I make games. Probably too much.
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![]() The Lonely Clapper Award Awarded by PoV on March 16, 2010 |
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Octopus Can Count to Ten – final
Late

I gave up on my original idea and didn’t think I was going to do a mini-ld game this time, but then suddenly within a couple hours of the deadline I decided to whip together something bad but playable.
On a happier note, I did make four games this weekend! The other three were for Klik of the Month Klub. over here.
Edit: Timelapse!
Monkey Kong
A clone of Gameboy Donkey Kong (a.k.a Donkey Kong ‘94).
(there’s no winning or losing, just platforming around and watching the levels change)
Monkey Kong Title Screen

Super Game Boy changed my life.
Progress: Spent WAY too effing long in Photoshop. It’s way too easy for me to get distracted tweaking pixels. I have an intro that I’m really happy with, but no gameplay at all yet! Time to focus on that now. Definitely NOT time to play my copy of Umihara Kawase DS that arrived yesterday. Focus, Mike.
LD16 MEGA DOWNLOAD
I will soon be spending Christmas vacation in a land where non-dial-up internet access is somewhat hard to come by. So to prepare, I have downloaded offline copies of almost all the games. Now that I’ve put that together, it occurs to me that maybe others would like that? If one giant download of (almost) all the LD16 games would be useful to you, you can get all 327 delicious megabytes of it here.
I think there are only 2 games that I couldn’t get working offline copies of. One was Linux only and the other looked like it would be nontrivial to steal from Kongregate. For all the games whether I could rip them or not, the folder contains shortcuts to that game’s page on ludumdare.com.
EDIT: Link fixed. Thanks, Jonny D!
Done…
I was really happy with my game from the previous Ludum Dare. Not so much this time.
The idea here was to have a bunch of teensy games showing a variety of game mechanics and have them arranged in a big grid you can browse. Unfortunately I didn’t get working on the actual games until very late in the compo. Somehow I managed to lose a lot of time on the UI for browsing them even though it doesn’t look that complicated.
I guess I knew going into it that the idea was going to be terribly hard to pull off in 48hrs, but stupidly kept going with that idea instead of the others I had.
I guess I still finished a playable, silly platformer with five levels in 48 hours, and that’s still an accomplishment.
I look forward to reviewing the timelapse once I put it together and take a look at how the time was really spent. Should be educational.
ExciteWhale(shark)

Framework declaration:
So you guys can keep me honest, I just put the current version of the crappy framework I’ll be using up on BitBucket: http://bitbucket.org/excitemike/stego/
I’ll be using that, FlashDevelop, Photoshop, Sfxr, and maybe this.
I cannot wait to start!
Blow Up Wikipedia
Oh hey! If I make a blog post, then people will actually have a place to comment on the game!
Latest upload of Blow Up Wikipedia is here.
This is a post-compo version where the game is more like what I actually meant to make. The original and post-compo versions are marked as such on the game’s page.
It’s like some weird mashup of a broken typing tutor and Space Phallus (NSFW! Play it at home!). Only mine has no genitalia. Well, depending on which Wikipedia articles it uses.
No time for thinking of a good title!
Oh my goodness there’s no way I can keep up with the amount of posts and comments this site is getting! It’s awesome that so much awesome is awesoming here so awesomely.
Awesome.
So my update.
Turns out that Flash doesn’t really likethe way I am doing 2.5D, but eventually I got the framerate to be a consistent 30.
Postmortem of Saturday:
I’m doing it wrong:
- Too much Mtn Dew.
- Not sleeping when my body is telling me I need it.
- Maybe concentrating too much on the visuals. I always spend a lot of time tweaking things like colors and animation speeds.
- Normally I’d say AS3/Flex is great for LD, but I think that for this game concept I’d have been better off dusting off Code::Blocks and using some SDL/OpenGL. A lot of time was lost to getting Flash to cooperate and the quality of the game is definitely suffering.
I’m doing it right:
- Never seen a Flash game that looks anything like this!
- Nap! I seem to be like 10x more productive now.
- Excited about the game concept!
- It’s kind of fun!
Basically I am ripping off the Wario Ware Inc. microgame Ninja Pipe Cleaner. Which you can see a video of here.
You can see my last upload here. I’ll be uploading updates there occasionally.
Framework for the upcoming LD
Looking over the rules here, I see that I’m supposed to declare my custom libraries ahead of time!
From the MiniLDs I’ve done, I’ve built up a little bit of a framework in Actionscript 3 that I think I’ll be using again for LD 15.
I’ve put it on Google code, so you can browse it online here or grab it from svn with something like this:
svn checkout http://meyermike.googlecode.com/svn/trunk/ meyermike-read-only
It’s not too fancy, but it has been quite handy for the kinds of things I’ve been making lately. I didn’t make any documentation for setting it up or using it yet, but if anyone is interested in using it, just let me know and I can do that.
Brickplacer

Well, I had the start of an idea, but then never really figured out where to go with it. It could have come out worse, I guess, but I really feel like I should be better at this by now.
In the future, I think I will actually spend time figuring out how I want the game to work instead of going with something extremely vague and getting right into implementing something before I know what I want.
Live and learn, I guess.
for those interested: Source Code
time-lapse: link
Punch the Red Ones Only

I fortunately have no real experience with domestic violence, so it is more on my feelings about people treating the ones they love poorly. Just general misdirected meanness.
Early today I decided I hated how the game was turning out and gave up. Then later, a friend said something encouraging and I had to come back and at least get it presentable and post it.
for those interested: Source Code
You Have to Save Everyone but There Isn’t Much Time! Final!
This was my first LD, but it sure won’t be the last. This was fun as hell.

You have 10 seconds to save everyone! GO GO GO GO GO!
Play in browser: link
Windows exe:YouHaveToSaveEveryoneButThereIsntMuchTime.exe
Source:YouHaveToSaveEveryoneButThereIsntMuchTime_Source.rar (requires FlashDevelop and FlexSDK)
You Have to Save Everyone but There Isn’t Much Time!
PoV told me to

INVASION of the LOVE ROBOTS
Hmm… somebody should make a game out of this…


















