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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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About DrPetter

DrPetter's Trophies

Seriously... EVERYONE uses SFXR
Awarded by PoV on December 15, 2010
Master of Distraction
Awarded by LunarCrisis on April 21, 2008
The "I'd rather do it in C" Prize
Awarded by philhassey on March 3, 2008
Glorious Particles Award
Awarded by Cthulhu32 on February 25, 2008
RSS Triumph
Awarded by philhassey on February 4, 2008
The Über Awesome Sound Tool Award
Awarded by Endurion on December 19, 2007

DrPetter's Archive

7th Swarming of the Machines

Posted by
Monday, December 3rd, 2007 8:12 am

Ah, great compo this was. Tons of sweet games. Unfortunately that also meant fierce competition, and I only managed to snag a best position of 3rd in Fun (which is unusual for me, as I normally do better in the technical categories).

Base idea for the game was to have the level be “swarming”, for an unexpected approach. I figured there could be loose platforms drifting around in space and you’d try to jump around between them, doing… stuff. The gameplay part of it was sketchy at best.

I suppose the better part of the first day was spent getting the platform movement and interaction working, and then I think much of the second day I just sat and tweaked it, fixing bugs. The gameplay elements and final graphics/audio were added in the last two or three hours.

Windows download: 128 kB zip (exe, data, source)

Linux port: 16 kB tar/gz (needs above file for data)

Arcade build a’la Lerc.

Jackie and the BS

Posted by
Tuesday, November 27th, 2007 6:22 am

My first LD entry, for the #7 compo in December 2005.

Story, according to readme.txt:

You’re kidding right? Uhm… Control
Jackie as she tries to escape from her
sugar-induced nightmare by climbing an
ever-growing flower. Flying pigs are
attacking and she needs to feed them
candy until they burst.

Collect delicious pig eggs for score,
and keep a look-out for hearts to boost
your health should you need it.

What more is there to say? You jump around, throw candy, collect eggs and try not to fall into the water as platforms appear and disappear from the randomly growing flower. The flower itself was the most advanced piece of code in this one, and the first thing I started working on. Generally I seem to go about LD compos that way – think of some cool technical concept, then implement it and try to turn it into a retro platformer somehow…

Download, WIN32 binary+src: jackiebs.zip (1.24 MB)

Just starting out, no platforms have grown out yet.

Flower has grown a fair bit and there are tons of platforms.

Yoz

White pig has eaten too much candy, burst is imminent.

Yet another one of them header images

Posted by
Monday, November 19th, 2007 3:52 pm

heddar

Oh my… tricksy post editor this, images in the text box even.

DrPetter’s Dream Land

Posted by
Monday, November 19th, 2007 2:03 pm

Full of red balloons…


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