anyone could beat level 4 – let me know. Because it was too hard for me XD
Tomorrow I will add trigger to do events, possibly more enemies (bigger ones), more levels and sound. Good night @ all
How to dodge 50 bullets per second
Saturday, April 30th, 2011 3:39 pmStupid helicopters chasing my little birdy. Well… I don’t have a helicopter sprite yet, so there are these nice humans instead. Oh – and I named the little bird Ludum (for no obvious reasons
). So it’s now “Ludum – the magic bird of AWESOME”
Next is: helicopter sprites XD, keys to unlock doors and triggers to do events (like spawn even more bullets)
Cute little birdy
Saturday, April 30th, 2011 10:54 amGot the menu-graphics and story ready. Oh – and animated character sprites
(I never did any animation before so I’m quite happy I finished one which looks good – YAY) All text is hand-written because standard fonts are just too boring. Game Engine is also finished so far – time to create some interesting levels.
Nomnom… Pizza
Saturday, April 30th, 2011 4:57 amMagic Bird of Awesome
Saturday, April 30th, 2011 2:45 amsetup done, now going to sleep
Friday, April 29th, 2011 11:36 amMy first LD: I’m IN!
Wednesday, April 27th, 2011 6:43 amOkay, I’ll join the competition. It’s my first Ludum Dare but I’m looking forward to finish a game
I’ll use:
Technology: Javascript / HTML5
Graphics: Adobe Photoshop
Sound: sfxr, Audacity
Music: Anvil Studio, maybe musagi
Timelapse: Chronolapse
Even though I don’t plan to, I might use the jQuery framework. I hope we all have a wonderful weekend and end up with a lot of awesome games.











