Home | Planet Ludum | Rules Wiki | Mailing List| Sign In/Create Account | Write a Post| #ludumdare on irc.afternet.org

Ludum Dare 16 :: December 2009 :: Theme: Exploration

LD16 Results: Top 20 | Categories | View All 121

Theme Voting: Round 1 | Round 2 | Round 3 | Round 4

About DraykDyna

DraykDyna's Trophies

DraykDyna's Archive

Dropping out

Posted by DraykDyna
Sunday, April 20th, 2008 2:23 pm

I just haven’t been feeling it this time around. It’s been too nice out, and I’ve had too much of a social life to work all weekend. I was able to come up with a quick semi-playable “game” though, so I suppose what little work I did isn’t TOTALLY wasted.

http://www.sendspace.com/file/kmil5h

I don’t think I abided by what I needed to to call this a final entry, so I’ll just call it a “So I don’t waste it” entry. No readme, but the controls are as follows:

Arrow Keys — Move

X – “High Jump” (Costs Fuel) “Walljump” (No fuel drained)

Z – “Hop” (Half the fuel drainage of high jump, but half as useful)

C – “Dash” (Costs Fuel)

Goal is to clear the platforming “level” without running out of fuel. Essentially, to beat the level in a “minimalistic” way. Probably would’ve been cooler had I given it more work.

It’s definately something

Posted by DraykDyna
Saturday, April 19th, 2008 9:54 am

firstscreen.png

I’ve had something semi-playable for awhile now, but I think I’m finally to the point that failure is possible, meaning it’s reached game status.

It starts out as a simple platformer, but the meter at the top, rather than health, is actually a sort of “fuel” meter, which restricts how many times you can jump, or dash. (Walljumping is free though.) Thus challenging the player to beat the level in the most “Minimalistic” way possible.

I might keep the placeholder graphics, in spirit of the theme. Although that seems a tad too easy.

Fairy’s Light Final

Posted by DraykDyna
Sunday, December 16th, 2007 11:26 am

Well, I’ve doodled, and I’ve tinkered, and I’d say I’m as done as I’ll get. So here’s the final version.
finalshot.png

 http://www.sendspace.com/file/8plytj

It’s written in C++, using Allegro. Go nuts.

End of Day 1 Progress

Posted by DraykDyna
Saturday, December 15th, 2007 6:30 pm

I really feel like I’ve got a decent amount done. Currently, you inderectly control the little grey thingy by telling it when to jump, and manipulate the environment by making the jewelry do things. The energy beam is just a nifty little effect that I love. There’s still little sign of the “Chain Reaction” theme, I’m brainstorming how to get that in. Maybe a good night’s sleep’ll help.

betascreen2.png

Posted by DraykDyna
Saturday, December 15th, 2007 11:05 am

My first attempt at any sort of “timed” programming challenge. My concept idea is a bit of a stretch of the “chain reaction” theme, but I’m slowly making it fit. Really more indirect interaction, but no matter. I’m still fairly early on.

Fairy Light screen

  • Recent Comments

  • Recent Tweets (Tag: #LD48)

  • Categories

  • Meta

  • Recent Trophies

    The LD to "Chart Topping" Kongregate Award
    Awarded by PoV on March 17, 2010
    The "Ludum Dare Entry on iPhone" Award
    Awarded by PoV on March 17, 2010
    The "Ludum Dare Entry on iPhone" Award
    Awarded by PoV on March 17, 2010
    The "Ludum Dare Entry on Steam" Award
    Awarded by PoV on March 17, 2010
    The Lonely Clapper Award
    Awarded by PoV on March 16, 2010
    The "Ludum Dare Entry in SOWN" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Funnest Looking Animated GIF Ever" Award
    Awarded by PoV on January 26, 2010
    The "Breakfast With Awesome Thing" Award
    Awarded by PoV on January 26, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 3, 2010
    The Madk Award for Excellence in Graphic Art
    Awarded by madk on January 2, 2010

  • All posts, images, and comments are owned by their creators.