Ludum Dare 23 Warmup
Ludum Dare 22
Ludum Dare 19
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
The Pink Turtle of Graphical Supremacy
Awarded by snowyowl on April 26, 2010
The Official SonnyBone 'RAD GAME' Award
Awarded by SonnyBone on January 2, 2010
Two Penguins in a Row award
Awarded by Hempuli on December 16, 2009
The Achievement in Volumetric Pixels Ribbon
Awarded by AstralCalculus on December 15, 2009
The Madk Award for Excellence in Graphic Art
Awarded by madk on December 15, 2009
The Feminist Award for Progressive Placeholder Artwork
Awarded by Doches on April 18, 2009
Really struggling to nail down the weird mechanics in this game.
Going to take a short break and focus on getting the general game structure in place. I’ll have to review it later in the day and make a decision whether I can submit this to the jam. There’s some cool stuff in here, but it’s a bit of a weird concept.
This morning I had thought I would duck out of Ludumdare entirely, as I had scrapped yesterday’s idea and couldn’t think of a new one. I thought of a new one around mid-day, and it’s starting to take shape! Lots to do tomorrow if I want to enter the jam, but I’m really pleased to have something interesting.
Apparently I don’t know what minimalism is! (Not really! I’ll tone it down later, probably…)
Progress is slow but steady. The big difference between this screen and the last screen is that this one has actual code, as opposed to being a speculative mockup and test of tech.
I thought of a new idea! I don’t yet know whether it’ll be fun, but it should be interesting enough, fitting for the minimal theme, and something I can realistically build in the eight or so working hours I have left. Time for a quick break, then on with the code!
It’s the end of day one, and I have nothing to show for it.
I completely ditched my original idea, and haven’t yet thought of a new one.
There’s always day two.
Whoops, this doesn’t look very minimal. Nevertheless, I’d better get on with work! I’m happy to have a game idea already, as it’s only 11am on day one!
Okay, it’s time to daringly ludumise!
It’s been a while since I completed a LD successfully, so my number one goal is to enter something this time. I haven’t given it any thought or prepared any sort of a framework, but I’ll figure out an idea in the morning!
Engine: Unity / C# / Monodevelop
Art: Photoshop, Sai, 3D Studio Max
Sound: Garageband, Audacity, Microphone
Good luck everyone! Experiment and have fun! Try something new!
Time for me to duck out of Ludum Dare. It’s been a lot of fun, and if I feel well enough I’ll try to do something jammy tomorrow.
Here’s a screen of the game I was making for my day-2 game, as the first one died the death of overambition. This one died simply because I couldn’t fix bugs fast enough, and didn’t really have much design.
See you next time, LD!
I actually made a tiny game earlier this year that qualifies for the theme of ‘you are a the villain’. ‘Super Thwomp Bros.’ was my first time making my own sound effects (with a microphone). Give it a try, it only takes a few seconds to play.
Hello Ludumites! I am in, and it is on.
I have come up with an idea about a witch, I just hope I don’t let the scope get out of control. I’ll probably be doing 3D for this, which I haven’t done in a while.
Time to start making the game, I guess!
I’m out, but I had a lot of fun. My game idea never really went anywhere, but I was able to spend some time with friends and mess around with something new. :3
Warning: this is all placeholder art! Oh, except the font, which was hand-drawn! It gives some idea of how the game will play though.
Day one was a bit of a mix! Eventually I came up with a game design I liked, and I made some decent starts. However, I didn’t get much game logic in place and today is the day I’m getting my hands dirty.
Speaking of artwork, my goal is to produce all the artwork for this game on the iPad! It’s a bit of a weird goal, and probably doesn’t do my speed any favours, but it’s fun to try.
It’s Ludum Dare time! I’m in!
My laptop exploded earlier in the week, so it’s my first time doing the event without access to a laptop. I’ll do all my development on my iMac. My saturday is tied up too with barbecues and birthdays, but I have decided to do as much artwork as possible on paper and with procreate on my iPad.
Every LD I write a list of rules for myself to abide, as a personal challenge and direction. Here are mine this time:
- No 3D models
- No low-res pixelart
- Preferably mouse/pointer interface.
Time to sleep! Looking forward to seeing the first wave of people’s work!
I wasn’t able to work on LD much yesterday, but I’m persisting with the event and I’ll have something ready tomorrow for the jam. My game is about a small soldier fighting breakfast! Bring it on!
I’m up for Ludum Dare! ^-^ I’ve been feeling a bit grumpy about jams recently, but I’ll try to do my best with this one.
Here’s a warm-up game! It’s a bit of a twist on Space Invaders.
I’m behind where I want to be, but I’m still doing okay! I’m just starting to implement the main stacking mechanic, and then I can get on with the level design. My respawn method is horrid, so I’m going to change it to regular checkpoints.
Oh yeah, I have a playable build. You can play it here!
Well done everyone for choosing kittens! I can’t believe kittens won, with 1111 ‘+’ votes! Yay!! Kittens!
Fine, I’ll do something with ‘Alone’
Not really sure where my game is going yet. Trying to avoid the lure of 3D or fancy artwork, so I’m aiming for something crude looking so I can get some content in there ASAP.