Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
I find its a little odd to make a post compo version considering the game doesn’t have any game breaking bugs in it. But none the less, I really wanted to do it, because I felt like there’s a lot of easy little touches to make it a much more rewarding experience.
This was my first Unity game, and while I fooled around a little in Unity before the jam, I didn’t really expect to make a point and click game, which isn’t a genre I’ve developed before, and thus had a few tricks to learn.
As of now, the post compo version features:
* A box behind the hover text for actions, which makes more readable under many conditions.
* A neeeattttooooo possession animation, as well as a floating animation.
* Less chance of being lost at sea.
* A fixed text box.
* The bucket list pops up and makes a noise when you complete an item, which creates a much better a much more obvious sense of feedback and accomplishment.
I’ve done this a couple of times. I’m entering the Jam with my usual friends, Chris and Henry. I’m going to be open to several different tool types but I’m partial to giving Unity a whirl.
So today I was looking for a free Tiled map importer for Unity, and found x-uniTMX: https://bitbucket.org/Chaoseiro/x-unitmx/overview
Only problem: It generates 3d box colliders instead of 2d ones. Saaadd face.
But you can solve it by tweaking a few lines in map.cs. I even did it for you because I love you.
I was curious if there were other ludum darers in Oregon who’d be interested in collaborating or just working in the same physical space.
You can see some games I’ve made before here: http://transfixedgames.tumblr.com/games
5 Weird and Wonderful games.
I think these are games that make the experience for me when rating Ludum Dare games. Pure shots of unadultered bizarre joy. There were a lot of well-designed boxes doing other things with boxes games, but it is difficult to appreciate playing a whole lot of those games at a time.
Minimum Reason Game: Hail To The Potato King
I feel that the instructions are clear.
I feel like Surgeon Simulator opened the door to a lot of interesting physics games. And then a wall of blood poured out of that door.
I would like more games that feel like Oatmeal comics.
Mr Potato assembly-line
Its a little tedious, but the fun is all waiting until the end and looking at all of the ugly babies you created.
Get The Potato
YOU HAD ONE JOB
Number of games in this list that have anything to do with minimalism: 2? Games that have everything to do with potatoes: 3. I’m not some kind of vegetable-humor activist (But now that there’s a word for it…) But I don’t think minimalism was the greatest theme.
5 other great games
Leaf Me Alone
Its a metroidvania! There’s floating mechanics! Its absolutely adorable!
There were a couple of games with the line flipping theme (Did I miss some popular Adult Swim game or something?) But this game made me the most happy to think about.
This is not a minimalist game
This is similar to what I originally planned on doing: You unlock concepts for the world by progressing through the game. Super neat!
There were a lot of graphicless / themeless games, but few as engaging as this, I felt. My consoles detect a high ratio of players making swishing noises while playing.
THATS RIGHT THERES A GODDAMN LADY IN IT. Plus some really good illustrations and an interesting mechanic.
Shameless plug: Look at my game I Dream In Color! I THIRST FOR EYEBALLS! Its been described as Lemmings meets Closure. When I read that comment, I feel a small part of my heart die, but I also know good ad copy when I read it http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7902
I’m interested in playing some local multiplayer games tonight. I’m aware of these:
But if your game isn’t in that list please tell me about so I can play it!
I’ll be participating in the jam with a regular co-participant (My brother), my cool friend Kate, and maybe someone else.
Programming: CraftyJS, probably
Graphics: Photoshop, maybe some Pickle
Audio: Audacity and probably Sunvox
Others: Quite possibly Tiled
I’ll be using some scavenged code from a warm up project (With random unattribuited graphics) here:http://www.transfixedgames.com/Warm%20Up/topdowngame.html and possibly my not-quite-ready-for-primetime-particle-system here: http://www.transfixedgames.com/Crafty%20Particle%20System/particleeditor.html
I’m extremely happy with how its coming together. I hope in the next 18 hours I can polish it well enough.
Here’s the current version:
The Game as of Day 2 is playable here:
Not a whole lot to show, but you can see the main mechanic of the game.
PRESS Z TO DREAM OF NATURE
This LD started out kind of rough. Some depression, team shrinkage, joining in on being disheartened about the theme because it seemed like the popular thing to do.
I’m feeling better now. I’ve got the same prototype of boxes jumping on boxes as everyone else, BUT its playable and WOW WATERFALL EFFECT Priorities completely correct.
Do you ever think that you wern’t made for office slavery?
Do you ever think that that’s not in your DNA? That you were made for a different world?
A world where you climbed mountains and drank from waterfalls?
How could you get to that world?
Riding horseback with your hair blazing in the wind, trampling garbage cans with your hooves.
How could you find a horse here?
You would make it
Out of paper
I’ll be in for the Jam again this year. I’m not entirely sure who my team will entirely compose of.
Framework: Java, Slick2D
Audio: Audacity + ?
Misc Tools: Tiled, Pedigree
Me and my team have finished rating 200 games, and I’d like to take a moment to pick some of my favorites that I’d hope you’ll try out.
I’m going to present two different lists: one of games that I see as particularly well designed, and another for games that are awesomely weird.
5 Best games for normies:
A beautiful vertical-scrolling shooter with a wonderfully animated squid boss and a very well balance of difficulty.
A puzzle platformer that has one of the more rare takes on the concept of “Tiny World” by having the game mechanics revolve around your blue nerd dude’s claustrophobia.
5 best awesomely strange games:
Plant those babies in the ground, build your own, baby farm.
I really have to wonder what the combat system would have looked like. (The author has declared it to be Not For Human Consumption. I suggest you violate his wishes in a bizarre reversal of power roles.)
Classical myth meets pixel wang!
We now have a web version up! Its been tested on Windows and Mac, and should work on Linux.
I wanted to show off some of the art that didn’t get used:
Originally there was going to be this delightful game over screen, but I decided at the last minute that I wanted something that took shorter between death + restarting
There was a couple of stuff that I wanted to do, and would’ve been easy, but the last couple of hours were too frantic to put them in:
Yep, there was an ant walking animation all ready to go. I didn’t think it was that important because the ants legs are a little hard to see against the background, but it is regrettable.
Originally the wasps were going to shoot stingers.
There was going to be a confusion expression when you escaped the ant’s alert status.
There were a couple of alternate ground tiles that were never implemented. Originally Chris really wanted dinosaur bones. “But everything else is tiny”. “This is the land of the tiniest dinosaurs?”
I felt like one part of keeping an artist happy is to make sure their contributions actually make it into the finished project whenever possible, and in this I feel some degree of failure. Did other Jam entrants feel the same way?
I uploaded Source Code + files to my entry. Feast your eyes on my sloppy code! One blob to rule them all!
I’m extremely happy with our artist, Renee Davis’s work. Once my sad little programmer art tiles have been replaced It’ll be even better.
This is my second game for Ludum Dare. I’m entering the Jam with a couple of my friends.
Engine: Lew-jiggle with Slick2D
Sound: Some combination of bxfr / audacity / audition
Edit: I made a small template for a state based game here: http://dl.dropbox.com/u/74572404/Ludum%20Dare%2023/Java%20Workspace.zip
I’m interesting in rating some games (I’m thinking 30ish?) that are focused on creating an interesting atmosphere or narrative, and than writing about my observations from playing them.
I tend not to be into “interactive fiction” for the following reasons.
- Non-intuitive control schemes (I’m looking at you, text-parser.)
- Boring opening situations (I’m looking at you, I’m-somewhere-but-I-Don’t-know-Why)
- Find-the-Authors-Solution-Through-Trial-and-Error (I hate you, every puzzle revolving around kitchenware)
However, if your “interactive fiction” doesn’t feature any of those qualities strongly, than we’ll talk
If you comment that you want your game to be rated, I’d probably be somewhat critical about it. Not actually that critical, because I’m a big softie who spent 3 days doing the same thing you did and thought it was totally awesome that you did, but still somewhat critical.