I make games. Probably too much.
You can see most of them here: http://excitemike.com/Games
About ExciteMike (twitter: @ExciteMike)
Entries
Ludum Dare 23 | Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 |
MiniLD 25 | Ludum Dare 19 | Ludum Dare 18 | MiniLD #20 |
Ludum Dare 17 | MiniLD #16 | MiniLD 15 | Ludum Dare 16 |
MiniLD 12 | Ludum Dare 15 |
ExciteMike's Trophies
![]() Awesome Bookmarklet Award Awarded by Suyo on December 20, 2010 | ![]() The Lonely Clapper Award Awarded by PoV on March 17, 2010 |
ExciteMike's Archive
All 1.326 kilogames of LD #25 in wallpapers and a clickable grid
I’m very late in putting this together for this time around, but here it finally is.

Here’ a giant grid for browsing the games by screenshot : http://excitemike.s3.amazonaws.com/ld/ld25/ld25wall.html (mouseover for name/bigger thumbnail. click to play them)
- The wallpapers in various sizes:
- Here‘s a 18 MB mega-image where you can actually make them all out.
- Here are the scripts used to generate this stuff. (PIL required) gridmaker.py makemosaic.py
I’m doing Ludum Dare #25!
I just moved, so I still don’t really even have a proper desk setup, but I think I will still be ready for LD #25! Here’s the traditional framework/tool declarations.
Framework: Either my as3 framework Stego, which has got me through quite a few LDs, or Unity if 3d feels like the way to go for whatever idea I get.
Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop
Graphics: Photoshop
Music: I like how it worked out in LD#24 when I didn’t make music exactly but did make kind of a ambient soundscape (with Wario Ware DIY and PaulStretch) for the background and use instrument samples for sound effects. I feel like that came out pretty cool. GreaseMonkey’s music generator is another possibility.
Sound Effects: I think I will use GoldWave to modify either stuff made with BFXR or instrument samples from here.
Timelapse: Keeyai’s Chronolapse.
Sauce Control: Mercurial, pushed to Bit Bucket.
Interweb pagesite: http://excitemike.com/
IMPORTANT MESSAGE: 
Clickable grid of 1.406 kilogames! And wallpapers!
I made a webpage where all 1.406 kilogames are arranged in one big grid, you can mouse over them to see titles/author, and you can click to go to the entry page for that game on ludumdare.com! With this many games I thought it’d be worth trying a different way to browse through them all.
I’d like to do more to make browsing/rating games a bit less painful, so if you have some ideas, leave a comment!
I also kept up my tradition of making desktop wallpapers out of the games!

good luck finding yours
The wallpapers in various sizes:
- 1024 x 768
- 1152 x 864
- 1280 x 768
- 1280 x 800
- 1280 x 960
- 1280 x 1024
- 1366 x 768
- 1440 x 900
- 1600 x 900
- 1600 x 1200
- 1680 x 1050
- 1920 x 1080
- 1920 x 1200
- 2560 x 1600
- Here‘s a 18 MB mega-image where you can actually make them all out.
- Here are the scripts used to generate the wallpapers and interactive thingy. Requires PIL.
In for Ludum Dare Twenty Foooooouuuuuurrrrrrr
Not long now until the next Ludum Dare! I’m nearly ready! I bought a whole bunch of terrible junk food with which to keep myself fed and caffeinated, I have a framework prepared, and I am making my framework/tools declaration post!
Framework: Depending on what kind of game idea I get, I will go with either my as3 framework Stego, which has served me well in quite a few LDs now, or I will use Unity. There’s a slight chance I will get brave and try to do some kind of online multiplayer in which case I may use some other free library too.
Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop
Graphics: I’ve gotten away with using the Gimp a bit lately but I will likely go back to my Photoshop comfort zone for Ludum Dare.
Music: I think I might do something similar to last Ludum Dare where I make some boring music in Wario Ware DIY, record that, stretch it out like crazy with PaulStretch to make it more of a creepy ambient soundscape, and then try to have music-y sound effects, possibly borrowing samples from here. If that doesn’t seem like the right way to go, I will probably use GreaseMonkey’s music generator again, even though that feels like a cop-out.
Sound Effects: I like the idea of using actual instrument samples for sound effects. I will probably steal some from here and modify them a bit with GoldWave.
Timelapse: Keeyai’s Chronolapse.
Sauce Control: Mercurial, pushed to Bit Bucket.
Twitter: @ExciteMike
Interweb pagesite: http://excitemike.com/
This is a boring post: Look, somebody made a gif of Kahn finding Waldo:

“From hell’s heart I stab at thee; for hate’s sake I spit my last breath at th- THERE! THERE HE IS!”
Wallpapers with all 1402(!) LD23 Games!
Desktop-wallpaper-sized grids of all 1402 LD23 games!
The wallpapers in various sizes:
- 1024 x 768
- 1152 x 864
- 1280 x 768
- 1280 x 800
- 1280 x 960
- 1280 x 1024
- 1366 x 768
- 1440 x 900
- 1600 x 900
- 1600 x 1200
- 1620 x 1200
- 1680 x 1050
- 1920 x 1080
- 2560 x 1600
- Here‘s a 18 MB mega-image where you can actually make them all out.
- Here‘s the script used to generate them if anyone is interested. Requires PIL.
Wallpaper of all 890 Ludum Dare games!
Jam game done – ROM CHECK FAIL Without a Cause
Uses the source code to ROM CHECK FAIL by Farbs.
Riffs on Pac-Man Without a Cause by Sergio Cornaga.
In for LD 22!
Hi! I’m gonna make a game!
Framework/tools:
This post is boring. Here, look at something silly:
2012 IGF Pirate Kart Now Available!
A few days ago I posted calling for entries into the 2012 IGF Pirate Kart compilation to be entered into the Independent Games Festival Main Competition! Now the Pirate Kart is all put together and uploaded!
319 games by over a hundred people! Quite a few Ludum Dare games are in it!
Thanks so much to everyone who contributed games and helped compile them! The process went much more smoothly than I ever would have expected it to!
Check it out! Play some crazy games! Maybe help seed the torrent!
2012 IGF PIRATE KART
I just realized that this is something Ludum Darers might care about and I better mention it here quick!
Yesterday on Twitter @bentosmile asked why there is no Pirate Kart for the IGF competition. (The Pirate Karts are compilations of tons of tiny games that we’ve done a few times now over at Glorious Trainwrecks Dot Com)
This was a VERY GOOD QUESTION.
So we are making one! All games welcome!
Here’s the event page over on GLORIOUS TRAINWRECKS DOT COM. http://www.glorioustrainwrecks.com/node/1966 with a little bit of a FAQ.
If you would like some of your games (made for a Ludum Dare or otherwise) to get into the IGF COMPO FOR FREE as part of this, send ‘em over via email: <mike at meyermike dot com> !!! (you might want to mention how I should credit you if it isn’t immediately obvious from the sender name) If this wasn’t so last minute we’d have set up some kind of submission form and tried to gather screenshots and descriptions, but even though this is kind of half-assed I think it’s a wonderful thing!
Deadline-wise: I’ll try to get everything in I can, but there’s conversion work I need to do for a bunch of them so as we near the IGF submission deadline on Monday night the odds of making it in get lower and lower. So try to get it to me by Sunday night if you can!
We have a lot of games already! I lost count somewhere around 120!!!
Spread the word!
Get an RSS Feed for Comments on Your Game!
(this is a repeat post of one I did for the last LD, but we have so many new people that it is probably worthwhile to post it up again)
While you can subscribe to an RSS feed of comments on a blog entry, the LD website doesn’t have anything like that for comments on your game. So I made a bookmarklet that uses some Yahoo Pipes magic to make one!
WordPress wants to mangle it so I can’t give it to you directly in this blog post, but you can get it and see instructions for using it over here.
It is a bit fragile in that it is looking for particular bits of html, so if the site changes a little it will probably break horribly, but so far so good!
Wallpapers for all 599 LD#21 games!
Here are updated versions of the wallpapers I made earlier, now including the jam games!
Ld 21 Compo Games Wallpaper!
I made desktop wallpapers out of all 510 compo games submitted (as of when I ran the script a few minutes ago) for Ludum Dare #21!
Here’s a zip file containing the wallpapers in various sizes and the Python script that generates them (requires PIL).
I’ll be back in around 11 hours to add the jam games!
Update: The list of all games has been split into multiple pages, so the script no longer works.
Montage
Remember that back in LD #18 we did a bunch of posts collecting screenshots of our past LD games? That was cool, and I have a handful of games to add to it, so here’s a new one!
I had lots of fun making those! And it’s nearly time to start the next one!
Framework declarations for LD21!
LD 21 is almost here already! Time for the pre-compo declarations:
Framework: I have an AS3 framework (Stego) that has grown out of doing events like these. I will most likely use that once again, but Unity is always tempting. If I had any confidence in my ability to generate 3d assets, that’s probably what I would use.
Music: GreaseMonkey’s music generator worked pretty nicely when I used it in LD19, so odds are I will be using that again.
Sound Effects: BFXR.
Timelapse: Keeyai’s Chronolapse.
Two games in one weekend!?: This Ludum Dare coincides with Klik of the Month Klub #50! So I will try taking a break in the middle of Ludum Dare to make a separate game in only 2 hours! Or… well, I’m contemplating doing something crazy and trying to make a bunch of two-hour games over LD’s 48 hours and bundling them up as one entry! Probably too crazy. Then again, I did make 10 games in one weekend for the last Pirate Kart, so maybe not? We’ll see what kind of ideas I get once the theme is announced.
Strange image for no reason:
Get an RSS Feed for Comments on Your Game!
(yeah I’ve posted this before, but it’s a handy thing many people will have missed the first time around)
While you can subscribe to an RSS feed of comments on a blog entry, the LD website doesn’t have anything like that for comments on your game. So I made a bookmarklet that uses some Yahoo Pipes magic to make one!
WordPress wants to mangle it so I can’t give it to you directly in this blog post, but you can get it and see instructions for using it over here.
It is a bit fragile in that it is looking for particular bits of html, so if the site changes a little it will probably break horribly, but so far so good!
LD20 Wallpapers! (all 352 games!)
LD20 Framework and Tool Declarations
Getting ready for Ludum Dare!
I’ll be using AS3, like I’ve done for previous Ludum Dares. Unless somehow I get an idea that would be better in 3d, in which case I will go with Unity.
Music: Coding theme song. Level design theme song. Gaps filled by Pandora.com.
Food: It has become part of my Ludum Dare ritual to go nuts buying snacks before LD weekend.
Framework: Stego, the as3 framework that’s been grown out of the reusable parts of previous compos.
IDE: FlashDevelop.
Graphics: I’ll be doing pixelly sprite stuff in a copy of Photoshop CS 1 which as far as you know was obtained completely legitimately. I’d like to start doing more vector-based stuff, but I figure for LD I’d better stick with what I’m used to.
Music: I will probably mess around with GreaseMonkey’s music generator like I did for LD19. I’ve also used Wario Ware DIY and Wolfram Tones in the past and those kind of worked, so if for some reason I’m not liking what I’m getting out of one tool, I’ll switch to another.
Sound Effects: SFXR and/or BFXR.
Timelapse: Keeyai’s Chronolapse. It’s worked great so far.
Sauce Control: Mercurial, pushed to a repo on Bit Bucket.
Twitter: @ExciteMike
Interweb pagesite: http://excitemike.com/ Has my games and stuff.
Plan: At present, I am leaning toward doing something extremely simple, even for an LD game, but then have lots and lots of levels. I’d also love to make something multiplayer, but I don’t think people tend to have friends nearby when they go to play or rate LD games. Hmm, that sounds kind of sad when I say it that way. Point is, while multiplayer is often super fun, fewer people will be able to enjoy my game if it needs two willing people in the same room.





















