About dock
dock's Trophies
![]() The Pink Turtle of Graphical Supremacy Awarded by snowyowl on April 26, 2010 | ![]() The Official SonnyBone 'RAD GAME' Award Awarded by SonnyBone on January 2, 2010 | ![]() Two Penguins in a Row award Awarded by Hempuli on December 16, 2009 |
![]() The Achievement in Volumetric Pixels Ribbon Awarded by 10Print on December 15, 2009 | ![]() The Madk Award for Excellence in Graphic Art Awarded by madk on December 15, 2009 | ![]() The Feminist Award for Progressive Placeholder Artwork Awarded by Doches on April 18, 2009 |
dock's Archive
Playable, but behind! yay! :)

I’m behind where I want to be, but I’m still doing okay! I’m just starting to implement the main stacking mechanic, and then I can get on with the level design. My respawn method is horrid, so I’m going to change it to regular checkpoints.
Oh yeah, I have a playable build. You can play it here!
Kittens is the theme!
Well done everyone for choosing kittens! I can’t believe kittens won, with 1111 ‘+’ votes! Yay!! Kittens! Fine, I’ll do something with ‘Alone’

Not really sure where my game is going yet. Trying to avoid the lure of 3D or fancy artwork, so I’m aiming for something crude looking so I can get some content in there ASAP.
Messenger difficulties

This really isn’t going great, but I’ll keep stabbing away at it. Having a lot of problems with the character and animation, so I’ll quickly animate the character again. o_o
Don’t shoot the messenger!

Messenger dog is clearly bemused at the lack of progress today. Nevertheless, things are starting to fall into place with the art, and early code tests finally turned out successful, so I should be okay to achieve something tomorrow, however limited. Sleep now, then work like zoom tomorrow, with some heavy prioritisation on features. o_o
Concept go! Time to make it!

My game is about a messenger trying to deliver a message, but has to face a number of hazards. At various points have the choice of items to help you with your quest.
Hopefully the idea is scalable and manageable. Wish me luck!
Ready to dare!

I’m ready for Ludum Dare! I’ll be attending CB2 with many of the other indies in Cambridge!! I spent the last twelve hours eating barbecue and drinking lots of beer, and I’m still awake despite the theme starting in two hours or so. Whoops!
Code: Unity with C# (Monodevelop).
Audio: Garageband for music, BFXR for sound effects.
Graphics: Photoshop and 3D Studio Max.
This time I’m hoping to make something slightly less scruffy than usual, but we’ll see how that pans out! Good luck everyone!
Net access whilst at CB2 can be spotty, but I’ll try to take some sort of photographs too! Let me know if you have any requests! XD
Ludum Dare 20 group session at CB2 Bistro

Ludum dare 20 is almost upon us, and once again we’ll be hosting a gathering at CB2 Bistro in Cambridge, UK. There’s food, drink, and plenty of space for laptops. Come and join us!
i love snow man – jam build finished!

I finished something for the jam! I wasn’t able to get much of what I intended in there, but I managed to get an animated character in and the basic gameplay is definitely what I had in mind.
Still jammin

I’m taking the opportunity to learn some new production methods, and hoping to have my game ready tonight to enter into the jam!
Snowjam

There’s no way for me to finish this today, but that’s okay. Considering I started this today and achieved many of the things I set out to do, I feel okay about it. I still intend to enter it for the jam tomorrow.
Pizza and facetime

Pizza and beer for the final stretch, or as I prefer to call it ‘the whole stretch’. My game has a loong way to go, but I’m going to keep trying.

In the mean time I have facial animations working now, and proper animation states in general. Now I just need to get my levels in place.
I really like snow, man!

Ditched my first day project, my new project is going much better. Really hope I have something ready by the deadline! o_o
Cambridge LDing day 2

The Ludumdare Cambridge group continues for day two! There are a couple of people off camera, and everyone is beavering away on their games!
Cambridge Indies Unite! :D

Early tomorrow morning I’ll be heading to CB2 to make a game for Ludum Dare! Huzzah! I’ll post some photos of the charming and sexy developers filled with stress, dread and strawberry milkshakes!
Here’s what I’ll be using:
- Hardware: Sony Vaio Laptop
- Engine: Unity 3.1
- Code: C# via Monodevelop
- Graphics: Photoshop + 3DSMAX
- Sound: Garageband, SFXR + Audacity
Super excited about this, although I have no ideas for any of the themes! Let’s see what fate deals me in a few hours!
Low Rent MGS!

Progress is so slow on this, but I finally have some gameplay going on. I might end up with this just being a low rent MGS with some very mild ‘enemies for weapons’ gameplay, but I’m going to get as much as I can working before I reduce the design scope somewhat and do some real art.












