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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 4 days, 17 hours, 52 minutes, 52 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 4 days, 17 hours, 52 minutes, 53 seconds
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    Endurion's Trophies

    Loudest Sound Effects Award
    Awarded by dstrysnd
    on August 13, 2008

    Endurion's Archive

    The Day Magic Died Final

    Posted by
    Sunday, August 25th, 2013 9:43 am

    So, here we are. Actually I think my idea wasn’t really ground breaking, and the game is not that much fun. However it should be good enough for a few minutes :)

    The magic apocalypse happened. A magic rift is tearing the world apart in ten seconds. The only way to avoid this
    is to get to the magic source and repair it. But you’ve only got 10 seconds…

    It’s a simple 3d “platformer”. You’ve got 10 to reach the goal (the rotating blue thingie). Picking up crystals
    prolonges the time left by 5 seconds.

    Control by cursor keys, Control to jump.

    Endurion_LD27_TheDayMagicDied2

    Anyhow, if you be able to test it, I’d be happy for feedback!

    Get it from here

    The Day Magic Died

    Posted by
    Sunday, August 25th, 2013 7:05 am

    Got all the annoying stuff like menu, end screen, etc. done. So now it’s just on more properly designed stages. Ugh :)

    A lone corridor in the cellar…

    wip4

    Still unnamed entry

    Posted by
    Saturday, August 24th, 2013 12:04 pm

    I’ll call it for day 1. It’s nice how much you get done when you actually can use most of it. In the last LDs I could only put in 7 or 8 hours tops.

    Anyhow, the basic engine is there. I should be able to churn out levels and add new features easily. And hopefully pixel up something nicer.

    See the bridge stage where you need to avoid nasty arrows.
    wip3

    Tech and idea decided

    Posted by
    Saturday, August 24th, 2013 5:35 am

    Suppose the magic apocalypse happened. And you are out to stop it. And you’ve got 10 second left. And it’s quite a bit to get there. And your TARDIS is all out of fuel!

    Then you have to go the long way through the abandoned wizards castle, where there are lots of magic power crystal scattered about. Get to the exit in every screen in time. Pick up crystals to prolong the time you’ve got left.
    Oh, and avoid the many traps there ;)

    Code wise the player can move, jump, fall and collect crystals. The Camera is hardwired to follow the player. Level is loaded from a text file. Let the “The day magic died” not be today!

    wip2

    Idea undecided, tech decided

    Posted by
    Saturday, August 24th, 2013 12:03 am

    I guess that problem is known :)

    You know you want to try a specific tech and shoehorn the theme onto it. Let’s see how this works out!

    Fudged up the landscape and billboarding code. Current idea is having smaller stages made of 3d blocks and populated by billboard objects. As on where to fit the 10 seconds, there’s a few ideas…

    Random Landscape

    Random Landscape

    Tiny World – Tiny Progress

    Posted by
    Saturday, April 21st, 2012 12:39 pm

    Getting forward. Your task is to beat the boss and free your tiny world. Random enemies spawn and try to stop you. You need to run around and level up to be strong enough.

    You can be killed and restart the game. There is fun lurking underneath the programmer art, a few more ingredients and it should be more apparent ;)
    I’m not yet convinced but using the different colored slime pools might be an addition to the current gameplay.

    Tiny Rogue

    Posted by
    Saturday, April 21st, 2012 12:48 am

    As usual I’m nowhere near getting 48 hours into this, but I’ll try nevertheless. Nothing ground breaking, just a simple rogue like.

    Let’s see if I manage to cram some innovation in there.

    And another entry completed!

    Posted by
    Sunday, May 1st, 2011 12:26 pm

    Yay, finished, uploaded and submitted my entry.

    It’s a rather unoriginal Zelda clone with a few weapons to find. Play with cursor keys, Z/Y to toggle weapons (once acquired) and control to attack. I even managed to cram an end screen in there.

    This is my first entry created with VS 2008, so I’m not entirely sure about the required runtimes, since you can’t place the DLLs alongside anymore. If anybody runs into trouble starting it let me know please!

    Get the game here: Clicky

    First shot of unoriginality

    Posted by
    Saturday, April 30th, 2011 12:43 am

    I probably can’t invest too much time (again), but I’ll see what I can come up with.

    Not particularely impressed by the theme I’ll attempt something completely unoriginal but at least I hope to get some gameplay going. So far I’ve spent my time to build a game framework that allows sorta endless scroll in all directions with tiles as background and objects on top. Plus an editor because I’m an lazy git.

    Behold the beauty:

    Posted by
    Sunday, December 19th, 2010 2:31 pm

    Surfing on lava :)
    Just a few seconds before I died a horrible, unexpected death.

    My entry “Universal Conquest” is finished. The game is playable, but probably not everybody’s type. Amass credits to enhance your equipment. Discover new planets, their inhabitants and you better be prepared. Can you find the well hidden alien base and establish first contact?

    Download the Windows game from here.

    Have fun!

    Posted by
    Sunday, December 19th, 2010 2:58 am

    Here’s a preview version, I’d be glad for some feedback. It’s quite playable, there is no win condition for now though. Download from here.

    Posted by
    Saturday, December 18th, 2010 1:08 pm

    Progressing fine. You can now gather material, sell it, buy new stuff. It’s now mostly down to adding new stuff and also build a bit more diversity into the planet surfaces. I’m calling it a day though for today.

    Posted by
    Saturday, December 18th, 2010 8:16 am


    Lunch time!


    The game is progressing nicely. It’s no game yet though. You can choose any star system, any planet in there and drive around on the surface with a rover. And find ore. It’s starting to be a game any time now :)

    Universal Conquest

    Posted by
    Friday, December 17th, 2010 11:48 pm

    Choose your next discovery!

    Yay, I’ve got sort of an idea. Probably one that lots of other people have ;)

    Reach out to the stars, discover new planets, new material and new ways to reach the farther out stars. Lots of pseudo random involved.


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