Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
I was interested in attempting to categorize how the games this round related to the theme.
You can take a look at my work in progress here: https://github.com/evilseanbot/ld29cat. If people want to suggest additions submitting a pull request would be the easiest way.
Some rough statistics about the games I played:
- 22% are set underneath the water or have an important element underneath the water.
- 49% are set underneath the ground or have an important element underneath the ground.
- 10% involve removal of dirt tiles via digging, explosions, lasers, etc.
- 5.3% involve being “Underneath skin” (Including my submission)
- 5.3% are platformers where there are characters on two sides of a mirrored surface that are controlled simultaneously.
- 4% you control submarines.
- 1.3% you control a scuba diving bear.
Here’s my game as it nears the 24 hour mark. Went for a fantastic voyage/infinite faller theme. Its pretty much a game at this point, just needs art + polish + sound.
I also am keeping a track of my activities by the hour, might be interesting for people to learn how to (not) schedule time:
6:00 Figure out what the theme is at 6:06
7:00 Brainstorming with Chris, figure out nanobots theme
8:00 Watching Breaking Bad
9:00 Writing up stuff for other people to do.
10:00 Emailing people stuff at mcy D’s
5:00 Get up around 5:30
6:00 Got a box moving around in Unity
7:00 Having trouble with collision detection in 2D, but have bones, cancer and level generator.
8:00 still no collision, adding blood veins, tweaking level generator, fiddling with android settings.
9:00 Napping, showering.
10:00 Oh, box collider AAAANNDD a rigidbody. Innntterrreessstttiinnggg
11:00 Gave veins, cancer and bones basic functionality.
12:00 Made left and right veins, a sky that falls back, added cancer counter.
1:00 Made zooming out effect when you collect enough cancer, taking break for food.
2:00 Got back from lunch
3:00 Added person that you zoom out to, fixed bug with crashing into bones.
4:00 Added barriers on sides, fine-tuning item placement + cancer counter position, showed Chris game + The fencing game.
I find its a little odd to make a post compo version considering the game doesn’t have any game breaking bugs in it. But none the less, I really wanted to do it, because I felt like there’s a lot of easy little touches to make it a much more rewarding experience.
This was my first Unity game, and while I fooled around a little in Unity before the jam, I didn’t really expect to make a point and click game, which isn’t a genre I’ve developed before, and thus had a few tricks to learn.
As of now, the post compo version features:
* A box behind the hover text for actions, which makes more readable under many conditions.
* A neeeattttooooo possession animation, as well as a floating animation.
* Less chance of being lost at sea.
* A fixed text box.
* The bucket list pops up and makes a noise when you complete an item, which creates a much better a much more obvious sense of feedback and accomplishment.
I’ve done this a couple of times. I’m entering the Jam with my usual friends, Chris and Henry. I’m going to be open to several different tool types but I’m partial to giving Unity a whirl.
So today I was looking for a free Tiled map importer for Unity, and found x-uniTMX: https://bitbucket.org/Chaoseiro/x-unitmx/overview
Only problem: It generates 3d box colliders instead of 2d ones. Saaadd face.
But you can solve it by tweaking a few lines in map.cs. I even did it for you because I love you.
I was curious if there were other ludum darers in Oregon who’d be interested in collaborating or just working in the same physical space.
You can see some games I’ve made before here: http://transfixedgames.tumblr.com/games
5 Weird and Wonderful games.
I think these are games that make the experience for me when rating Ludum Dare games. Pure shots of unadultered bizarre joy. There were a lot of well-designed boxes doing other things with boxes games, but it is difficult to appreciate playing a whole lot of those games at a time.
Minimum Reason Game: Hail To The Potato King
I feel that the instructions are clear.
I feel like Surgeon Simulator opened the door to a lot of interesting physics games. And then a wall of blood poured out of that door.
I would like more games that feel like Oatmeal comics.
Mr Potato assembly-line
Its a little tedious, but the fun is all waiting until the end and looking at all of the ugly babies you created.
Get The Potato
YOU HAD ONE JOB
Number of games in this list that have anything to do with minimalism: 2? Games that have everything to do with potatoes: 3. I’m not some kind of vegetable-humor activist (But now that there’s a word for it…) But I don’t think minimalism was the greatest theme.
5 other great games
Leaf Me Alone
Its a metroidvania! There’s floating mechanics! Its absolutely adorable!
There were a couple of games with the line flipping theme (Did I miss some popular Adult Swim game or something?) But this game made me the most happy to think about.
This is not a minimalist game
This is similar to what I originally planned on doing: You unlock concepts for the world by progressing through the game. Super neat!
There were a lot of graphicless / themeless games, but few as engaging as this, I felt. My consoles detect a high ratio of players making swishing noises while playing.
THATS RIGHT THERES A GODDAMN LADY IN IT. Plus some really good illustrations and an interesting mechanic.
Shameless plug: Look at my game I Dream In Color! I THIRST FOR EYEBALLS! Its been described as Lemmings meets Closure. When I read that comment, I feel a small part of my heart die, but I also know good ad copy when I read it http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7902
I’m interested in playing some local multiplayer games tonight. I’m aware of these:
But if your game isn’t in that list please tell me about so I can play it!
I’ll be participating in the jam with a regular co-participant (My brother), my cool friend Kate, and maybe someone else.
Programming: CraftyJS, probably
Graphics: Photoshop, maybe some Pickle
Audio: Audacity and probably Sunvox
Others: Quite possibly Tiled
I’ll be using some scavenged code from a warm up project (With random unattribuited graphics) here:http://www.transfixedgames.com/Warm%20Up/topdowngame.html and possibly my not-quite-ready-for-primetime-particle-system here: http://www.transfixedgames.com/Crafty%20Particle%20System/particleeditor.html
I’m extremely happy with how its coming together. I hope in the next 18 hours I can polish it well enough.
Here’s the current version:
The Game as of Day 2 is playable here:
Not a whole lot to show, but you can see the main mechanic of the game.
PRESS Z TO DREAM OF NATURE
This LD started out kind of rough. Some depression, team shrinkage, joining in on being disheartened about the theme because it seemed like the popular thing to do.
I’m feeling better now. I’ve got the same prototype of boxes jumping on boxes as everyone else, BUT its playable and WOW WATERFALL EFFECT Priorities completely correct.
Do you ever think that you wern’t made for office slavery?
Do you ever think that that’s not in your DNA? That you were made for a different world?
A world where you climbed mountains and drank from waterfalls?
How could you get to that world?
Riding horseback with your hair blazing in the wind, trampling garbage cans with your hooves.
How could you find a horse here?
You would make it
Out of paper