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	<title>Ludum Dare &#187; eli</title>
	<atom:link href="http://www.ludumdare.com/compo/author/eli/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>Ghost Town post-mortem is up</title>
		<link>http://www.ludumdare.com/compo/2011/12/24/ghost-town-post-mortem-is-up/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/24/ghost-town-post-mortem-is-up/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 17:36:51 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[external blog]]></category>
		<category><![CDATA[ghost town]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=104385</guid>
		<description><![CDATA[I made a post-mortem for my game, &#8220;Ghost Town&#8221;. You can click this link with your pointing device to see it!!]]></description>
			<content:encoded><![CDATA[<p>I made a post-mortem for my game, &#8220;Ghost Town&#8221;.</p>
<p><a title="Eli's Ghost Town post-mortem" href="http://blog.megastructure.org/2011/12/ghost-town-post-mortem/">You can click this link with your pointing device to see it!!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/24/ghost-town-post-mortem-is-up/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Timelapse: The making of Ghost Town</title>
		<link>http://www.ludumdare.com/compo/2011/12/20/timelapse-the-making-of-ghost-town/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/20/timelapse-the-making-of-ghost-town/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 20:36:46 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[cat]]></category>
		<category><![CDATA[ghost town]]></category>
		<category><![CDATA[kitty on my lap]]></category>
		<category><![CDATA[time lapse]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=102445</guid>
		<description><![CDATA[Covers about 20 hours of actual work, most of which spent with a warm cat on my lap. Post-mortem coming soon!! Edit: thanks Galman for helping with the embed!]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/F-I_QOLa8ek?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Covers about 20 hours of actual work, most of which spent with a warm cat on my lap.</p>
<p>Post-mortem coming soon!!</p>
<p><strong>Edit</strong>: thanks Galman for helping with the embed!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/20/timelapse-the-making-of-ghost-town/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Ghost Town progress &#8212; on G+</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/ghost-town-progress-on-g/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/ghost-town-progress-on-g/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 18:13:25 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[g+]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Plus]]></category>
		<category><![CDATA[pretending to be social]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[the progress report is in another castle]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=91299</guid>
		<description><![CDATA[Hi people! As I approach the end of day one, I thought I&#8217;d say hi on the LD blog. My game is called &#8220;Ghost Town&#8221; (working title). I&#8217;m tracking progress with Google Plus simply because it&#8217;s easy to toss photos and screenshots up there. I&#8217;m not really doing major blog posts this time. (Also I shoot random [...]]]></description>
			<content:encoded><![CDATA[<p>Hi people! As I approach the end of day one, I thought I&#8217;d say hi on the LD blog.</p>
<p>My game is called &#8220;Ghost Town&#8221; (working title).</p>
<p>I&#8217;m <a title="Eli's Google+ Feed" href="https://plus.google.com/u/0/115369982511844801329/posts">tracking progress with Google Plus</a> simply because it&#8217;s easy to toss photos and screenshots up there. I&#8217;m not really doing major blog posts this time. (Also <a title="Eli's twitter account" href="http://twitter.com/#!/elibrody">I shoot random updates on twitter</a>.)</p>
<p>I&#8217;m seeing tons of amazing stuff on the LD page, this is incredible.</p>
<p>Good luck to everyone!!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/ghost-town-progress-on-g/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IT&#8217;S ______ TO FINISH LD48!</title>
		<link>http://www.ludumdare.com/compo/2011/05/01/its-______-to-finish-ld48/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/01/its-______-to-finish-ld48/#comments</comments>
		<pubDate>Sun, 01 May 2011 12:27:08 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[mad libs]]></category>
		<category><![CDATA[old man]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=49469</guid>
		<description><![CDATA[Oh, Old Man! You can do better than that! &#160;]]></description>
			<content:encoded><![CDATA[<p>Oh, Old Man! You can do better than that!</p>
<p>&nbsp;</p>
<p><a rel="attachment wp-att-49470" href="http://www.ludumdare.com/compo/2011/05/01/its-______-to-finish-ld48/teaser_2/"><img class="aligncenter size-full wp-image-49470" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/teaser_2.png" alt="" width="528" height="474" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/05/01/its-______-to-finish-ld48/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Just look at that</title>
		<link>http://www.ludumdare.com/compo/2011/04/30/just-look-at-that/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/30/just-look-at-that/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 20:37:13 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[in my entiah rife]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=47901</guid>
		<description><![CDATA[Look at that, just look at it. You&#8217;ll never see a more beautiful reproduction of the Link vs. Old Man screen in your entire life.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-47909" href="http://www.ludumdare.com/compo/2011/04/30/just-look-at-that/teaser_1/"><img class="aligncenter size-full wp-image-47909" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/teaser_1.png" alt="" width="528" height="474" /></a></p>
<p>Look at that, just look at it. You&#8217;ll never see a more beautiful reproduction of the Link vs. Old Man screen in your entire life.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/04/30/just-look-at-that/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Old Man</title>
		<link>http://www.ludumdare.com/compo/2011/04/30/old-man/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/30/old-man/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 09:28:08 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[don't steal it please]]></category>
		<category><![CDATA[original idea]]></category>
		<category><![CDATA[totally new]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=46286</guid>
		<description><![CDATA[yeah you saw it here first nobody steal my idea ok thanks &#160; map made using Tiled. Old Man made in GraphicsGale. (Going to be using previous production version of Flixel)]]></description>
			<content:encoded><![CDATA[<p>yeah you saw it here first</p>
<p>nobody steal my idea ok thanks</p>
<p>&nbsp;</p>
<p><a rel="attachment wp-att-46288" href="http://www.ludumdare.com/compo/2011/04/30/old-man/map_shot_1/"><img class="aligncenter size-large wp-image-46288" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/map_shot_1-550x225.png" alt="" width="550" height="225" /></a></p>
<p>map made using Tiled.</p>
<p><a rel="attachment wp-att-46299" href="http://www.ludumdare.com/compo/2011/04/30/old-man/char_shot_1/"><img class="aligncenter size-full wp-image-46299" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/char_shot_1.png" alt="" width="129" height="128" /></a>Old Man made in GraphicsGale.</p>
<p>(Going to be using previous production version of Flixel)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/04/30/old-man/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lost Races&#8217; Artifact Recovery: Coroner&#8217;s Report</title>
		<link>http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 11:35:52 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[Failure]]></category>
		<category><![CDATA[not a fun game]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[self-flagellation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=38487</guid>
		<description><![CDATA[or, A Million Ways to Ruin a Good Idea Last Things First &#8211; The Conclusion This game (&#8220;Lost Races&#8217; Abandoned Artifact Recovery&#8220;) failed. It is not fun (actually rather boring). It fits the theme, but not in the way I wanted. It does not transmit the information intended. It is not very funny, either. In [...]]]></description>
			<content:encoded><![CDATA[<p><em>or, <strong>A Million Ways to Ruin a Good Idea</strong></em></p>
<div id="attachment_38490" class="wp-caption aligncenter" style="width: 394px"><a rel="attachment wp-att-38490" href="http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/player/"><img class="size-full wp-image-38490" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/player.png" alt="" width="384" height="128" /></a><p class="wp-caption-text">nice pants, shorty</p></div>
<h2>Last Things First &#8211; The Conclusion</h2>
<p>This game (&#8220;<a href="http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&amp;uid=1395">Lost Races&#8217; Abandoned Artifact Recovery</a>&#8220;) failed. It is not fun (actually rather boring). It fits the theme, but not in the way I wanted. It does not transmit the information intended. It is not very funny, either.</p>
<p>In short, the game does not live up to any of the goals set. Let&#8217;s go over why.</p>
<h2>The Concept</h2>
<p>This is the only part of the game I am proud of, even if it is not reflected in the finished product in almost any way. You take the role of an exploring astronaut, scavenging old, abandoned machines and technologies left behind eons ago by advanced races (now extinct). This mechanic alone may have been interesting, but there is another twist: whilst you are busy discovering and cataloging these machines, another technologically-advanced race is monitoring YOUR progress.</p>
<p>I was struck by this model of double-discovery as a good take on the theme, and something that would probably be rather original. The game wouldn&#8217;t explicitly tell you that you are being watched, rather it would become clear as you played. (Also, if your actions arouse too much attention, you are destroyed.)</p>
<p>I decided to go with a mechanic that requires the player to upset a random distribution of &#8220;glowing stones&#8221;. As the player organizes stones around focal points (the artifacts), they are unwittingly making their presence known. I show this by using a minimap in the lower right-hand corner, which actually represents what the aliens see on the planet.</p>
<p>Daniel recommended using negative entropy as a measure of organization (defined <a href="http://en.wikipedia.org/wiki/Entropy_(information_theory)#Definition">here</a>), which worked very well. I built a quick proof-of-concept in MATLAB. It&#8217;s like a poor-man&#8217;s pattern recognition algorithm, and Flash was able to do it reasonably quickly.</p>
<div id="attachment_38492" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-38492" href="http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/attachment/210048014/"><img class="size-large wp-image-38492" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/210048014-550x412.png" alt="" width="550" height="412" /></a><p class="wp-caption-text">For the same number of points, entropy is reduced as they are clumped up</p></div>
<p>Another thing that spurred me forward: I don&#8217;t know of any other game in which the minimap plays a key part of the mechanic.</p>
<h2>The Riddle</h2>
<p>This is my fourth Ludum Dare competition. This compo marks one year since I made my first game, for LD16. If so, why, oh why, do my tilemaps look like this:</p>
<div id="attachment_38491" class="wp-caption aligncenter" style="width: 337px"><a rel="attachment wp-att-38491" href="http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/wtf-2/"><img class="size-full wp-image-38491" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/wtf.png" alt="" width="327" height="343" /></a><p class="wp-caption-text">I know retro is in, but Windows 3.11???</p></div>
<p>Why? WHY WHY</p>
<h2>The Failure</h2>
<p>Ultimately, despite the good concept driving it, the game failed to communicate what was necessary.</p>
<p>The scary voices I added were ambiguous to the players. Along with the &#8220;alien&#8221; writing (Wingdings), they were meant to correspond to the interest level of the aliens, ie. how organized the playing field is. Similarly, the minimap was not recognized for what it was, and I was asked &#8220;why doesn&#8217;t the player appear on the map?&#8221;.</p>
<p>The graphics were very, very ugly (except maybe for the astronaut&#8217;s helmet, which I liked).</p>
<p>Evidently, the algorithm failed as well. Depending on the random starting layout, entropy would drop at different rates as clumpiness was achieved. Also, I couldn&#8217;t account for different player styles, so maybe clumping differently had an impact on the measurement. In any case, people could play through the game without losing and without knowing about the Overwatch aliens. To these players, it was a boring, repetitive game with no point and no reward.</p>
<div id="attachment_38497" class="wp-caption aligncenter" style="width: 199px"><a rel="attachment wp-att-38497" href="http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/1-13/"><img class="size-full wp-image-38497" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/1.png" alt="" width="189" height="191" /></a><p class="wp-caption-text">Random distribution - no alien threat</p></div>
<div id="attachment_38498" class="wp-caption aligncenter" style="width: 197px"><a rel="attachment wp-att-38498" href="http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/2-11/"><img class="size-full wp-image-38498" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/2.png" alt="" width="187" height="230" /></a><p class="wp-caption-text">After player &quot;organizes&quot; the stones near artifacts - high risk</p></div>
<p>To players who lost, I doubt they understood that if they redistributed stones after discovering an artifact, they could avoid the aliens&#8217; attention.</p>
<p>Ironically, I thought of a great way to improve it, after the competition was over. Instead of piling stones on top of artifacts, the player should uncover them from beneath mounds of stones. This is more intuitive, and might be coupled with a physics element to provide a less &#8220;grindy&#8221; feel. Unfortunately, I don&#8217;t have time to test it out.</p>
<h2>Dear Eli: For Next Time</h2>
<ul>
<li>Try to make a SIMPLE game that does ONE THING and does it WELL.</li>
<li>Don&#8217;t bother with forced artsy concepts that hold up an entire game. Maybe these concepts need to be built, but maybe they don&#8217;t need to be in game-format. Maybe it&#8217;s the wrong medium. Maybe.</li>
<li>GOOD GRAPHICS</li>
<li>If completing the game does not provide satisfaction, there needs to be something more than a title screen that says <strong>YOU WON</strong>!!! on it.</li>
</ul>
<p>Hope I do better next time. Thank you for reading and I apologize for making another non-fun game.</p>
<p>By the way: if you have read this far, then <strong>YOU WON</strong>!!!</p>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2010/12/24/lost-races-artifact-recovery-coroners-report/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Maximum caffeine intake</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/maximum-caffeine-intake/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/maximum-caffeine-intake/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 23:34:51 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[end of day 1]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=34612</guid>
		<description><![CDATA[Flixel! Yes! Yeah I got stuck on lots of stuff! Especially making that terrible background. Much worse for wear! Happy about the minimap/monitor thing, though. I guess it&#8217;s time to make a GAME out of it, wonder if that will happen. See you tomorrow!]]></description>
			<content:encoded><![CDATA[<p>Flixel! Yes!</p>
<div id="attachment_34613" class="wp-caption aligncenter" style="width: 560px"><a rel="attachment wp-att-34613" href="http://www.ludumdare.com/compo/2010/12/18/maximum-caffeine-intake/screenshot1-end-of-day-one/"><img class="size-large wp-image-34613" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/Screenshot1-end-of-day-one-550x308.png" alt="" width="550" height="308" /></a><p class="wp-caption-text">Dr. Astronaut vs. The Glowing Asprins</p></div>
<p>Yeah I got stuck on lots of stuff! Especially making that terrible background. Much worse for wear!</p>
<p>Happy about the minimap/monitor thing, though.</p>
<p>I guess it&#8217;s time to make a GAME out of it, wonder if that will happen.</p>
<p>See you tomorrow!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Setup</title>
		<link>http://www.ludumdare.com/compo/2010/12/17/the-setup-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/17/the-setup-2/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 13:48:32 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[battle]]></category>
		<category><![CDATA[before the storm]]></category>
		<category><![CDATA[let's go]]></category>
		<category><![CDATA[office]]></category>
		<category><![CDATA[ready]]></category>
		<category><![CDATA[rock and roll]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=31127</guid>
		<description><![CDATA[New apartment, new office-space constructed. You thought it wasn&#8217;t ready yet, huh? You thought I wouldn&#8217;t have time to hang up the whiteboard in between lab reports? This weekend, witness the Ludum-power of this fully armed and operational battle-office!!]]></description>
			<content:encoded><![CDATA[<p>New apartment, new office-space constructed. You thought it wasn&#8217;t ready yet, huh? You thought I wouldn&#8217;t have time to hang up the whiteboard in between lab reports?</p>
<div class="wp-caption aligncenter" style="width: 590px"><a href="http://www.flickr.com/photos/coldphage/5268143987/"><img class=" " src="http://farm6.static.flickr.com/5042/5268143987_4ff81cbd76_z.jpg" alt="" width="600" height="426" /></a><p class="wp-caption-text">Secondary (temporary) monitor graciously provided by zDanielz!!!<br /> **Disinterested Cat not included</p></div>
<p>This weekend, witness the Ludum-power of this fully <strong>armed</strong> and <strong>operational</strong> battle-office!!</p>
<div class="wp-caption aligncenter" style="width: 590px"><a href="http://www.flickr.com/photos/coldphage/5268752646/"><img src="http://farm6.static.flickr.com/5285/5268752646_013f19ce7c_z.jpg" alt="" width="600" height="426" /></a><p class="wp-caption-text">iħ ∂/∂t |ψ&gt; = H|ψ&gt;</p></div>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>yes</title>
		<link>http://www.ludumdare.com/compo/2010/12/12/yes/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/12/yes/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 19:37:43 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[no problem]]></category>
		<category><![CDATA[of course]]></category>
		<category><![CDATA[see you there]]></category>
		<category><![CDATA[totally]]></category>
		<category><![CDATA[yeah man]]></category>
		<category><![CDATA[yes]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=29612</guid>
		<description><![CDATA[Yes Yep Uh-huh Yes (again) Yeah Yez [sic]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Yes</li>
<li>Yep</li>
<li>Uh-huh</li>
<li>Yes (again)</li>
<li>Yeah</li>
<li>Yez [sic]</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/12/12/yes/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Atop Mt. Brawlalot &#8211; complete!</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/atop-mt-brawlalot-complete/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/atop-mt-brawlalot-complete/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 21:15:07 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[done]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25925</guid>
		<description><![CDATA[Smashing chompers and staying on the tallest mountain in the area? Sounds difficult &#8230; Are you up to the task?? Only one way to find out. Don&#8217;t get carried away.]]></description>
			<content:encoded><![CDATA[<p>Smashing chompers and staying on the tallest mountain in the area? Sounds difficult &#8230;</p>
<p><strong>Are you up to the task??</strong></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&amp;uid=1395">Only one way to find out.</a></p>
<p><img class="aligncenter size-large wp-image-25938" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/screenshot_4-550x432.png" alt="screenshot_4" width="550" height="432" /></p>
<p>Don&#8217;t get carried away.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/22/atop-mt-brawlalot-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>use your imagination</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/use-your-imagination/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/use-your-imagination/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 08:58:16 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25297</guid>
		<description><![CDATA[It is a thrilling battle between the forces of good and evil, as clearly represented by these lovingly-crafted models.]]></description>
			<content:encoded><![CDATA[<div id="attachment_25298" class="wp-caption aligncenter" style="width: 515px"><img class="size-full wp-image-25298" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/physics-orgy.png" alt="come on" width="505" height="453" /><p class="wp-caption-text">come on</p></div>
<p>It is a thrilling battle between the forces of good and evil, as clearly represented by these lovingly-crafted models.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/22/use-your-imagination/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Previously, on Ludum Dare</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/previously-on-ludum-dare/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/previously-on-ludum-dare/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 21:36:59 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[no way I'm changing it]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[splash screen]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24721</guid>
		<description><![CDATA[I know you guys are following closely, so I won&#8217;t insult you with a recap. I&#8217;ll just put this baby up and let her explain everything: We all know what &#8220;placeholder&#8221; means in Ludum Dare, don&#8217;t we now?]]></description>
			<content:encoded><![CDATA[<p>I know you guys are following closely, so I won&#8217;t insult you with a recap. I&#8217;ll just put this baby up and let her explain everything:</p>
<div id="attachment_24724" class="wp-caption aligncenter" style="width: 525px"><img class="size-full wp-image-24724" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/brawlalot.png" alt="Atop Mt. Brawlalot - &quot;placeholder&quot; splash screen!" width="515" height="398" /><p class="wp-caption-text">Atop Mt. Brawlalot - &quot;placeholder&quot; splash screen!</p></div>
<p>We all know what &#8220;placeholder&#8221; means in Ludum Dare, don&#8217;t we now?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/21/previously-on-ludum-dare/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ballad of semi-despair disguised as non-despair through food-related metaphor</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/ballad-of-semi-despair-disguised-as-non-despair-through-food-related-metaphor/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/ballad-of-semi-despair-disguised-as-non-despair-through-food-related-metaphor/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 14:18:57 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[sometimes the tortilla eats you]]></category>
		<category><![CDATA[sometimes you eat the tortilla]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24129</guid>
		<description><![CDATA[Wifes made me a lunch! It is delicious! Basically, sometimes your Ludum Dare is like lunch. You eat and eat, and then it&#8217;s gone. Same deal. Oh and I am making a game too. I have spent all day debugging HingeJoints in Unity. No idea what I&#8217;m doing. Basically. GOOD LUCK!]]></description>
			<content:encoded><![CDATA[<p>Wifes made me a lunch! It is delicious!</p>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://www.flickr.com/photos/coldphage/4912555915/"><img src="http://farm5.static.flickr.com/4142/4912555915_47f7bb4dec.jpg" alt="wifes-built tortillas!" width="500" height="333" /></a><p class="wp-caption-text">wifes-built tortillas!</p></div>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://www.flickr.com/photos/coldphage/4913165708/"><img src="http://farm5.static.flickr.com/4075/4913165708_b9da649981.jpg" alt="Tortilla and chili!" width="500" height="333" /></a><p class="wp-caption-text">Tortilla and chili!</p></div>
<p>Basically, sometimes your Ludum Dare is like lunch. You eat and eat, and then it&#8217;s gone. Same deal.</p>
<p>Oh and I am making a game too. I have spent all day debugging HingeJoints in Unity. No idea what I&#8217;m doing. Basically.</p>
<p>GOOD LUCK!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/21/ballad-of-semi-despair-disguised-as-non-despair-through-food-related-metaphor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>tool fuel</title>
		<link>http://www.ludumdare.com/compo/2010/08/20/tool-fuel/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/20/tool-fuel/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 11:04:10 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[caffeine]]></category>
		<category><![CDATA[coffee]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[I hope this lasts the entire competition]]></category>
		<category><![CDATA[preparation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=22567</guid>
		<description><![CDATA[At least something will be Elite this round!]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 510px"><a href="http://www.flickr.com/photos/coldphage/4910163084/"><img src="http://farm5.static.flickr.com/4140/4910163084_8a84e34693.jpg" alt="200 grams of joy" width="500" height="333" /></a><p class="wp-caption-text">200 grams of joy</p></div>
<p>At least <strong>something </strong>will be <a href="http://en.wikipedia.org/wiki/Strauss_(company)#History_of_Elite" target="_blank">Elite</a> this round!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/20/tool-fuel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yep,</title>
		<link>http://www.ludumdare.com/compo/2010/08/18/yep/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/18/yep/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 20:04:47 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[I'll be there like shareware]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=22100</guid>
		<description><![CDATA[you betcha.]]></description>
			<content:encoded><![CDATA[<p>you betcha.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/18/yep/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You are me now OST</title>
		<link>http://www.ludumdare.com/compo/2010/05/08/you-are-me-now-ost/</link>
		<comments>http://www.ludumdare.com/compo/2010/05/08/you-are-me-now-ost/#comments</comments>
		<pubDate>Sat, 08 May 2010 20:56:31 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=20420</guid>
		<description><![CDATA[The hit soundtrack for You are me now has been released, courtesy of Indie Funk Electronic Newbie Records. Intro/Extro Island Theme If you haven&#8217;t played the game yet, it lives on the Megastructure development blog. Questions, comments, and criticism are all welcome (Ludum Dare entry page). Thank you to all those who have commented! I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter size-full wp-image-20423" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/05/Huge-Enemy.png" alt="Huge Enemy" width="240" height="240" /></p>
<p>The hit soundtrack for <em>You are me now</em> has been released, courtesy of Indie Funk Electronic Newbie Records.</p>
<ul>
<li><a href="http://sites.google.com/site/ld48islands/intro.mp3">Intro/Extro</a></li>
<li><a href="http://sites.google.com/site/ld48islands/islandtheme.mp3">Island Theme</a></li>
</ul>
<p>If you haven&#8217;t played the game yet, it lives on <a href="http://blog.megastructure.org/2010/04/you-are-me-now-ld48-17-entry/">the Megastructure development blog</a>.</p>
<p>Questions, comments, and criticism are all welcome (<a href="http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&amp;uid=1395">Ludum Dare entry page</a>). Thank you to all those who have commented! I have learned much, and next time will be even better.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/05/08/you-are-me-now-ost/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://sites.google.com/site/ld48islands/intro.mp3" length="653440" type="audio/mp3;" />
<enclosure url="http://sites.google.com/site/ld48islands/islandtheme.mp3" length="1349760" type="audio/mp3;" />
		</item>
		<item>
		<title>&#8220;You are me now&#8221; ante-mortem</title>
		<link>http://www.ludumdare.com/compo/2010/04/29/you-are-me-now-ante-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/29/you-are-me-now-ante-mortem/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 20:50:12 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[ante-mortem]]></category>
		<category><![CDATA[antemortem]]></category>
		<category><![CDATA[post-compo]]></category>
		<category><![CDATA[post-mortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=20187</guid>
		<description><![CDATA[Post-mortem, being something we may analyze after its untimely passing, strikes me as being the wrong approach. I would like to present a short living analysis; an ante-mortem, if you will. Building You are me now was wonderful, mostly because it had closure, but I do not consider it complete. The central idea, using the [...]]]></description>
			<content:encoded><![CDATA[<p>Post-mortem, being something we may analyze after its untimely passing, strikes me as being the wrong approach. I would like to present a short <em>living </em>analysis; an <em>ante-mortem</em>, if you will.</p>
<div id="attachment_20190" class="wp-caption aligncenter" style="width: 250px"><img class="size-full wp-image-20190" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Huge-Enemy.png" alt="yippppp yip yip yip yip yip yip" width="240" height="240" /><p class="wp-caption-text">yippppp yip yip yip yip yip yip</p></div>
<p>Building <em><a href="http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&amp;uid=1395">You are me now</a></em> was wonderful, mostly because it had closure, but I do not consider it complete. The central idea, using the Islands metaphor as a physical mechanic, falls short of my initial thoughts when considering the theme when it was announced. While walking around Tel Aviv&#8217;s Neve Tsedek neighborhood, I chanced upon some graffiti that seemed to fit the idea of making islands stop being islands. (Continued&#8230;)</p>
<p><span id="more-20187"></span></p>
<div class="wp-caption aligncenter" style="width: 343px"><a href="http://www.flickr.com/photos/coldphage/4551600499/"><img src="http://farm4.static.flickr.com/3427/4551600499_60f4f940fa.jpg" alt="inspirational graffiti in Neve Tsedek" width="333" height="500" /></a><p class="wp-caption-text">inspirational graffiti in Neve Tsedek</p></div>
<p><strong>Concept, plot, story</strong></p>
<p>To be honest, the original idea I had doesn&#8217;t work as a game makable in 48 hours. Infecting NPCs with your brain waves, becoming a kind of hive mind, spreading your mental capabilities. Instead, the graffiti solidified a simpler concept of trading places with your enemy, using a kind of teleportation mechanic.</p>
<p>I liked the idea of &#8220;Islands&#8221;, and it made its way into the game as a settings and a further mechanic. This, too, could use some expansion. Lowering the water level between the islands should be more than just a switch buried in the ground. It needs to be connected to the psychic capabilities as well. Lowering the water level should connect you more with other &#8220;minds&#8221;, allowing you greater freedom. It should make your clone-self last longer, or jump higher, enabling you to visit locations previously inaccessible.</p>
<p>It was due to this partial thought that the ending is not very satisfying. A truer ending would include a feeling of mastery, as you have swept an archipelago populace into a transcendent state. But nothing along those lines was available in this time frame, so I opted for keeping the ending simple and blunt.</p>
<p>The story is hopefully somewhat implied, but it ended up being mostly absent. I didn&#8217;t get around to writing big texts, or adding any sort of characterization.</p>
<p><strong>Technical</strong></p>
<p>Having played around with Flixel these past few months, getting a simple game up and running was extremely fast. Approximately half of the time was spent on code as it was on graphics, and very little time wasted on bugs (though I did have a few annoying ones).</p>
<p>One major time-drain was getting the maps and tiles to work. I have used Mappy-&gt;Flixel in the past, but this game incorporated more layers than ever before, and my workflow is a pain. Next time, I&#8217;ll probably use a different map editor program, like Flan perhaps.</p>
<p>I wishy-washied between GraphicsGale and Inkscape a bit too much, and the resulting pixels are pretty bad. My friend and LD-jam-mate, <a href="http://www.ludumdare.com/compo/?category_name=ld-17&amp;author_name=danielzoran">Daniel Zoran</a>, explained how I should really be making the tilesheets (make a big square page so you see how they fit together), instead of my 1-dimensional tile sheets. Definitely on my list of things to learn how to do.</p>
<div id="attachment_20194" class="wp-caption aligncenter" style="width: 250px"><img class="size-full wp-image-20194" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Huge-Player.png" alt="What? What is, what is this thing?" width="240" height="240" /><p class="wp-caption-text">What? What is, what is this thing?</p></div>
<p><em>I can&#8217;t believe I made music!</em> This part really contributed to my feeling of accomplishment, when seeing the finished product. I think next time, I would want to extend beyond sfxr sounds, or at least learn how to layer them together with an external program, to add complexity. but daaaaaaang, I made a whole game, including music and sound effects, winning condition, and bad guys.</p>
<p><strong>Gameplay</strong></p>
<p>This one hurts the most. During the last hours of the competition, I neglected playtesting, even though multiple opportunities presented themselves. Even something as simple as tuning the jump mechanic &#8211; this could have added much in the way of playability. After the compo was over, I watched a non-gamer play, and I was ashamed that I left so many little annoyances in.</p>
<p>Also, more feedback to the player would have helped. It isn&#8217;t obvious that backtracking is necessary, and the checkpoint markers were misidentified as information booths (or even telephones, perhaps because of their sound when activating).</p>
<p><strong>External</strong></p>
<ul>
<li><strong><span style="color: #0000ff">DO</span></strong>: keep track of your time! Excel is your friend. It says I spent 20.06667 hours working on Ludum Dare.</li>
<li><strong><span style="color: #ff0000">DON&#8217;T</span></strong>: drink caffeine late at night <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  I had a very bad night&#8217;s sleep during the compo.</li>
<li><strong><span style="color: #0000ff">DO</span></strong>: have a great friend like Daniel, to keep each other smashing away at the keyboard.</li>
<li><strong><span style="color: #0000ff">DO</span></strong>: get the hell out of the house!!! It probably saved my life, going for walks every day. Also, this is how I found the inspirational graffiti (pictured above).</li>
<li><strong><span style="color: #0000ff">DO</span></strong>: have a supportive spouse! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<p>Thank you for reading. Thank you for playing. Thank you for leaving meaningful comments.</p>
<p>Play <a href="http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&amp;uid=1395">You are me now</a>.</p>
<p>ps. Thank you, Ludum Dare! I can&#8217;t wait for the next one.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Halfway to go</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/halfway-to-go/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/halfway-to-go/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 22:58:09 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[wip]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18063</guid>
		<description><![CDATA[Here it is, I&#8217;m turning myself into a sleeping  Eli, and this is what it looks like after ~~10 true hours of coding throughout the day: As you can see, things are kind of blocky, but they are moving along. The protagonist is the intrepid Pale Yellow Square, as pictured in the center of the [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is, I&#8217;m turning myself into a sleeping  Eli, and this is what it looks like after ~~10 true hours of coding throughout the day:</p>
<p><img class="alignnone size-large wp-image-18070" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Islands-in-progress-11-550x477.png" alt="Islands in progress 1" width="550" height="477" /></p>
<p>As you can see, things are kind of blocky, but they are moving along. The protagonist is the intrepid Pale Yellow Square, as pictured in the center of the screen.</p>
<p>There may be an visual island theme, but the story is quite relevant. In short, your task is to make islands stop being islands.</p>
<p>Well, it is 2am now. I hope to conclude this successfully tomorrow.</p>
<p>ps. amazing WIPs so far!!!! You guys are unbelievable.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>#17, this is Mission Control</title>
		<link>http://www.ludumdare.com/compo/2010/04/23/17-this-is-mission-control/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/23/17-this-is-mission-control/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 09:32:12 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[cherrybrush]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[warm-up]]></category>
		<category><![CDATA[warmup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16095</guid>
		<description><![CDATA[Quick warmup sketch made in Cherrybrush: Radio tuned to the Secret Sound Service. Take care, everyone! Here&#8217;s wishing a fruitful and productive LD48. Edit: a nearly-pointless &#8220;song&#8221; made in Musagi a few days ago: Jungle Exploration Theme (ca. 1996) Also, I may or may not be twittering about the process.]]></description>
			<content:encoded><![CDATA[<p>Quick warmup sketch made in <a href="http://www.drpetter.se/project_cherrybrush.html">Cherrybrush</a>:</p>
<p><img class="alignnone size-large wp-image-16098" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/hex-corridor-01-550x388.png" alt="hex corridor 01" width="550" height="388" /></p>
<p>Radio tuned to the <a href="http://s-s-s.ch">Secret Sound Service</a>. Take care, everyone! Here&#8217;s wishing a fruitful and productive LD48.</p>
<p><strong>Edit</strong>: a nearly-pointless &#8220;song&#8221; made in Musagi a few days ago: <a href="http://dl.dropbox.com/u/35062/jungle%20exploration%20theme%201996.mp3">Jungle Exploration Theme (ca. 1996)</a></p>
<p>Also, I may or may not <a href="http://twitter.com/elibrody">be twittering</a> about the process.</p>
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