About edwardoka
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![]() The 3 Blind Mice Award For Accessible Gaming Awarded by Hamumu on August 22, 2008 | ![]() Better game than Big Rigs: Over the Road Racing Awarded by thedaian on August 11, 2008 |
edwardoka's Archive
Final Entry – TowerAssault0
As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….
Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.
Play Online (Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)
Download ZIP containing source and gameinfo
(Entry edited for repackaging and changed host)
So close
Well, I gave it my best shot. Day 1 was entirely taken up by my fighting the losing battle with Flex.
At about hour 34 I completely restarted my project in Flash8, but writing everything from scratch in 14 hours for my main, complex idea, became obviously beyond me, so about 2 and a half hours from the end I started again with an uber-simple game that I could pass off as a submission. I started the code at around hour 47 for this.
I will upload the finished game when I get a chance, but at the deadline it wasn’t finished, so here is a screenshot instead.

Thoroughly disgusted
Over six hours there I struggled with a completely intractable problem. The free Flex SDK, it seems, is about as user friendly as a kick in the nadgers. For over six hours I fought with an invisible error that wasn’t even triggering any events when it was supposed to.
I got a friend to run it through his copy of flex builder, et voila
SecurityError: Error #2148: SWF file file:///C|/www/flash/towerassault/towerassault.swf cannot access local resource file:///C|/www/flash/towerassault/res/assets.xml. Only local-with-filesystem and trusted local SWF files may access local resources.
In other words, because flash is running in the browser it presumed it didnt have access to local files, so refused to open them. The instant I uploaded the xml files to the server in the other room, worked first time.
I am not a happy boy.
Struggling
I should really REALLY have spent some time with Flex before attempting something of this scale with it.
Still, I’ve (only just) got the thing started now, and now I can maybe turn my mock-ups into something resembling a game, although nearing the 25% mark and with nothing to show for it is not encouraging…
Taking part
I think I shall try my hand at this LD48. I remember back to when it all started but unfortunately free time and inspiration have never seemed to coincide – until now. Convalescence after a bad road accident has it’s own reward
I will be using the free Flex 3 SDK developing for the Flash 10 player. All other libraries for the game will be written by me during the 48 hours.





