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My attempt for October Challenge: Worm Hole
Saturday, October 15th, 2011 6:56 am
So, I remade a game I made in Game Maker, and polished it (over Thursday and Friday this week), and it is now in the submission process to the Windows Phone 7 marketplace. My strategy to earn my $1 from the game is to get ad revenue. (Wish me luck)
Worm Hole is a free single player arcade game.
Objective:
Travel along the worm hole (which looks suspiciously similar to a space rainbow) without hitting its sides for as long as possible with your space ship.
Also, my friends want me to write it for Android, but I will only be doing that in November after exams.
Progress – 4 hours in
Saturday, August 20th, 2011 3:57 amSo, Im 4 hours into my entry for this LD, Im making a TBS where you escape from prison. There wont be much story to it, but I can in theory add various puzzle elements to the game and hopefully write some retardedly simple AI for it.

The guards are the guys in uniform.
The target content:
1. 1 way to play, ie. player vs player on the same computer.
2. 3 or 4 block “types”, walkable, temporary barrier, door, along those lines
3. 3 or 4 types of units (playable from both sides, but with a different mechanic for each side to get more units), ie. melee, baton wielding, handgun, shotgun, and so on.
4. A decent sized level to play in.
The ideal content would have much more (like have a tutorial for instance, though I may add that to my target if things go as planned today), but this is my goal for the weekend. As it stands I am nearly done implementing the turn based systems with movement, then I will build the types of units, then the block types.
(Also, the level format is very simple, so if I dont have time to make a simple editor for people to build their own levels I will just document it so people can make levels to play)
Im struggling to concentrate today as I only got to sleep at 1am, then woke at 4am to see the LD theme, then didnt really get back to sleep before I had an idea and got out of bed at 8:30am.
All the best to everyone, and PONIES!
OH, and live stream of my dev is here: http://livestream.com/edg3
I am potentially in
Thursday, August 18th, 2011 11:00 pmAs long as nothing else gets in the way this weekend, I plan to make something small and playable.
I will be using the following:
Framework: XNA (using Reach profile)
Engine: Afru
Physics (if needed): Box2DXNA
Other stuff: SFXR, FL Studio, Paint.NET/Photoshop CS3, the XNA samples (for things like bloom
)
Good luck everyone!
ALSO: XNA users should ALL use Reach for their graphics profile, unless absolutely necessary to use HiDef…
Well, Guess Im “Going Postal” With This One
Friday, April 29th, 2011 9:09 pmYour 9 to 5 desk job is clearly not cut out for your martial arts skills, neverminding the fact that Joe Soap (your only friend at the office) if encouraging you to take the initiative. It is time for you to GO POSTAL!!
Joe Hands you a ???, and says “It’s dangerous to go alone! Take This!”
So yeah, Im probably aiming a bit to high here, but will see how it goes. I will be doing 3D (no animation though, sorry guys) in XNA and the aim will be fore you to terrorise your office in the best ways possible before the police or the waaaaaaaaaaaaaambulance arrives to cart you to the looney bin. Im hoping to go for a cartooney look and have some action billboards in 3D space (“BAM”, “POW”) as well as combos and stuff. But first off, will get my base code going, and then build up the office. So yeah, an arcade “destroy it all as much as possible” game in 3D. Lets hope this turns out well…
I am in
Friday, April 29th, 2011 8:20 amSo, I am going to take part in this LD if I can. I wont be spending as much time as I did for 19 on my entry though, but will be using tools I am more familiar with.
Weapons:
- XNA (c#)
- Photoshop CS3/Gimp/Paint.Net (depending which PC I use)
- sfxr
- My helper classes for XNA
Im planning on making a non-combat game!
Also, I hope this is the 6th post title’d “I am in”! Nifty.
Fly Fishing. Totally.
Sunday, February 13th, 2011 12:26 pmSo yeah, Im working with a friend on this mini LD, just for the heck of it (and the pick and mix is rather appealing!)
So yeah, this is totally what Im looking like while working:

And uh, my brother is hell bent on making my time lapse really dodge… So yeah…
Oh. We totally have baby sharks.
So from the list we have:
- Fishing
- 1 button input only
- 2 colours: FF8300 and 06799F
- all audio your own voice (edg3)
- work with partner (Feinu, edg3)
- use a tool you havent used before (Feinu, game maker)
- Game must be code complete in the first 3 hours, if not, must start over. NO CODING AFTER THAT.
- Wear something absurd whilst making the entire game, upload webcam timelapse to youtube when done. (edg3)
Feinu was totally going to do a the nude challenge, but his web cam is broken. Maybe next time. Also, I didn’t tell you guys this if this ever gets into evil hands….

And some rough prototype picturez.
Also, if I end up not uploading the game with art its because the geyser above my room sounds like it wants to burst and it will totally break my laptop…
Reviews All Round
Wednesday, December 22nd, 2010 5:38 pmSunday, December 19th, 2010 12:52 pm
So I unfortunately managed to break my code so badly that I had to face a hard decision, either give up, move to a new idea, or remake my current idea in Game Maker, but I am done.

It contains all the previous storyline, and 2 of the 3 minigames I planned, and Ive (hopefully) squashed all the bugs that there were.
You can download it and try it, source included as per LD rules.
Timelapse here, and music was from newgrounds.
Ive learnt a lot. My head hurts, AND I got sunburnt. Good luck to everyone!
Nameless Island – Beta
Sunday, December 19th, 2010 10:49 amSo for anyone wanting to try out Nameless Island before I put in all the art and pretty stuff, you can get it here.
Time to make what I have into pure awesome.
Nameless Island – Progress Rewind
Sunday, December 19th, 2010 1:50 amSo Ive run into several phantom bugs with the code using Gamelab, and after 2 hours of debugging and testing I cant get any closer to success, so Im going to switch to using Game Maker for Nameless Island. Which means that I have a lot of work to do over the next 17 hours, but I reckon I can pull it off. It also simplifies some of my existing code quite a bit.
So here is what it looks like now:

Nameles Island – story spoiler, call for minigame ideas
Saturday, December 18th, 2010 10:03 amFor those interested, this is the sum total of the game story. Now to implement all the scripts for this into the game world, and then I can prototype sprites. Oh! Also, I need suggestions for easy to implement mini-games (I have a few, but more would be awesome), if anyone has suggestions just leave a comment on this post please ^_^

Nameless Island – 7.5 hours in
Saturday, December 18th, 2010 5:07 amSo, I kind of have all my underlying code done, now I shall spend most of the rest of today planning my content (the story, things to do, places to see, people to harass), and here is a screenshot of the menu:

Also, there is a new YouTube video of the game in action, please ignore the music, it happened to be playing while I recorded.
Some extra cheese for anyone that wants extra cheese:
- I may not be able to completely decorate my world in the 48 hours
- I hope that I can make dialogue that keeps players interested and guessing
- So far I think Im doig pretty decently
And so, what I should have within the next 24 hours is content!
5 hours of progress
Saturday, December 18th, 2010 2:14 amSo, Ive been working fo roughly 5 hours on this. The core structure of my game is in (mostly), and I can start putting content in, and animations, and stuff to do!
What you are seeing: Simple game menu, have NPCs you can talk to, objects that do stuff (not visually yet) and a fairly decent sized island.
First Looks
Friday, December 17th, 2010 10:50 pmSo, for LD 19 Im building a top down exploration RPG where you are Christopher Columns, an aspiring legend. You seem to have become stranded on a seemingly deserted island. After finding your way around you find an english speaking tribe, the Indjuns. They are a peaceful loving tribe, but they have a great secret to keep, they have a lost treasure that they dont want travellers to discover. Being stranded and all you decide you might as well try find the treasure. Along the way you will have to cake part in mini-games that the Indjuns cook up to get information from them!
So here is what it looks like currently:

Taking part, etc
Sunday, December 12th, 2010 7:06 amSo, I suppose I’ll actually take part this time (as opposed to having an account for no reason), Im new to LD so wish me luck!
My tools:
Graphics – paint.net
Engine – Laboratory (if FuzzySpoon updates it soon enough and it is ok with him) otherwise python with pygame
Sound effects – sfxr
I might write some tools before the comp, but will see how the week goes

