A dad of two lovely children. Game Programmer @ Muskedunder Interactive
About drZool (twitter: @drZool)
drZool's Trophies
![]() The "There's Hills under Them Thar Oil" Award Awarded by keeyai on April 28, 2008 | ![]() The Golden Claw Awarded by Papper on December 30, 2007 | ![]() I don't know "Whale" to say Awarded by PoV on December 6, 2007 |
![]() Fake AJAX Master Awarded by philhassey on December 6, 2007 | ![]() The Extraordinary Crouching Farmer Award Awarded by DrPetter on November 19, 2007 |
drZool's Archive
Zolcan playable-ish
Saturday, December 17th, 2011 2:36 pmZolcan Concept
Saturday, December 17th, 2011 6:16 amMockup for a racer!
Friday, August 19th, 2011 11:26 pmAuuwww
Sunday, May 29th, 2011 2:54 pmIm going to bed posting my tech demo of a generated world, rendering 10000+ sprites at 50 fps in flash.
http://dl.dropbox.com/u/848324/minild26/Auuuuu.swf
Until next time gadget! Next time!
Auuuuu! Terrible progress!
Sunday, May 29th, 2011 8:18 amI finally got a screen from the game. Next LD I need to be away from my family. Im glad if there is anything playable at all at the deadline.
I can’t wait to play all your games. I want to blow stuff up!
Auuuuu!
Saturday, May 28th, 2011 12:21 amA: Name of the game: Auuuuu!
B: Description: You must have GOLD! You only have $100. Buy tools, go
dig. Sell ore. Buy dynamite, plant dynamite!
C: One mockup image:

D: Definition of Done:
[ ] Titlescreen with themes: Dig, Drill, Detonate
[ ] Move the miner
[ ] Drill rock, not stone nor ore
[ ] Generated, persistent scrolling world
[ ] Plant explosives
[ ] Plant & light fuses.
[ ] Explode rock, stone, ore and player
[ ] rock drops ore
[ ] Die
[ ] Open shop
[ ] Sell ore
[ ] Buy tools, explosives, fuse
[ ] Soundeffects
[ ] Challenge of some sort (enemy?, thieves?, economy?, weather?, cpu/human competant?)
Announcing MiniLD #26
Tuesday, May 10th, 2011 1:27 pm
The date is set!
May 27 – 29, 2011
Update #5 :by PoV
[ Submit Here | View All Entries ]
Update #4 :D
Choose your own theme or themes from the list, Please state your theme(s) in the titlescreen of your entry
- Descend
- Demolish
- Destroy
- Detonate
- Dig
- Dirt
- Drill
- Dynamite
Dr Discovery Post Mortem
Sunday, December 26th, 2010 10:14 amWhat went right

Pixels! I love pixels, I first started to animate the characters in flash, but somehow the animations went berserk and I decided to go with pixels instead. They turned out nice. I imported pngs and animated them in flash.
Tiled. An open source tile editor I’ve used before. Implementation if the fileformat went smoothly and the editor is pretty easy to handle although it has it’s quirks. If you download Tiles you can modify the game by opening data/map_0.tmx (make sure to set Tiled to save xml files and not binary).
Mapsize. I made a map that is 100 x 100 tiles. I was afraid that it would slow the game down but I think it has not. the size did make the theme more applyable.
Flash Develop. My choice of IDE for coding flash applications/games. It aids you oodles in code-generation, hints and snippets.
What went wrong
Discovery theme. I planned for key/lock gameplay but only managed secrets and crate-opening as discovery-elements. Although there is one weapon pickup.
Music. I don’t know how so it’s usually left out in my games.
Other notes
I forgot to add the 3rd party librarys in my source-dist. But fear not here they are.
Play & rate my game here: Dr Discovery
Dr Discovery Is Fury Himself!
Sunday, December 19th, 2010 9:36 amStill got lots of stuff todo, but Im happy with the graphics so far. Next up: Loot!
Pixels, Animations and Pizza!
Sunday, December 19th, 2010 5:32 amI focus on polish this LD, gameplay is second

drDiscovery!
Saturday, December 18th, 2010 4:02 pmI have base thing working, 2d tilemap, using Tiled as editor, animated characters, although these are just placeholders. Working collision&response, Sound, Camera, Input and you can shoot the Thugs! What about that! I also managed to purcase a x-mas-tree and play some Black-OPS today!
Click to play in your browser! Arrows + Z.
Im off to bed!
MafiaRevenge
Sunday, August 22nd, 2010 3:02 pmMafiaRevenge
Sunday, August 22nd, 2010 11:45 amMafiaRevenge Playable
Saturday, August 21st, 2010 12:17 pmMafiaRevenge
Saturday, August 21st, 2010 5:46 amAwake!
Saturday, August 21st, 2010 12:02 amGot just up and got totally stumped by the theme as usual. Some of my ideas so far:
- Shmup
- Hack n slash
- Turn two mafia gangs against eachother.
- Match 3 & kick em up. You throw enemies on other enemies or down on the board.
Also, Im not going to post any food pics
IndustrySim
Friday, June 11th, 2010 4:25 pmIndustry sim.
You have a small house, we can call it a factory. You need to eat. Somewhere to sleep.
Clothes.
You find an order of 1000 nailes. You have taken a loan of $500 from the bank with 8%
interest. You need to buy: Material (Iron), Tools (Hammer, Anvil, Tongs), Fireplace &
Energy (coal). You hire a worker (An old chap). Tell the worker to make nailes. It goes
slow, but steady forward.
I can simplify it a bit: You need, energy, material & labour.
Isle of Junk#3
Sunday, April 25th, 2010 4:20 pm| There you have it. Fail! I blame it on the physics! I got myself in a bunch of problems with creating resizable sticks. And also creating joints on those sticks. It is somewhat solved but not bug free. I might look in to it some day. Link to unfinished game. Space – Toggle Edit/Game mode S – Toggle Select and Create Sticks L – Toggle Log Mouse – Click n Drag, in game and in editor It was fun anyway! /drZool |
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