Ludum Dare 27
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Loudest Sound Effects Award
Awarded by dstrysnd on August 13, 2008
So, here we are. Actually I think my idea wasn’t really ground breaking, and the game is not that much fun. However it should be good enough for a few minutes
The magic apocalypse happened. A magic rift is tearing the world apart in ten seconds. The only way to avoid this
is to get to the magic source and repair it. But you’ve only got 10 seconds…
It’s a simple 3d “platformer”. You’ve got 10 to reach the goal (the rotating blue thingie). Picking up crystals
prolonges the time left by 5 seconds.
Control by cursor keys, Control to jump.
Anyhow, if you be able to test it, I’d be happy for feedback!
Get it from here
I’ll call it for day 1. It’s nice how much you get done when you actually can use most of it. In the last LDs I could only put in 7 or 8 hours tops.
Anyhow, the basic engine is there. I should be able to churn out levels and add new features easily. And hopefully pixel up something nicer.
Suppose the magic apocalypse happened. And you are out to stop it. And you’ve got 10 second left. And it’s quite a bit to get there. And your TARDIS is all out of fuel!
Then you have to go the long way through the abandoned wizards castle, where there are lots of magic power crystal scattered about. Get to the exit in every screen in time. Pick up crystals to prolong the time you’ve got left.
Oh, and avoid the many traps there
Code wise the player can move, jump, fall and collect crystals. The Camera is hardwired to follow the player. Level is loaded from a text file. Let the “The day magic died” not be today!
I guess that problem is known
You know you want to try a specific tech and shoehorn the theme onto it. Let’s see how this works out!
Fudged up the landscape and billboarding code. Current idea is having smaller stages made of 3d blocks and populated by billboard objects. As on where to fit the 10 seconds, there’s a few ideas…
Getting forward. Your task is to beat the boss and free your tiny world. Random enemies spawn and try to stop you. You need to run around and level up to be strong enough.
You can be killed and restart the game. There is fun lurking underneath the programmer art, a few more ingredients and it should be more apparent
I’m not yet convinced but using the different colored slime pools might be an addition to the current gameplay.
Yay, finished, uploaded and submitted my entry.
It’s a rather unoriginal Zelda clone with a few weapons to find. Play with cursor keys, Z/Y to toggle weapons (once acquired) and control to attack. I even managed to cram an end screen in there.
This is my first entry created with VS 2008, so I’m not entirely sure about the required runtimes, since you can’t place the DLLs alongside anymore. If anybody runs into trouble starting it let me know please!
Get the game here: Clicky
I probably can’t invest too much time (again), but I’ll see what I can come up with.
Not particularely impressed by the theme I’ll attempt something completely unoriginal but at least I hope to get some gameplay going. So far I’ve spent my time to build a game framework that allows sorta endless scroll in all directions with tiles as background and objects on top. Plus an editor because I’m an lazy git.
Behold the beauty:
Surfing on lava
Just a few seconds before I died a horrible, unexpected death.
My entry “Universal Conquest” is finished. The game is playable, but probably not everybody’s type. Amass credits to enhance your equipment. Discover new planets, their inhabitants and you better be prepared. Can you find the well hidden alien base and establish first contact?
Download the Windows game from here.
Here’s a preview version, I’d be glad for some feedback. It’s quite playable, there is no win condition for now though. Download from here.
Yay, I’ve got sort of an idea. Probably one that lots of other people have
Reach out to the stars, discover new planets, new material and new ways to reach the farther out stars. Lots of pseudo random involved.
Well, as done as it’s gonna get. The AI probably still has the odd bug, but seems to behave now. The game is not too much fun, but it’s cute creating yet another random island and watch the AI do its thing.
Anyhow, have fun, the file is here
Yes, my AI is actually kinda working
Hurray, if it isn’t stupid it’s quite smart. Basic menu setup also done, and added some sound effects. Now I just need to iron out the last AI bugs and there’s almost a game in there.
It’d be quite nice if during a compo every post had LD #Current automatically tagged on.
Phew, after almost no work at all yesterday (family vacation) I’m now progressing. There might actually be a game in there somewhere. Got a nasty problem yesterday where the compiler wouldn’t let me compare a const std::string& with a string literal. Took almost half an hour to figure out that was not included.
Anyhow, you can move, chop trees, build boats, claim land and the AI can do most of that as well. It’s just not particularely smart about it
Quite a few impressive WIPs to be seen, hope y’all don’t forget the gameplay!
Here be random islands with player placing.
Since I won’t be able to use anything near 48 hours I’ll start something smallish. Randomized islands with some kind of fighting/building. Nothing particularely innovative but still…
I’ll try to get some AI going, a two player only game would be too damn bland.
Also, I fu**ing hate edit system that mess with my line breaks. Cut it out already!
So this is my final entry. Alas I didn’t sleep too well and couldn’t work very much on my entry. Here’s Doom Runner, available from my homepage: http://www.georg-rottensteiner.de/files/Endurion_LD14_DoomRunner.zip
Run for your life (and money) in a deadly game show. Grab prizes and try to reach the goal before the Advancing Wall of Doom crushes you!
There’s only a meager four levels included.
Have fun and Good Luck!