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	<title>Ludum Dare &#187; Draknek</title>
	<atom:link href="http://www.ludumdare.com/compo/author/draknek/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>LD22 meetup: Coventry, UK</title>
		<link>http://www.ludumdare.com/compo/2011/12/13/ld22-meetup-coventry-uk/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/13/ld22-meetup-coventry-uk/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 00:48:47 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[meetup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=82681</guid>
		<description><![CDATA[A Midlands Indies meetup for Ludum Dare 22: you should come along if you&#8217;re nearby. Location: ComputerMinds Offices, 8 Edison Building, Electric Wharf, Coventry: Google map It&#8217;s the building just next to the entrance (shown here saying &#8220;this piece of la&#8230; and canal&#8221;). You will probably need to phone me to get me to let [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://forums.tigsource.com/index.php?topic=22091.0">Midlands Indies</a> meetup for Ludum Dare 22: you should come along if you&#8217;re nearby.</p>
<p><b>Location:</b> ComputerMinds Offices, 8 Edison Building, Electric Wharf, Coventry: <a href="http://g.co/maps/924cx">Google map</a><br />
It&#8217;s the building just next to the entrance (<a href="http://g.co/maps/bggbf">shown here saying &#8220;this piece of la&#8230; and canal&#8221;</a>). You will probably need to phone me to get me to let you in the gate.</p>
<p>If you&#8217;d like to come, please <a href="mailto:alan@draknek.org">email me</a> and I&#8217;ll send you my phone number.</p>
<p>Arrive around 11ish on Saturday and Sunday. Expect to be kicked out around 6-7PM on Saturday (I have a Christmas meal to get to), but Sunday we can stay as late as people would like.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/13/ld22-meetup-coventry-uk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Working on a post-compo version of Legend of Parasite</title>
		<link>http://www.ludumdare.com/compo/2011/05/07/working-on-a-post-compo-version-of-legend-of-parasite/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/07/working-on-a-post-compo-version-of-legend-of-parasite/#comments</comments>
		<pubDate>Sun, 08 May 2011 01:15:57 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[post-compo]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=53469</guid>
		<description><![CDATA[I&#8217;m making good progress on an improved version of my game: thinking of lots of new gameplay elements and drawing lots more Zelda enemies. Here&#8217;s a screenshot showing some of the new things I&#8217;ve added: Entry page here]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m making good progress on an improved version of my game: thinking of lots of new gameplay elements and drawing lots more Zelda enemies.</p>
<p>Here&#8217;s a screenshot showing some of the new things I&#8217;ve added:<br />
<img src="http://www.draknek.org/games/parasite/screenshot-2011-05-07.png" alt="screenshot" /></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&amp;uid=741">Entry page here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/05/07/working-on-a-post-compo-version-of-legend-of-parasite/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8220;Legend of Parasite&#8221; timelapse</title>
		<link>http://www.ludumdare.com/compo/2011/05/03/legend-of-parasite-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/03/legend-of-parasite-timelapse/#comments</comments>
		<pubDate>Tue, 03 May 2011 23:20:55 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=52781</guid>
		<description><![CDATA[Entry page]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/MBrP8Tudpmc?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MBrP8Tudpmc?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&amp;uid=741">Entry page</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/05/03/legend-of-parasite-timelapse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legend of Parasite</title>
		<link>http://www.ludumdare.com/compo/2011/05/01/legend-of-parasite/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/01/legend-of-parasite/#comments</comments>
		<pubDate>Mon, 02 May 2011 02:42:12 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=51283</guid>
		<description><![CDATA[Not too happy with the completeness, I will create a jam version too.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&amp;uid=741"><img src="http://www.draknek.org/games/parasite/screenshot-2011-05-01.png" alt="screenshot" /></a></p>
<p>Not too happy with the completeness, I will create a jam version too.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/05/01/legend-of-parasite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Work-in-progress screenshot</title>
		<link>http://www.ludumdare.com/compo/2011/04/30/work-in-progress-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/30/work-in-progress-screenshot/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 23:20:36 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=48352</guid>
		<description><![CDATA[Here&#8217;s what my game looks like so far: I&#8217;ve spent too long on the graphics and not enough getting the actual gameplay to a point where I can find out if it&#8217;ll be fun, but I am at least happy with how it looks. The idea is a puzzle-exploration game with completely unique enemies that [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s what my game looks like so far:<br />
<img src="http://www.draknek.org/games/zelda/screenshot-2011-04-30.png" alt="screenshot" /></p>
<p>I&#8217;ve spent too long on the graphics and not enough getting the actual gameplay to a point where I can find out if it&#8217;ll be fun, but I am at least happy with how it looks.</p>
<p>The idea is a puzzle-exploration game with completely unique enemies that you certainly won&#8217;t recognise from any other game.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/04/30/work-in-progress-screenshot/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tetris Fight Club (finished-ish)</title>
		<link>http://www.ludumdare.com/compo/2011/02/14/tetris-fight-club-finished-ish/</link>
		<comments>http://www.ludumdare.com/compo/2011/02/14/tetris-fight-club-finished-ish/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 01:59:35 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[MiniLD #24]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=40591</guid>
		<description><![CDATA[Submitting what I have now for MiniLD, will keep working on it for Versus. Wanted to add different shaped blocks, but didn&#8217;t have enough time. Tetris Fight Club]]></description>
			<content:encoded><![CDATA[<p>Submitting what I have now for MiniLD, will keep working on it for Versus.</p>
<p>Wanted to add different shaped blocks, but didn&#8217;t have enough time.</p>
<p><a href="http://www.ludumdare.com/compo/minild-24/?action=preview&amp;uid=741">Tetris Fight Club</a><br />
<a href="http://www.ludumdare.com/compo/minild-24/?action=preview&amp;uid=741"><img src="http://www.draknek.org/games/tetris-fighter/screenshot-2011-02-14.png" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/02/14/tetris-fight-club-finished-ish/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tetris Fight Club</title>
		<link>http://www.ludumdare.com/compo/2011/02/12/tetris-fight-club/</link>
		<comments>http://www.ludumdare.com/compo/2011/02/12/tetris-fight-club/#comments</comments>
		<pubDate>Sun, 13 Feb 2011 02:57:23 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[MiniLD #24]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=40464</guid>
		<description><![CDATA[Working on something: Tetris Fight Club Not very happy with the jump attack for a few reasons including that if both players try to jump at the same time that is more than 3 keys pressed at once. But not sure what to do about that. Have only managed to play one game with another [...]]]></description>
			<content:encoded><![CDATA[<p>Working on something:</p>
<p><a href="http://www.draknek.org/games/tetris-fighter/">Tetris Fight Club</a><br />
<img src="http://www.draknek.org/games/tetris-fighter/screenshot-2011-02-13.png" /></a></p>
<p>Not very happy with the jump attack for a few reasons including that if both players try to jump at the same time that is more than 3 keys pressed at once. But not sure what to do about that.</p>
<p>Have only managed to play one game with another human (embarrassingly, he wiped the floor with me) so reports of trying it out with two people would be really helpful.</p>
<p>Better name suggestions welcomed.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/02/12/tetris-fight-club/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Paleontology is fun!</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/paleontology-is-fun/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/paleontology-is-fun/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 18:45:39 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[paleontology]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=33796</guid>
		<description><![CDATA[Play here Not yet a game (story of my LD life).]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.draknek.org/games/dinobones/"><img src="http://www.draknek.org/games/dinobones/screenshot-6hrs.jpg" alt="screenshot" /><br />
Play here</a></p>
<p>Not yet a game (story of my LD life).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/12/18/paleontology-is-fun/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Super Collide-Em-Up submitted</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/super-collide-em-up-submitted/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/super-collide-em-up-submitted/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 02:49:55 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26374</guid>
		<description><![CDATA[Super Collide-Em-Up is finished. Entry page.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=741"><img src="http://www.draknek.org/games/collide-em-up/screenshot-action.png" alt="Screenshot"></a></p>
<p>Super Collide-Em-Up is finished.</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&amp;uid=741">Entry page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/22/super-collide-em-up-submitted/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super collide-em-up</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/super-collide-em-up/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/super-collide-em-up/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 22:52:22 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24808</guid>
		<description><![CDATA[I have a prototype but no real gameplay yet. Play here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.draknek.org/games/collide-em-up/halfway.php"><img src="http://www.draknek.org/games/collide-em-up/screenshot-halfway.png" alt="Screenshot" /></a></p>
<p>I have a prototype but no real gameplay yet.</p>
<p><a href="http://www.draknek.org/games/collide-em-up/halfway.php">Play here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/21/super-collide-em-up/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Topsy Turvy post-mortem</title>
		<link>http://www.ludumdare.com/compo/2009/12/19/topsy-turvy-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/19/topsy-turvy-post-mortem/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 19:30:06 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=14529</guid>
		<description><![CDATA[Topsy Turvy post-mortem What went right: * The concept. I&#8217;ve had the idea in my head for a while, and I&#8217;m very glad that I used the competition as an excuse to make it rather than forcing myself to think of a game idea inspired by the theme. And the game ended up pretty much [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=rate&amp;uid=741">Topsy Turvy</a> post-mortem</strong></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=rate&amp;uid=741"><img src="http://www.draknek.org/games/topsyturvy/thumb.png" alt="thumbnail image" /></a></p>
<p><strong><u>What went right:</u></strong></p>
<p>* <strong>The concept</strong>. I&#8217;ve had the idea in my head for a while, and I&#8217;m very glad that I used the competition as an excuse to make it rather than forcing myself to think of a game idea inspired by the theme. And the game ended up pretty much how I imagined, so that&#8217;s good too.<br />
* <strong>Inkscape as level editor</strong>. AS3 has some rather lovely XML-parsing abilities, so reading the SVG file was surprisingly simple. It&#8217;s very much hard-coded to the specific output that (my copy of?) Inkscape generates, but it should be fairly easy to fix if it ever stops working.<br />
* <strong>Abstract graphics</strong>. I am not an artist, so I decided to save time and just draw everything out of lines. I think the results fit the game fairly well, even if they&#8217;re not actually <em>good</em>.</p>
<p><strong><u>What went wrong:</u></strong></p>
<p>* <strong>The goal</strong>. I added the collectables to provide an incentive to get to the more difficult areas and also as extra landmarks for getting your bearings. Unfortunately, with time running out and no win conditions implemented, I made the decision that you would win if you could collect all of them. In hindsight, I should probably have added a level exit instead.<br />
* <strong>Difficulty</strong>. The game is ridiculously hard. I knew I wanted to have some areas which would be tricky to get to, as a challenge, but when the goal became &#8220;collect everything&#8221;, those areas suddenly became non-optional.<br />
* <strong>First day motivation</strong>. I wanted to have all the basic game mechanics done by the halfway point, but I was just procrastinating like crazy. I&#8217;d come to the conclusion that it just wasn&#8217;t technically interesting enough to hold my attention, but then on Sunday morning I added death and respawning. Suddenly my game idea was in front of me and I could start constructing devious routes through the level, and I spent the rest of the day excited by it.<br />
* <strong>The name</strong>. It actually changed name twice between starting and submitting, and I&#8217;m still not really happy. Currently thinking about maybe renaming it &#8220;Jump-Zap-Flip&#8221;.</p>
<p><strong><u>Lessons learnt:</u></strong></p>
<p>* Get death/respawn implemented earlier in future<br />
* Think of a win condition as part of the design process<br />
* Don&#8217;t make ridiculously hard challenges required to complete the game</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/12/19/topsy-turvy-post-mortem/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Segfault: work in progress</title>
		<link>http://www.ludumdare.com/compo/2009/12/13/segfault-work-in-progress/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/13/segfault-work-in-progress/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 21:41:56 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=13557</guid>
		<description><![CDATA[Once again, I seem to have made a game which only I will able to play. You can play the current version online here. It desperately needs collectables of some kind to give the game some objective. I can probably get away without much more level design, since it&#8217;s already fairly confusing with a non-massive [...]]]></description>
			<content:encoded><![CDATA[<p>Once again, I seem to have made a game which only I will able to play.</p>
<p><a href="http://www.draknek.org/games/segfault/"><img src="http://www.draknek.org/games/segfault/screenshot1.png" alt="Screenshot" /></a></p>
<p><a href="http://www.draknek.org/games/segfault/">You can play the current version online here.</a></p>
<p>It desperately needs collectables of some kind to give the game some objective. I can probably get away without much more level design, since it&#8217;s already fairly confusing with a non-massive level.</p>
<p>But first, I think it&#8217;s time for some food.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;F = ma&#8221; timelapse</title>
		<link>http://www.ludumdare.com/compo/2009/08/31/f-ma-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/31/f-ma-timelapse/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 19:41:56 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10128</guid>
		<description><![CDATA[Viewable here: http://www.youtube.com/watch?v=oKdPC42_F3Q]]></description>
			<content:encoded><![CDATA[<p>Viewable here:<br />
<a href="http://www.youtube.com/watch?v=oKdPC42_F3Q">http://www.youtube.com/watch?v=oKdPC42_F3Q</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/31/f-ma-timelapse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>All done</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/all-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/all-done/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 03:48:43 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9825</guid>
		<description><![CDATA[And that&#8217;s that. It ended up&#8230; not as polished as it could have been. As is always the way. I would have liked to have got a variety of weapons and some different aliens in there. As it is, I threw in the smaller enemies literally at the last minute so I don&#8217;t really know [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/screenshot21-300x225.jpg" alt="screenshot2" width="300" height="225" class="alignnone size-medium wp-image-9828" /></p>
<p>And that&#8217;s that. It ended up&#8230; not as polished as it could have been. As is always the way. I would have liked to have got a variety of weapons and some different aliens in there. As it is, I threw in the smaller enemies literally at the last minute so I don&#8217;t really know how difficult it is.</p>
<p><a href="http://www.draknek.org/games/fequalsma/">Play in browser here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/30/all-done/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>New name, new cave</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/new-name-new-cave/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/new-name-new-cave/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 16:13:49 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9144</guid>
		<description><![CDATA[Working title is now &#8220;F equals ma&#8221;. I wasn&#8217;t too happy with the square cave that I had going before, so I&#8217;ve replaced it with a randomly generated cave system. Now I just need some reason to explore. Play in browser here.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/screenshot-300x225.jpg" alt="screenshot" width="300" height="225" class="alignnone size-medium wp-image-9145" /></p>
<p>Working title is now &#8220;F equals ma&#8221;.</p>
<p>I wasn&#8217;t too happy with the square cave that I had going before, so I&#8217;ve replaced it with a randomly generated cave system. Now I just need some reason to explore.</p>
<p><a href="http://www.draknek.org/games/fequalsma/">Play in browser here.</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>End of the first day</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/end-of-the-first-day-3/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/end-of-the-first-day-3/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 23:55:49 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8663</guid>
		<description><![CDATA[Spaceman Jimmy has been stranded inside an asteroid! He is quickly discovering how inconvenient zero gravity is. Shoot the aliens before they hug you to death! (Disclaimer: death may not actually occur.) Play in browser here. My cave is very square at the moment. I want to implement some cool per-pixel collision detection on the [...]]]></description>
			<content:encoded><![CDATA[<p>Spaceman Jimmy has been stranded inside an asteroid! He is quickly discovering how inconvenient zero gravity is.</p>
<p>Shoot the aliens before they hug you to death! (Disclaimer: death may not actually occur.)</p>
<p><a href="http://www.draknek.org/games/spacecaves/day1.php">Play in browser here.</a></p>
<p>My cave is very square at the moment. I want to implement some cool per-pixel collision detection on the cave walls, but Box2D won&#8217;t let me do that and I&#8217;m not going to let myself reimplement a physics engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/29/end-of-the-first-day-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Making a start</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/making-a-start-2/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/making-a-start-2/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 09:22:27 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7670</guid>
		<description><![CDATA[Just got up; have a vague idea. Tentative title: &#8220;Space Caves&#8221; Going to use Flash, probably with a Box2D library.]]></description>
			<content:encoded><![CDATA[<p>Just got up; have a vague idea.</p>
<p>Tentative title: &#8220;Space Caves&#8221;</p>
<p>Going to use Flash, probably with a Box2D library.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DeformaBall</title>
		<link>http://www.ludumdare.com/compo/2009/07/27/deformaball/</link>
		<comments>http://www.ludumdare.com/compo/2009/07/27/deformaball/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 01:07:14 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[MiniLD #11]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6221</guid>
		<description><![CDATA[I started late, but still went over my 48 hours. I used my Large Polygon Collider engine for the physics (with many modifications). It would have been much quicker to just use Bullet, but I learnt a lot more this way. Download for Win32 Download for Linux]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.draknek.org/games/deformaball/"><img class="alignnone size-medium wp-image-6222" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/07/screenshot-300x225.jpg" alt="DeformaBall screenshot" width="300" height="225" /></a></p>
<p>I started late, but still went over my 48 hours.</p>
<p>I used my <a href="http://www.draknek.org/physics/">Large Polygon Collider</a> engine for the physics (with many modifications). It would have been much quicker to just use Bullet, but I learnt a lot more this way.</p>
<p><a href="http://www.draknek.org/games/deformaball/deformaball.zip">Download for Win32</a></p>
<p><a href="http://www.draknek.org/games/deformaball/deformaball.tar.gz">Download for Linux</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Wacky Audio Experiment</title>
		<link>http://www.ludumdare.com/compo/2009/05/24/6103/</link>
		<comments>http://www.ludumdare.com/compo/2009/05/24/6103/#comments</comments>
		<pubDate>Mon, 25 May 2009 00:28:34 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[MiniLD #09]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6103</guid>
		<description><![CDATA[Each of the moving buttons plays a different sound. They create ripples in time to the music they generate. More of an interactive screensaver than a game. I didn&#8217;t even come close to adding the time travel mechanic I wanted to, and even then there wouldn&#8217;t have been any gameplay. Update: Win32 executable Linux executable [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/05/screenshot.jpg'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/05/screenshot-300x225.jpg" alt="" width="300" height="225" class="alignnone size-medium wp-image-6115" /></a></p>
<p>Each of the moving buttons plays a different sound. They create ripples in time to the music they generate.</p>
<p>More of an interactive screensaver than a game. I didn&#8217;t even come close to adding the time travel mechanic I wanted to, and even then there wouldn&#8217;t have been any gameplay.</p>
<p><b>Update:</b></p>
<p><a href="http://www.draknek.org/games/minild9/minild9.zip">Win32 executable</a><br />
<a href="http://www.draknek.org/games/minild9/minild9.tar.gz">Linux executable</a></p>
<p>Needs a fairly decent machine to run sensibly: sorry!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Robo-Jimmy and the Bouncy Adventure of Doom</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/robo-jimmy-and-the-bouncy-adventure-of-doom/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/robo-jimmy-and-the-bouncy-adventure-of-doom/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 03:23:45 +0000</pubDate>
		<dc:creator>Draknek</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5857</guid>
		<description><![CDATA[Play online: http://www.draknek.org/games/robo-jimmy.html Edit: much belated source code: http://www.draknek.org/games/robo-jimmy-48hrs.zip If I&#8217;d had time to make levels at the end, I think this could have been a decent game&#8230;]]></description>
			<content:encoded><![CDATA[<p>Play online: <a href="http://www.draknek.org/games/robo-jimmy.html">http://www.draknek.org/games/robo-jimmy.html</a></p>
<p>Edit: much belated source code: <a href="http://www.draknek.org/games/robo-jimmy-48hrs.zip">http://www.draknek.org/games/robo-jimmy-48hrs.zip</a></p>
<p><a href="http://www.draknek.org/games/robo-jimmy.html"><img class="alignnone size-medium wp-image-5861 aligncenter" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot13-300x225.png" alt="" width="300" height="225" /></a></p>
<p>If I&#8217;d had time to make levels at the end, I think this could have been a decent game&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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