New at game dev, getting my tentacles into any unplastered cracks in the foundation
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You are me now OST

The hit soundtrack for You are me now has been released, courtesy of Indie Funk Electronic Newbie Records.
If you haven’t played the game yet, it lives on the Megastructure development blog.
Questions, comments, and criticism are all welcome (Ludum Dare entry page). Thank you to all those who have commented! I have learned much, and next time will be even better.
“You are me now” ante-mortem
Post-mortem, being something we may analyze after its untimely passing, strikes me as being the wrong approach. I would like to present a short living analysis; an ante-mortem, if you will.

yippppp yip yip yip yip yip yip
Building You are me now was wonderful, mostly because it had closure, but I do not consider it complete. The central idea, using the Islands metaphor as a physical mechanic, falls short of my initial thoughts when considering the theme when it was announced. While walking around Tel Aviv’s Neve Tsedek neighborhood, I chanced upon some graffiti that seemed to fit the idea of making islands stop being islands. (Continued…)
Halfway to go
Here it is, I’m turning myself into a sleeping Eli, and this is what it looks like after ~~10 true hours of coding throughout the day:

As you can see, things are kind of blocky, but they are moving along. The protagonist is the intrepid Pale Yellow Square, as pictured in the center of the screen.
There may be an visual island theme, but the story is quite relevant. In short, your task is to make islands stop being islands.
Well, it is 2am now. I hope to conclude this successfully tomorrow.
ps. amazing WIPs so far!!!! You guys are unbelievable.
#17, this is Mission Control
Quick warmup sketch made in Cherrybrush:

Radio tuned to the Secret Sound Service. Take care, everyone! Here’s wishing a fruitful and productive LD48.
Edit: a nearly-pointless “song” made in Musagi a few days ago: Jungle Exploration Theme (ca. 1996)
Also, I may or may not be twittering about the process.
Warmup, a week+ in advance
I’ve been trying to familiarize myself with Flixel in preparation for the Big Compo next weekend. Really psyched about it!
I wanted to focus on atmosphere, and this included music. Hopefully, I won’t be scrambling to figure out how to do basic things this time around (as opposed to last time). The goal is to spend time on content, playability, and completion, instead of “getting a game working”.
Along with Flixel, I will probably be using my HSB color utility class (adapted from somewhere on the internet).
You can play my warm-up game-like thing, “Distant Chimneys”, on my blog:
now I can sleep
What an awesome weekend.
This competition has finally gotten me to complete a game. Until now I was a game-finishing virgin.
I want to thank all who were involved – it was great.
You can see my entry here:
http://blog.megastructure.org/2009/12/leaving-satisfactoria/
approaching
just a few hours left, still some features I want to add.

Leaving Satisfactoria.
initial screenshot
Here is an initial screenshot for my epic tale of self-discovery among the stars. Code named: Satisfactoria.

This is in pygame, of course. I’m taking a quick lunch break and then off to convert this baby to world coordinates.
My mantra for this project:
…It’s something between discovering and witnessing.
(Attributed to Bob Moog)
I am here!
This is me, I have arrived.
Getting psyched about this competition. I’ve been playing with Unity, but I may also look into pygame. Other than that, I have no plan whatsoever.
Is there some place I need to sign up at? Or do I just start making a game when the timer gets to zero?
Good luck to everyone!












