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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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About Entar

I'm Entar, and I make games.
You can see my games and other projects at http://entardev.wordpress.com

Entar's Trophies

The "I rated more games than you" Award
Awarded by PoV on May 9, 2009
The "Never too late to get an Award" Award
Awarded by PoV on August 25, 2008

Entar's Archive

Tower Infinite Post-LD Tweaks

Posted by
Tuesday, August 12th, 2008 3:40 pm

This is version 1.01 of Tower Infinite that fixes the one main disappointment that people have had with the gameplay, which is that the recharge rate of the jet power was a little too slow. Here comes the link:

Tower Infinite v1.01

Tower Infinite – Post-mortem

Posted by
Tuesday, August 12th, 2008 1:22 pm

Ludum Dare 12 is the first of this event that I have participated in, and I must say I had a lot of fun making my game for it. I learned a few things about game development in the process, many more to do with the actual process rather than technical details, but some there too.

(more…)

Voting

Posted by
Monday, August 11th, 2008 6:26 pm

Better Hurry

Posted by
Sunday, August 10th, 2008 2:07 pm

Tower Infinite (Final)

Posted by
Sunday, August 10th, 2008 1:22 pm

OK, my first Ludum Dare project is finally complete! The code may be messy, but I had a lot of fun making it anyway. I call the finished product “Tower Infinite.” The .zip file includes Windows and Linux executables (thanks to Keeyai for the Linux port). Download links:

Windows and Linux Binaries

Source Code

The point of the game is to climb each stage of the tower, and destroy (and survive) enemies that will attack you on the way up. Be careful to conserve your jet power and get the most out of each boost, or you may find yourself in a sticky situation. Each level is procedurally generated, so there is a huge number of different possible levels to play. The gameplay is designed to get harder and more fast-paced with every level you play, in various ways like higher numbers of enemies, advancing enemy behavior, etc., so if you think the first level or two is slow, don’t worry.

Lunch, with 8 hours left

Posted by
Sunday, August 10th, 2008 11:04 am

Here’s my noodles and soda for lunch for today (oh, so healthy!):

As for my project, I’ve decided to throw in a few sound effects to make it more complete. Back to work (and simultaneous lunch)!

More progress, and food!

Posted by
Saturday, August 9th, 2008 9:23 pm

Dinner was good, including (but not limited to) burros, beans, rice, peaches, and cherries… a picture says a thousand words, so:

My project for Ludum Dare 12 is coming right along! I’ve got the scoring system in place, as well as HUD, particles… etc. Again, pictures are worth approximately one thousand words, so here’s a screenshot for you:

Onward and upward!

Coming right along

Posted by
Saturday, August 9th, 2008 11:36 am

Well, I’m coming along nicely, and I thought I should probably get another blog post done, as I hear that’s what I’m supposed to do… And, here’s a screenshot of how it’s coming along:

Better get back to work if I’m going to make that considerably more interesting.

Hygiene

Posted by
Saturday, August 9th, 2008 6:02 am

Getting started

Posted by
Friday, August 8th, 2008 10:22 pm

Well, here we go. I’ve gotten the basic idea for the game already figured out and a little progress on the construction, and the plans for implementing some of the systems are coming together. I plan to use C/C++, SDL and OpenGL to make the game, so it should be not only pretty smooth to put together, but nice and portable, should anyone want to.

Finally, here is a beautiful shot of some of the snack materials that will be within my immediate reach during the competition:

Entar's Snacks

More updates later.

Independence

Posted by
Thursday, August 7th, 2008 7:52 pm

Billy PoV Joe wants a test.

Posted by
Thursday, August 24th, 2000 3:20 pm

am-craz-owl-ing

Absolutely AM-CRAZ-OWL-ING. You know, it’s like “Amazing,” and than for the middle you put “craz” (like “crazy”) and then you put “Owl” in there just for fun. You know, because of the owl thing a while back. Funny, right? Guys?

Anyway, I hope everything works.


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