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druggy's Archive

fail

Posted by druggy
Sunday, April 20th, 2008

note to self:

  • never ever try to go for implementing keyboard on directinput during LD, too much time wasted there
  • make sure that build chain works. i spent too much time figuring out why linux based mingw dont want to build stuff after adding 3rd party lib to the project and rewriting makefile to serve some less significant stuff
  • dont get flu/cold just in time for LD - slows down you’re thinking :)

on positive side I managed to write pretty good code to serve as a base for my other projects, so yay me :)

it was a cool and fun race, see you all on next LD :)

Time to sleep

Posted by druggy
Sunday, April 20th, 2008

Idea is ready.

Opengl code for graphics is ready (i do windows .exe totally in linux :) ).

Time to sleep now, when i wake up i just implement the idea and be happy about it, maybe even add sounds if time permits :)

Hopefully catching some zzz’s will heal up cold I caught just in time for LD11…

Wish me luck, if I succed you will have a kick-ass game :)

Starting at less than 6h till deadline :)

Posted by druggy
Sunday, December 16th, 2007

So this is where I start… about 5.5 h to deadline.  Right now I have one sheet of paper with gameplay plans, 0 lines of code, some gfx made and a cat to help me betatest when its done. Wish me luck :)

start


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