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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About drZool (twitter: @drZool)

A dad of two lovely children. Game Programmer @ Muskedunder Interactive

drZool's Trophies

The "There's Hills under Them Thar Oil" Award
Awarded by keeyai on April 28, 2008
The Golden Claw
Awarded by Papper on December 30, 2007
I don't know "Whale" to say
Awarded by PoV on December 6, 2007
Fake AJAX Master
Awarded by philhassey on December 6, 2007
The Extraordinary Crouching Farmer Award
Awarded by DrPetter on November 19, 2007

drZool's Archive

Zolcan playable-ish

Posted by (twitter: @drZool)
Saturday, December 17th, 2011 2:36 pm

 

So I’ve spent the first day setting up Flixel, searching for map editors (found DAME), making the hero run animation (Export from flash to png with Zoë). Compile all this into something playable-ish:

http://dl.dropbox.com/u/848324/ld22/v01/index.html

Zolcan Concept

Posted by (twitter: @drZool)
Saturday, December 17th, 2011 6:16 am
Concept

Concept

So I’ve begun my entry. It’s called Zolcan. You are an astronomer traveling to a distant planet. Your buddies disappears and you are stranded, alone, on this alien jungle planet. Classic shmup story and game play.

Mockup for a racer!

Posted by (twitter: @drZool)
Friday, August 19th, 2011 11:26 pm

 

This might look wierd. It’s a mockup of a 1st person racer in pseudo 3d. First goal is to make the car behave fun. Then try to get this look.

 

 

Auuwww

Posted by (twitter: @drZool)
Sunday, May 29th, 2011 2:54 pm

Im going to bed posting my tech demo of a generated world, rendering 10000+ sprites at 50 fps in flash.

http://dl.dropbox.com/u/848324/minild26/Auuuuu.swf

Until next time gadget! Next time!

 

 

Auuuuu! Terrible progress!

Posted by (twitter: @drZool)
Sunday, May 29th, 2011 8:18 am

I finally got a screen from the game. Next LD I need to be away from my family. Im glad if there is anything playable at all at the deadline.
I can’t wait to play all your games. I want to blow stuff up!

Auuuuu!

Posted by (twitter: @drZool)
Saturday, May 28th, 2011 12:21 am

A: Name of the game: Auuuuu!

B: Description: You must have GOLD! You only have $100. Buy tools, go
dig. Sell ore. Buy dynamite, plant dynamite!
C: One mockup image:


D: Definition of Done:
[ ] Titlescreen with themes: Dig, Drill, Detonate
[ ] Move the miner
[ ] Drill rock, not stone nor ore
[ ] Generated, persistent scrolling world
[ ] Plant explosives
[ ]  Plant & light fuses.
[ ]  Explode rock, stone, ore and player
[ ]  rock drops ore
[ ] Die
[ ] Open shop
[ ]  Sell ore
[ ]  Buy tools, explosives, fuse
[ ] Soundeffects
[ ] Challenge of some sort (enemy?, thieves?, economy?, weather?, cpu/human competant?)

 

Announcing MiniLD #26

Posted by (twitter: @drZool)
Tuesday, May 10th, 2011 1:27 pm

The date is set!

May 27 – 29, 2011

Update #5 :by PoV

[ Submit Here | View All Entries ]

Update #4 :D

Choose your own theme or themes from the list, Please state your theme(s) in the titlescreen of your entry

  • Descend
  • Demolish
  • Destroy
  • Detonate
  • Dig
  • Dirt
  • Drill
  • Dynamite

(more…)

Dr Discovery Post Mortem

Posted by (twitter: @drZool)
Sunday, December 26th, 2010 10:14 am

What went right

Pixels! I love pixels, I first started to animate the characters in flash, but somehow the animations went berserk and I decided to go with pixels instead. They turned out nice. I imported pngs and animated them in flash.

Tiled. An open source tile editor I’ve used before. Implementation if the fileformat went smoothly and the editor is pretty easy to handle although it has it’s quirks. If you download Tiles you can modify the game by opening data/map_0.tmx (make sure to set Tiled to save xml files and not binary).

Mapsize. I made a map that is 100 x 100 tiles. I was afraid that it would slow the game down but I think it has not. the size did make the theme more applyable.

Flash Develop. My choice of IDE for coding flash applications/games. It aids you oodles in code-generation, hints and snippets.

What went wrong

Discovery theme. I planned for key/lock gameplay but only managed secrets and crate-opening as discovery-elements. Although there is one weapon pickup.

Music. I don’t know how so it’s usually left out in my games.

Other notes

I forgot to add the 3rd party librarys in my source-dist. But fear not here they are.

Play & rate my game here: Dr Discovery

Dr Discovery Is Fury Himself!

Posted by (twitter: @drZool)
Sunday, December 19th, 2010 9:36 am

Still got lots of stuff todo, but Im happy with the graphics so far. Next up: Loot!

Click here to try!

Pixels, Animations and Pizza!

Posted by (twitter: @drZool)
Sunday, December 19th, 2010 5:32 am

I focus on polish this LD, gameplay is second :)

drDiscovery!

Posted by (twitter: @drZool)
Saturday, December 18th, 2010 4:02 pm

I have base thing working, 2d tilemap, using Tiled as editor, animated characters, although these are just placeholders. Working collision&response, Sound, Camera, Input and you can shoot the Thugs! What about that! I also managed to purcase a x-mas-tree and play some Black-OPS today!

Click to play in your browser! Arrows + Z.

Im off to bed!

MafiaRevenge

Posted by (twitter: @drZool)
Sunday, August 22nd, 2010 3:02 pm
MafiaRevenge04

Click to play. WSAD or Arrows. Left Mouse Button to throw a rock. There is no way to win, only loose.

I’m not completing this tonight. I’ve felt uninspired with this game. Perhaps if the player is able to pick up guns it will be more fun. Yeah. I’ll think about it.

MafiaRevenge

Posted by (twitter: @drZool)
Sunday, August 22nd, 2010 11:45 am
MafiaRevenge03

Mafia shoot out in the streets

Distractions are killing the progress of my game. I hope for it to be playable and a bit fun before deadline.

MafiaRevenge Playable

Posted by (twitter: @drZool)
Saturday, August 21st, 2010 12:17 pm
MafiaRevenge Throw a stone or two

MafiaRevenge is playable. Throw a stone by clicking.

Box2d Physics are up. You can move around with arrows or WSAD. Click to throw a stone.

Next task: AI for the Mafia. Make them move and kill each other.

MafiaRevenge

Posted by (twitter: @drZool)
Saturday, August 21st, 2010 5:46 am

MafiaRevenge01

This game will be about making two mafia gangs kill each other. Using flash as editor I can now load levels in the game.

Awake!

Posted by (twitter: @drZool)
Saturday, August 21st, 2010 12:02 am

Got just up and got totally stumped by the theme as usual. Some of my ideas so far:

Shmup
Hack n slash
Vänd två maffiagäng mot varann.
Match 3 combo med kick em up. fienden kastar man på andra fiender, och
eller ner på spelplanen.
  • Shmup
  • Hack n slash
  • Turn two mafia gangs against eachother.
  • Match 3 & kick em up. You throw enemies on other enemies or down on the board.

Also, Im not going to post any food pics ;)

IndustrySim

Posted by (twitter: @drZool)
Friday, June 11th, 2010 4:25 pm

IndustrySim Sketch

Industry sim.

You have a small house, we can call it a factory. You need to eat. Somewhere to sleep.

Clothes.

You find an order of 1000 nailes. You have taken a loan of $500 from the bank with 8%

interest. You need to buy: Material (Iron), Tools (Hammer, Anvil, Tongs), Fireplace &

Energy (coal). You hire a worker (An old chap). Tell the worker to make nailes. It goes

slow, but steady forward.

I can simplify it a bit: You need, energy, material & labour.

Isle of Junk#3

Posted by (twitter: @drZool)
Sunday, April 25th, 2010 4:20 pm
There you have it. Fail! I blame it on the physics! I got myself in a bunch of problems with creating resizable sticks. And also creating joints on those sticks. It is somewhat solved but not bug free. I might look in to it some day. Link to unfinished game.

Space – Toggle Edit/Game mode

S – Toggle Select and Create Sticks

L – Toggle Log

Mouse – Click n Drag, in game and in editor

It was fun anyway!

/drZool

IsleOfJunk03

Isle of Junk #2

Posted by (twitter: @drZool)
Saturday, April 24th, 2010 11:50 pm

Not much progress since last… Going for breakfast now.

IsleOfJunk02

Isle of Junk

Posted by (twitter: @drZool)
Saturday, April 24th, 2010 12:47 pm

This is a 2d physics puzzle game. The goal is to get off the island. Use whatever junk there is on the island. Build a trebuchet and launch yourself into oblivion! Anyway thats the vision, I hope to complete half of that…

First ingame image

First ingame image


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