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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 16 days, 6 hours, 46 minutes, 38 seconds
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    “In the Dark” Submitted

    Posted by
    Sunday, December 18th, 2011 4:11 pm

    I’m pretty happy with this project. It’s the first complete and playable game I’ve submitted for Ludum Dare. I think it went better than previous projects because this time I did as little programming as possible. I used a mix of MVC3 and Javascript to create a simple interface, allowing me to spend most of my time creating content. I would have liked to have added sound effects and some visual effects but as it is I think the result is a unique and (hopefully) enjoyable experience.  :)

    “In the Dark”

     

    “Coconuts” Windows Version Uploaded

    Posted by
    Monday, April 26th, 2010 11:42 am

    I put the game content in with the Windows executable and, magically, the game runs now.  ;)  So in addition to the Linux version, there’s now a working Windows version. I updated my submission.

    Can we upload ports after the deadline?

    Posted by
    Monday, April 26th, 2010 7:39 am

    Hi guys/gals- I can’t find this question answered on the rules page and the submission guidelines page “doesn’t exist”: is it okay to upload ports after the deadline if the original submission was made on time? I submitted a Linux version on time but not a Windows version because I couldn’t get it running. This morning the solution came to me while I was shaving (lol)- I didn’t have the game content in the same directory as the executable, duh. Do you think it’s okay if I submit a Windows version now, since no code has actually changed?

    “Coconuts” Complete

    Posted by
    Sunday, April 25th, 2010 6:50 pm

    Overall, things went really well. I’ve certainly limited my audience by making a game that requires three players (didn’t have time to add AI) and only runs on Linux (lol), but I had a great time and I’m happy with what I did accomplish. I’m looking forward to playing all your games! They are going to have to wait until I’ve caught up on some sleep though. . .

    “Coconuts” Progress Update

    Posted by
    Sunday, April 25th, 2010 9:31 am

    I’m pretty happy with how things have been going. There are some bugs in the engine (for instance, I can’t seem to get the monkeys to stand flat on the trees all the time) but overall the project has gone pretty smoothly. Barring any huge issues when porting to Windows, I should be able to finish with time to spare!

    coconuts2

    “Coconuts” screenshot

    Posted by
    Saturday, April 24th, 2010 2:55 pm

    I’m making a platformer game set on a tropical island, in which players compete to collect coconuts. They do this by jumping on the tops of trees and shaking coconuts into a moving basket below. Right now there’s only one player but it will eventually support multiple players on a single PC.

    coconutsProgress

    I started this project backwards; I did the sound, music, and art before I started coding. I don’t think it’s really affected how likely I’ll be to finish, but it is nice to know I won’t have to do very much except code for the remainder of the project.

    Posted by
    Friday, April 23rd, 2010 3:02 pm

    I did an LD in 2005 or so, when the theme was light and darkness. I’ve been following since then but haven’t been able to participate again. I saw this highlighted on Reddit though and as it turns out I have some free time this weekend, so here I am.  :)

    I’ll be using mtpaint, “Just Another Game Engine” (C++), and Audacity. I’m really looking forward to playing everyone’s games. Good luck, all!


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