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Ludum Dare 16 :: December 2009 :: Theme: Exploration

LD16 Results: Top 20 | Categories | View All 121

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About ExciteMike

I make games. Probably too much.

ExciteMike's Trophies

The Lonely Clapper Award
Awarded by PoV on March 16, 2010

ExciteMike's Archive

Octopus Can Count to Ten – final

Posted by ExciteMike
Monday, February 22nd, 2010 12:33 am

Late :(

I gave up on my original idea and didn’t think I was going to do a mini-ld game this time, but then suddenly within a couple hours of the deadline I decided to whip together something bad but playable.

PLAY ONLINE

On a happier note, I did make four games this weekend!  The other three were for Klik of the Month Klub.  over here.

Edit:  Timelapse!

Monkey Kong

Posted by ExciteMike
Sunday, January 24th, 2010 5:44 pm

The Greatest Game in the World... Tribute

A clone of Gameboy Donkey Kong (a.k.a Donkey Kong ‘94).

(there’s no winning or losing, just platforming around and watching the levels change)

compo entry page

PLAY ONLINE

Fixed version for folks without a sound device

Source code

Timelapse

Monkey Kong Title Screen

Posted by ExciteMike
Saturday, January 23rd, 2010 2:05 pm
Super Game Boy changed my life.

Super Game Boy changed my life.

Progress:  Spent WAY too effing long in Photoshop.  It’s way too easy for me to get distracted tweaking pixels.  I have an intro that I’m really happy with, but no gameplay at all yet!  Time to focus on that now.  Definitely NOT time to play my copy of Umihara Kawase DS that arrived yesterday.  Focus, Mike.

LD16 MEGA DOWNLOAD

Posted by ExciteMike
Wednesday, December 16th, 2009 7:31 am

I will soon be spending Christmas vacation in a land where non-dial-up internet access is somewhat hard to come by.  So to prepare, I have downloaded offline copies of almost all the games.  Now that I’ve put that together, it occurs to me that maybe others would like that?  If one giant download of (almost) all the LD16 games would be useful to you, you can get all 327 delicious megabytes of it here.

I think there are only 2 games that I couldn’t get working offline copies of.  One was Linux only and the other looked like it would be nontrivial to steal from Kongregate.  For all the games whether I could rip them or not, the folder contains shortcuts to that game’s page on ludumdare.com.

EDIT:  Link fixed.  Thanks, Jonny D!

121 games!

Posted by ExciteMike
Monday, December 14th, 2009 9:04 am

I have a new wallpaper!

Keep doing square numbers, guys!

Keep doing square numbers, guys!

Done…

Posted by ExciteMike
Sunday, December 13th, 2009 7:05 pm

I was really happy with my game from the previous Ludum Dare.  Not so much this time.

The idea here was to have a bunch of teensy games showing a variety of game mechanics and have them arranged in a big grid you can browse.  Unfortunately I didn’t get working on the actual games until very late in the compo.  Somehow I managed to lose a lot of time on the UI for browsing them even though it doesn’t look that complicated.

I guess I knew going into it that the idea was going to be terribly hard to pull off in 48hrs, but stupidly kept going with that idea instead of the others I had.

I guess I still finished a playable, silly platformer with five levels in 48 hours, and that’s still an accomplishment.  :)

I look forward to reviewing the timelapse once I put it together and take a look at how the time was really spent.  Should be educational.

Official Entry Page

Play Online

Timelapse

Source Code

ExciteWhale(shark)

Posted by ExciteMike
Friday, December 11th, 2009 4:14 pm

ld16poster

Framework declaration:

So you guys can keep me honest, I just put the current version of the crappy framework I’ll be using up on BitBucket:  http://bitbucket.org/excitemike/stego/

I’ll be using that, FlashDevelop, Photoshop, Sfxr, and maybe this.

I cannot wait to start!

Blow Up Wikipedia

Posted by ExciteMike
Monday, September 14th, 2009 12:23 am

Oh hey!  If I make a blog post, then people will actually have a place to comment on the game!

Latest upload of Blow Up Wikipedia is here.

PLAY ONLINE

This is a post-compo version where the game is more like what I actually meant to make.  The original and post-compo versions are marked as such on the game’s page.

It’s like some weird mashup of a broken typing tutor and Space Phallus (NSFW!  Play it at home!).  Only mine has no genitalia.  Well, depending on which Wikipedia articles it uses.

INTERNET FIST BUMP

Posted by ExciteMike
Sunday, August 30th, 2009 3:14 pm

Extremely close to final version is playable here.

Place Fist Here

Place Fist Here

I love you guys.

No time for thinking of a good title!

Posted by ExciteMike
Sunday, August 30th, 2009 12:01 am

Oh my goodness there’s no way I can keep up with the amount of posts and comments this site is getting! It’s awesome that so much awesome is awesoming here so awesomely.

Awesome.

So my update.

TitleScreen

Looks way better in motion. Click it!

Turns out that Flash doesn’t really likethe way I am doing 2.5D, but eventually I got the framerate to be a consistent 30.

Postmortem of Saturday:
I’m doing it wrong:

  • Too much Mtn Dew.
  • Not sleeping when my body is telling me I need it.
  • Maybe concentrating too much on the visuals. I always spend a lot of time tweaking things like colors and animation speeds.
  • Normally I’d say AS3/Flex is great for LD, but I think that for this game concept I’d have been better off dusting off Code::Blocks and using some SDL/OpenGL.  A lot of time was lost to getting Flash to cooperate and the quality of the game is definitely suffering.

I’m doing it right:

  • Never seen a Flash game that looks anything like this!
  • Nap!  I seem to be like 10x more productive now.
  • Excited about the game concept!
  • It’s kind of fun!

Basically I am ripping off the Wario Ware Inc. microgame Ninja Pipe Cleaner. Which you can see a video of here.

You can see my last upload here.   I’ll be uploading updates there occasionally.

Framework for the upcoming LD

Posted by ExciteMike
Saturday, August 22nd, 2009 2:42 pm

Looking over the rules here, I see that I’m supposed to declare my custom libraries ahead of time!

From the MiniLDs I’ve done, I’ve built up a little bit of a framework in Actionscript 3 that I think I’ll be using again for LD 15.

I’ve put it on Google code, so you can browse it online here or grab it from svn with something like this:

svn checkout http://meyermike.googlecode.com/svn/trunk/ meyermike-read-only

It’s not too fancy, but it has been quite handy for the kinds of things I’ve been making lately.  I didn’t make any documentation for setting it up or using it yet, but if anyone is interested in using it, just let me know and I can do that.

Brickplacer

Posted by ExciteMike
Sunday, July 26th, 2009 5:26 pm

Brickplacer screen

Well, I had the start of an idea, but then never really figured out where to go with it.  It could have come out worse, I guess, but I really feel like I should be better at this by now.

In the future, I think I will actually spend time figuring out how I want the game to work instead of going with something extremely vague and getting right into implementing something before I know what I want.

Live and learn, I guess.

PLAY IN BROWSER LINK

for those interested:  Source Code

time-lapse: link

Punch the Red Ones Only

Posted by ExciteMike
Sunday, June 28th, 2009 11:28 pm

Punch the Red Ones Only screenshot

I fortunately have no real experience with domestic violence, so it is more on my feelings about people treating the ones they love poorly.  Just general misdirected meanness.

Early today I decided I hated how the game was turning out and gave up.  Then later, a friend said something encouraging and I had to come back and at least get it presentable and post it.

PLAY IN BROWSER LINK

for those interested:  Source Code

You Have to Save Everyone but There Isn’t Much Time! Final!

Posted by ExciteMike
Sunday, May 24th, 2009 2:19 pm

This was my first LD, but it sure won’t be the last.  This was fun as hell.

YHtSEbTIMT screen

You have 10 seconds to save everyone! GO GO GO GO GO!

Play in browser: link

Windows exe:YouHaveToSaveEveryoneButThereIsntMuchTime.exe

Source:YouHaveToSaveEveryoneButThereIsntMuchTime_Source.rar (requires FlashDevelop and FlexSDK)

You Have to Save Everyone but There Isn’t Much Time!

Posted by ExciteMike
Sunday, May 24th, 2009 9:09 am

Here’s what a not-quite-final version of my entry looks like.  The game is fully playable and probably won’t change a whole lot now in the 8 hours or so that are left.

YHtSEbTIMT screem

You can try it here.

I also figured that a hey let’s playtest each other’s games mailing list would probably be cool to have?  link.

PoV told me to

Posted by ExciteMike
Saturday, January 1st, 2000 5:43 pm

amazingadv4

INVASION of the LOVE ROBOTS

Hmm… somebody should make a game out of this…

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