It’s almost over!
It’ll be done in less than 2 hours. Unfortunately I have to go eat , so congratulations to everyone in advance. The third level was updated earlier today.
Join #ludumdare on irc.afternet.org
Ludum Dare 13 :: December 5th-7th Weekend :: Theme :: ???
Sign In | Write your Journal
Home | Planet Ludum | Rules Wiki | Mailing List
Ludum Dare 12 Final Results NOW AVAILABLE
Click HERE for the Ludum Dare 12 entries image grid
(to be included in the image grid, you must upload an image to the blog)
![]() The Watermelon Award Awarded by fydo on March 10, 2008 | ![]() Zork-Inspired Award Awarded by Cthulhu32 on February 24, 2008 |
It’ll be done in less than 2 hours. Unfortunately I have to go eat , so congratulations to everyone in advance. The third level was updated earlier today.
Alright the two main levels are done!


I’ll finish level 3 tomorrow. It’s going to be basically the same as level 1 but it’ll use use light teal for it’s big block of color.

Here is a guide on how all of the colors are used so you can make your game accordingly. The color usage listed is final. Remember, you don’t have to follow any of these descriptions. They are more for describing in what context you’ll find certain pixels. So, just because dark red says flying badguys doesn’t mean you can’t amke that color be powerups or swamps or whatever.
Well, it’s pretty late here so I’m going to go to bed and finish the levels in the morning. Based on what someone said, I’m probably going to make something like the cave level but more interconected so it would be suitable for some sort of top down game.
Keep in mind that the final levels will make use of a bunch of the available colors. This will encourage some consistency in how you all use the colors in the levels you make. Also, there’s probably going to be quite a bit of tweaking of the levels so that they work for a platformer( right now some of the jumps are too big and such, however the current examples should be sufficient for the moment.
Another thing, If it’s easy to do, add png support in addition to bmp. This would allow people to give awards that are also playable levels. To be clear, png support is not at all required. Also be aware that it is perfectly fine to have context based level loading. For example, if you find a large patch of red together, you might load it as lava, but if you find a single red pixel, you might make that into a fire bat or something.
Alright, so I’m at that point in my life where I’m cooking my own meals. Problem is I have no idea what to cook and not much experience. I’ve been experimenting but I’d like to expand things faster. So here’s the game, I list all the foods I currently have access to and you name something non-simple that I can cook. General instructions appreciated. Preferably, something I can cook in 25 minutes in the morning, toss in a sandwich bag or some cellophane and eat it at school.
Foods after the jump.
Remember how I said I was going to write something in haskell? Haskell won. So I wrote something in python in 3 hours. the game is a little poetic. Enjoy.

This is the final version of my game. It’s probably, hard, cruel, unbalanced and difficult. It’s wierd and not just because it makes no sense to make a text based defense game like this.
All posts, images, and comments are owned by their creators.