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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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About dock

dock's Trophies

The Pink Turtle of Graphical Supremacy
Awarded by snowyowl on April 26, 2010
The Official SonnyBone 'RAD GAME' Award
Awarded by SonnyBone on January 2, 2010
Two Penguins in a Row award
Awarded by Hempuli on December 16, 2009
The Achievement in Volumetric Pixels Ribbon
Awarded by AstralCalculus on December 15, 2009
The Madk Award for Excellence in Graphic Art
Awarded by madk on December 15, 2009
The Feminist Award for Progressive Placeholder Artwork
Awarded by Doches on April 18, 2009

dock's Archive

Cambridge Indies Unite! :D

Posted by
Friday, December 17th, 2010 4:32 pm

Early tomorrow morning I’ll be heading to CB2 to make a game for Ludum Dare! Huzzah! I’ll post some photos of the charming and sexy developers filled with stress, dread and strawberry milkshakes!

Here’s what I’ll be using:

  • Hardware: Sony Vaio Laptop
  • Engine: Unity 3.1
  • Code: C# via Monodevelop
  • Graphics: Photoshop + 3DSMAX
  • Sound: Garageband, SFXR + Audacity

Super excited about this, although I have no ideas for any of the themes! Let’s see what fate deals me in a few hours!

Low Rent MGS!

Posted by
Saturday, August 21st, 2010 2:23 pm

ld18_03,jpg

Progress is so slow on this, but I finally have some gameplay going on. I might end up with this just being a low rent MGS with some very mild ‘enemies for weapons’ gameplay, but I’m going to get as much as I can working before I reduce the design scope somewhat and do some real art.

Still not much to see

Posted by
Saturday, August 21st, 2010 8:09 am

ld18_02

Seriously need to fix my camera, and I’ll do one last attempt at a base environment before proceeding to getting all the play systems in place. Want to have a simple version of gameplay done today so that I can spend a good chunk of time on graphics.

I think I might focus on getting a quick dialogue and inventory system working, so that I have some tangible gameplay.

Robot Fugitive

Posted by
Saturday, August 21st, 2010 6:20 am

ld18_01

Progress is slooow, but that’s okay – it’s still early! My game stars a robot… and it’s currently leaning towards some sort of low rent stealth-em-up, but so far there’s just the ability to slide around and fight with the camera. Hurrah! :D

Wobbly Framework

Posted by
Friday, August 20th, 2010 6:42 am

Here’s my framework. I say framework, it’s just a few helper scripts in Unity for handling sound and text. You’re welcome to use it! :) [update: fixed a couple of compile errors!]

Dock challenges LD18!

Posted by
Thursday, August 19th, 2010 10:09 am

I’m up for LD18!! I’ll be doing my entry at CB2Bistro with many other Cambridge and UK people.

My goals this time are to make something a little more polished, with title screen, music, sound effects and everything in place.  I’m giving myself strict time limits so that I don’t spend too long on graphics, design, or let any one task harm the project. Thankfully my new laptop is much nicer to develop on, so I should be comfortable.  Also: No penguins!!!

Here are the tools I’ll be using:

  • Engine: Unity, with Monodevelop IDE.
  • Libraries: iTween for lerping
  • Graphics: Photoshop, 3DSMax
  • Audio: SFXR, Garageband, Audacity.

Previous Ludumdare entries:

ludumdaremontageThanks to Codexus for the inspiration. XD

The difference between a Framework and a Game Engine?

Posted by
Wednesday, August 18th, 2010 4:26 am

So, I see people saying that they consider frameworks to be acceptable, but game engines to be objectionable. It would help to specify the differences.

Is the use of a physics engine considered a framework or a game engine?

Automated systems, like terrain generation, are considered too much by some people. However, what about tilemap systems? Is a framework that accepts input from a tile editor, is this considered in the same way, or does it have to be 3D to cause upset?

Similarly, are there any aspects of audio that people find to be too much like cheating?

Do you think 3D graphics are a problem, especially if the engine/framework enables people to import complex 3D meshes, often with animation?

I’m surprised that some people consider Flixel to be such a ‘game engine’, as it’s mostly just an SDL style framework like Pygame, and requires very ordinary coding practice.

I don’t mean this to cause an argument, I’m more curious to figure out which parts of frameworks and engines that people object to. Then people can make a conscious decision to avoid using those services, or at least they’re able to choose when they design their game.

Please let us know in the comments.

Turtle Ferry

Posted by
Sunday, April 25th, 2010 7:22 pm

turtleferry-screen

I wasn’t able to finish implementation of much of my game, but I was pleased that I persevered and delivered something. It was nice to be able to make something less scruffy in terms of artwork, and I had fun LDing in a social environment.

There’s a cat in the water!

Posted by
Sunday, April 25th, 2010 8:20 am

ld17-06

Last night I decided to give up on this, but this morning I changed my mind. I still have a lot to do, and none of the gameplay mechanics are working yet, but I’m pleased with the look of it and I think there’s enough time to make something work! Wish me luck!

ludumdare cambridge jam!

Posted by
Saturday, April 24th, 2010 11:43 am

ldcam

We’re ludumdaring together here in Cambridge, England! :)

From left to right, Terry, Dock, Roburky, Titch, Perrin and Nora Shishi!

Turtle Ferry – slooow progress

Posted by
Saturday, April 24th, 2010 9:13 am

ld17-02

My progress is incredibly slow this time. I’m using just my laptop, and I think using 3D/Unity was a very bad idea. Nevertheless, I will persevere, and revise my design if I need to in order to get this finished.

The game is about a turtle ferrying cats (and perhaps other animals)  between different islands. I hope I can get it together! -_-;;

Penguinagain finished!

Posted by
Sunday, December 13th, 2009 7:26 pm

1aXC

Wow, that was close! I managed to have major tech problems at the end, but managed to submit it after all.

You can play it on the web here:  Penguinagain or grab a windows EXE HERE.

edit: or the mac one: HERE

Cake or Death!

Posted by
Sunday, December 13th, 2009 8:38 am

1ajk

Arrgh I have soo much work to do, but at least my game has voxel cake!

The exit door!

Posted by
Sunday, December 13th, 2009 3:14 am

1a9n

I’ve just made an ‘exit door’ for my game, which will be the goal. It feels good to have something concrete to aim towards, and hopefully I can get everything together and in place in time. :) I’m starting to feel much better about this game.

Penguins are back!

Posted by
Saturday, December 12th, 2009 11:27 pm

19Da

I decided to go with penguins again! I’m sorry! But these were kinda interesting to make.  Today I woke up at 6am and somehow felt that I ‘overslept’, which shows that I have a lot of work to do. I need to focus on the essentials only, and see if I can bring this together.

19A5

So, now I need to investigate some breakfast and building the environment for these guys to play in!

foodumdare!

Posted by
Saturday, December 12th, 2009 1:07 pm

ld16-dinner

Phone cam shot! Om nom nom!

I’m starting to get a better feel for where my game is going. I hope I can finish most of the difficult code today and focus on content tomorrow.

luncheon dare

Posted by
Saturday, December 12th, 2009 7:13 am

ld16-7

Chicken rolls for lunch! Game is going a bit slowly, but I’m slowly checking off my list of mechanics I want available, then I’ll be able to build the game based upon what works. :)

gooey nightmares!

Posted by
Saturday, December 12th, 2009 6:10 am

ld16-6

Still don’t have a direction with this game, but I’m trying to get some of the mechanics out of the way. I have textboxes and questions working in a fairly tidy way. Need to get my inventory working, and then I’ll be able to start thinking about what is possible in the game!

Still exploring possibilities!

Posted by
Saturday, December 12th, 2009 2:33 am

ld16-2

Breakfast was delicious! :D

ld16-3
I’m still getting started with this, struggling for inspiration somewhat. I’m probably going to make a third person exploration game. Hmm.

Gawker – easy webcam + desktop timelapse for Mac

Posted by
Friday, December 11th, 2009 7:16 am

Gawker for the mac is a nice free app for recording timelapse videos. It will record screenshots every X seconds, and then compile them into a MOV file.  I’m doing a test over several hours at the moment, but I think it will be fine.

http://gawker.sourceforge.net/Gawker.htmlhttp://gawker.sourceforge.net/Gawker.html

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