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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About emanuelmasamune (twitter: @https://twitter.com/emanuelmasamune)

A Computer Science Bachelor and now a Computer Science Master Degree Candidate.

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Icons for the game

Posted by (twitter: @https://twitter.com/emanuelmasamune)
Saturday, April 30th, 2011 9:20 am

Editing the icons on Inkscape

Right now, I’m coding the core of the game.

 

However, I finished drawing icons for each of the actions of the fighters:

Fist is attack, shield is defend, chicken is healing and the battery is charging.

Don’t have time to think about better ones. They are kinda funny thought xD

My game is about punching monsters in the face

Posted by (twitter: @https://twitter.com/emanuelmasamune)
Friday, April 29th, 2011 10:41 pm

Many thanks to Zephaire for helping me get this idea.

The game is about a fighting tournament where you fight others to prove you are the greatest fighter in the world. Your grandfather, seeing you are going to a dangerous place alone, gives you his knowledge about ki.

The gameplay is really simple. Same way as Punch’Out, you fight one guy each time. Each fight is split into your turns and the enemy turns. You have two attributes to help you fight: life and stamina. Life is what keeps you fighting. Stamina is what keeps you punching.

During your turn, you define your action using a Bejeweled board, similar to Figure 1. You select a group of elements which corresponds to the action. Those actions are: healing, attacking and ki. The selection of the elements is similar to Dungeon Raid (Figure 2).

Figure 1 - Bejeweled

Figure 2 - Dungeon Raid

When you select attacking elements, you attack your enemy, depleting his life and your stamina. If your stamina reaches zero, you lose one turn.

When you select ki elements, you recharge your stamina. If you combine these elements with attacking, you do an special attack. They diminish your stamina much more than normal attacks, but also give much more damage to the enemy.

When you select healing elements, you recharge your life.

At the end of each turn, your stamina is slightly recharged.

During the enemy turn he can give you attacks or special attacks. Mostly, they damage your life. However some attacks also damage stamina.

The winner is the last one standing.

Each time you win, you get closer to be the greatest fighter ever. The enemies get toughter too.

Well, that’s my game idea, hope it’s good.

Working on pc config

Posted by (twitter: @https://twitter.com/emanuelmasamune)
Friday, April 29th, 2011 12:59 pm

This is my second LD. Hope it’s gonna be fun. My first time was pretty bad, didn’t finish the game :/

Well, yesterday I formatted my PC. I’m configuring everything for tonight. I’m still considering if I’m gonna use Flixel or Slick2D. Probably the last one, since I’m a complete noob in Flixel. I really hope “the floor is made of lava” wins.

Discover the music before your ears are rapped

Posted by (twitter: @https://twitter.com/emanuelmasamune)
Saturday, December 18th, 2010 12:41 pm

Play

Play Button

So, here is the first screenshot of my game. It’s a simple quiz game where you have to discover what music i’m humming through the speakers. I still have more work to do (like attach the options), but the visuals will still be as simple as possible, since I’m not a designer and I like minimalistic stuff.

Gameplay

Pause button

Pause button

The play button there is responsable for playing the hum when it’s loaded, becoming a pause button. My humming is gonna play for 10 seconds (or less, I’m unsure yet), however, as soon as you discover what is the right music, you can press it, the humming pauses and the button becomes a simple rewind button.

third screenshot

Rewind Button (looks like a stop button, but I will change that)

In case you are still unsure about what is the music you heard, pressing it will replay my humming. However, you can rewind the song two times only.

Well, back to work.


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