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![]() LD21 Innovation #1 (jam) Awarded by DragonSix on December 13, 2011 |
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Fearless sneaks in
Fearless is out there, ready to be played.
Here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5454

Fearless is a stealth game set in a pseudo-abstract universe, you also have to find and use upgrades scattered through the level to find new areas, to progress further in the mission culminating in an epic final escape.

At the last minute I had a bunch of nasty bugs and stuff that didn’t show up correctly or at all. But I got everything sorted out, and now it is fully playable for your pleasure.

I was very late to the beginning of the Jam, but apart from those last minutes difficulties, it was going pretty fast. I think Ludum Dare begins to have a real effect on my game making speed. It is very satisfying to see yourself making games more and more complete in less time. I hope you’ll enjoy it too
Sneaking in
Mid session, I decide that finally I still want to make a game, even if I wasn’t too happy of the theme (as in all LD games are already kinda minimalistic).
But enough of that, it’s time to make a GAEM!
This time this game is about sneaking. Accomplishing your mission and escaping without being seen. It’s a pretty straightforward concept, but I thought why not, make it really good and see how far it can go.
There will be a few powerups scattered through the map, and each will let you go to new parts of the mission and sneak around more efficiently.
Hopefully I can pull it all in the little time remaining for the jam. Wish me luck!
Testing the waters
The game I’m working on is titled Proxy Gear, I’ve been on it for more than a year now, and it’s about damn time I finish it and sell it.

Being an XNA based dev, my first choice of publishing is XBLIG, but, as I try to come to an end with the project, I took a look at my other options.
The Playstation Mobile framework seems like a great porting candidate for Vita/Android, and of course, there’s the PC, which would require some additional accessibility work (control configs and such) but is the most attractive those days, especially on Steam.
So, to test the water, I made a Steam Greenlight concept entry (not a submission, since I don’t have that sort of money to spare).
Please take a look and comment on the project here:
http://steamcommunity.com/sharedfiles/filedetails/?id=103645353
I never really exposed the project to any public, I’m really interested in what people might have to say about it.
Hopeless is released
My third participation to Ludum Dare is out. Once again, this is not like any game I ever made before.
Give it a whirl, it is very short.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5454

Some advances

I’m still not quite happy with the game design in general, but at least I’m doing some good mapping.
Damn, that theme is hard
Not an adjective, not a verb. It is very difficult not to make a clone of either Mario Galaxy or Minish Cap (seems like nintendo got the exclusivity on the theme).
I’m so in
This is my third ludum dare now. And I’m so stocked to make a game once again. The last two themes were really good and I hope that third one can too unleash imagination.
LD is for me an unique occasion to challenge the very nature of what a game is.
And to celebrate my third participation, after the jam, I’ll also update and release an xbox version of my very first jam entry Faceless
Lifeless – Holy Shit! I’m DONE!
Hell Yeah!
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5454

This time I made a much much bigger game than in September. A big map, some objects and characters, 3 endings, many animations and models, it was a very hectic week-end.
I’m already very happy that I succeed to do a lot more in the same timeframe.
As for the game itself, it’s now your turn to figure it out. Getting to one of the endings is only up to you. I hope you will like it and get all 3
I’m in
Here we go, it will be my second jam since LD21.
I’m still not going to do the compo, but the jam. I’m a wimp and I’m way too lazy to respect all the additional rules.
I can’t wait for the theme reveal.
Presentation of Faceless
Hello there. May I present to you my jam entry: Faceless. I hope you will like it, or at least the idea of the game :p
You can test it and rate it there: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=5454

It’s the first time I participate, and I had a lot of fun improvising a game within 3 days.
As I didn’t release a single game nor demo for some years, I feel relieved that it can still happen to me haha.
It’s a nice and refreshing boost before going back to my main project ( http://www.youtube.com/watch?v=g4O71nPsJmo ).
I’m definitely becoming a regular, too bad I couldn’t set up a timelapse this time tho.
Good luck with your games,
DragonSix back to rating!





