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	<title>Ludum Dare &#187; Doches</title>
	<atom:link href="http://www.ludumdare.com/compo/author/doches/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Global Game Jam</title>
		<link>http://www.ludumdare.com/compo/2011/01/27/global-game-jam-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/01/27/global-game-jam-2/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 15:57:44 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[MiniLD #23]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=40007</guid>
		<description><![CDATA[Hey, LDers &#8212; the 3rd annual Global Game Jam is this weekend, and I thought it&#8217;d be pretty nifty to see who else is participating. GGJ is a 48-hour (weekend) jam, so I know you can handle it; the big difference is that it&#8217;s team-based, not solo. Pack up your machine, head over to &#60;insert [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, LDers &#8212; the 3rd annual <a href="http://www.globalgamejam.org/">Global Game Jam</a> is this weekend, and I thought it&#8217;d be pretty nifty to see who else is participating. GGJ is a 48-hour (weekend) jam, so I know you can handle it; the big difference is that it&#8217;s team-based, not solo. Pack up your machine, head over to &lt;insert nearest major city here&gt;, form a team, and write something awesome. You know the drill.</p>
<p>I&#8217;ll be at the Scottish Jam, in Glasgow. How about you?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/01/27/global-game-jam-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Distant Star: Live on an App Store near you!</title>
		<link>http://www.ludumdare.com/compo/2010/11/13/distant-sta-is-out/</link>
		<comments>http://www.ludumdare.com/compo/2010/11/13/distant-sta-is-out/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 13:00:37 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[October Challenge 2010]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28741</guid>
		<description><![CDATA[Hey, Ludum Dare &#8212; my October Challenge entry, Distant Star, is finally out! It&#8217;s an old-school 4x space game, something like a mash-up between Master of Orion and pre-expansion Sword of the Stars, re-designed from scratch for the iPad. Give it a try! Distant Star for iPad, on the Apple App Store. On a slightly [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_28742" class="wp-caption aligncenter" style="width: 560px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/11/graphics_update_small.png" alt="October Challenge, complete!" width="550" height="380" class="size-full wp-image-28742" /><p class="wp-caption-text">October Challenge, complete!</p></div>
<p>Hey, Ludum Dare &#8212; my October Challenge entry, <em><a href="http://itunes.apple.com/us/app/distant-star/id399937205?mt=8">Distant Star</a></em>, is finally out! It&#8217;s an old-school 4x space game, something like a mash-up between <em>Master of Orion</em> and pre-expansion <em>Sword of the Stars</em>, re-designed from scratch for the iPad. Give it a try!</p>
<p><a href="http://itunes.apple.com/us/app/distant-star/id399937205?mt=8"><em>Distant Star</em> for iPad, on the Apple App Store.</a></p>
<p>On a slightly more sober (hic) note: if you play the game I&#8217;d really, really appreciate it if you left a review in iTunes.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Distant Star: in beta</title>
		<link>http://www.ludumdare.com/compo/2010/10/24/distant-star-in-beta/</link>
		<comments>http://www.ludumdare.com/compo/2010/10/24/distant-star-in-beta/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 23:32:17 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[October Challenge 2010]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28499</guid>
		<description><![CDATA[Tonight, we celebrate &#8212; I&#8217;ve finished enough of Distant Star that I&#8217;m releasing a copy to my beta testers tonight. I spent most of the weekend putting the finishing touches on a *ton* of polish &#8212; the game now has attractive victory/defeat screens and a framework for tracking and reporting gameplay stats, plus a really [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_28500" class="wp-caption aligncenter" style="width: 560px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/beta_small.png" alt="I &hearts; my testers" width="550" height="413" class="size-full wp-image-28500" /><p class="wp-caption-text">I &hearts; my testers</p></div>
<p>Tonight, we celebrate &#8212; I&#8217;ve finished enough of <strong><a href="http://expatgames.net/">Distant Star</a></strong> that I&#8217;m releasing a copy to my beta testers tonight. I spent most of the weekend putting the finishing touches on a *ton* of polish &#8212; the game now has attractive victory/defeat screens and a framework for tracking and reporting gameplay stats, plus a really useful report that you can access after each combat showing you how well your ships fared in battle. </p>
<p>&#8220;Beta test?&#8221; you ask.</p>
<p>But of course &#8212; my posts to a couple forums generated a little buzz, where a dozen or so happy iPad gamers took me up on my offer. They beta test the game and let me know what&#8217;s good/bad/broken before I release it to Apple; I send them free copies of the final version once it&#8217;s ready. A pretty sweet deal all around.</p>
<p>So, Ludum Dares (&#8220;Darers?&#8221;) &#8212; any iPad gamers among you care to lend me a hand with this thing? Information (plus more screenshots and updates) after the jump.</p>
<p><span id="more-28499"></span></p>
<p>Another thing I&#8217;m super pleased with in <strong>Distant Star</strong> is the audio. I&#8217;ve put together a solid Creative Commons-licensed soundtrack; the title track is <a href="http://ccmixter.org/files/_ghost/26146">&#8220;Two Swords&#8221; by _ghost</a>. There&#8217;s some truly amazing stuff over on <a href="http://dig.ccmixter.org">ccMixter</a> just <em>begging</em> to be dropped into games. Free culture FTW.</p>
<div id="attachment_28501" class="wp-caption aligncenter" style="width: 560px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/combat_report_small.png" alt="I think I won this one, wouldn&#39;t you say?" width="550" height="413" class="size-full wp-image-28501" /><p class="wp-caption-text">I think I won this one, wouldn't you say?</p></div>
<h3>Beta</h3>
<p>If you want to help me out with the beta, here&#8217;s the plan:</p>
<ul>
<li>You send an email with your iPad&#8217;s UDID (<a href="http://itunes.apple.com/us/app/ad-hoc-helper/id285691333?mt=8">Ad Hoc Helper</a> is a useful utility for finding this, or you can get it from iTunes) to &#8220;doches@LEAVETHISPARTOUT.gmail.com&#8221;.</li>
<li>I send you back a copy of the game that you can install and play.</li>
<li>You play it and send me your comments/criticisms/cool ideas.</li>
<li>I finish the game, submit it with your name in the credits, and send you a free copy to boot.</li>
</ul>
<p>Let me know if you&#8217;re interested.</p>
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		<title>Distant Star: The Home Stretch</title>
		<link>http://www.ludumdare.com/compo/2010/10/20/distant-star-the-home-stretch/</link>
		<comments>http://www.ludumdare.com/compo/2010/10/20/distant-star-the-home-stretch/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 23:59:14 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[October Challenge 2010]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28448</guid>
		<description><![CDATA[Things are really cranking along now, which is good, because October’s almost over and my first-release deadline is almost here. I spent a good chunk of yesterday and today finishing up one of my last pre-release milestones, and as a result Distant Star now sports a functional, if somewhat limited, save slot system. You can access [...]]]></description>
			<content:encoded><![CDATA[<p>Things are really cranking along now, which is good, because October’s almost over and my first-release deadline is almost here. I spent a good chunk of yesterday and today finishing up one of my last pre-release milestones, and as a result <strong>Distant Star</strong> now sports a functional, if somewhat limited, save slot system. You can access it via the in-game menu, which is another of those functional-but-terrifically-ugly systems (“Save!” “Load!” “Quit!”).</p>
<div id="attachment_28453" class="wp-caption aligncenter" style="width: 560px"><a href="http://expatgames.net"><img class="size-full wp-image-28453" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/game_start_small.png" alt="There aren't a lot of options just yet, but..." width="550" height="413" /></a><p class="wp-caption-text">There aren&#39;t a lot of options just yet, but...</p></div>
<p>As part of the save/load system I also added a new game setup screen, where you can customize the game before starting. Right now it’s rather limited — there aren’t a lot of interesting customizations yet, ‘mfraid — but the interface is all there; it works and it looks pretty good.</p>
<p>Tomorrow and Friday I’m going to nail down the AI, and if I’m happy with the state of things I’m going to start passing the game out to beta testers over the weekend. Huzzah!</p>
<p>More screenshots after the jump:</p>
<p><span id="more-28448"></span></p>
<div id="attachment_28452" class="wp-caption aligncenter" style="width: 560px"><a href="http://expatgames.net"><img class="size-full wp-image-28452" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/18_october_map_small.png" alt="The map. Yep, it's a map." width="550" height="413" /></a><p class="wp-caption-text">The map. Yep, it&#39;s a map.</p></div>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2010/10/20/distant-star-the-home-stretch/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Distant Star: The End is Nigh</title>
		<link>http://www.ludumdare.com/compo/2010/10/14/distant-star-the-end-is-nigh/</link>
		<comments>http://www.ludumdare.com/compo/2010/10/14/distant-star-the-end-is-nigh/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 21:40:29 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[October Challenge 2010]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28339</guid>
		<description><![CDATA[No, really &#8212; it is! Everything that needs to be in the game is so; what&#8217;s left is just visual and interface polish. &#8216;course, both the visuals and the GUI design are in need of some serious polishing. Anyway: Distant Star now has an awesome technology tree; players (human or AI) can browse the tree [...]]]></description>
			<content:encoded><![CDATA[<p>No, really &#8212; it is!</p>
<p>Everything that <em>needs </em>to be in the game is so; what&#8217;s left is just visual and interface polish. &#8216;course, both the visuals and the GUI design are in need of some <em>serious</em> polishing.</p>
<p>Anyway: <em>Distant Star</em> now has an awesome technology tree; players (human or AI) can browse the tree and select new technologies to research. Researched techs affect all aspects of the game: ship combat, empire management, exploration, etc &#8212; and choosing to research one technology may prevent you from researching others. Choices, choices.</p>
<div id="attachment_28340" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-28340" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/tech_tree.png" alt="What to choose, what to choose?" width="550" height="413" /><p class="wp-caption-text">What to choose, what to choose?</p></div>
<p>Furthermore, the technology system is entirely data-driven; technologies, with their costs, dependencies, and effects, are loaded from XML. Even the tech tree display is automatic; it uses a simple tree layout algorithm to render itself. What this means is that I can step away from the technology system entirely, either outsourcing it to someone else (anybody feel like helping?) or pushing a newer, better tech tree in a post-release update.</p>
<p>More progress after the jump:</p>
<p><span id="more-28339"></span></p>
<p>I&#8217;ve got a few (basic, boring) menu screens built. The only nifty thing about them is the title music, an absolutely <em>perfect</em> unlicensed track I found over on ccMixter. Oh, lovely internet musicians&#8230;</p>
<div id="attachment_28342" class="wp-caption aligncenter" style="width: 522px"><img class="size-full wp-image-28342" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/titlescreen.png" alt="It's pretty basic, but not entirely unattractive..." width="512" height="384" /><p class="wp-caption-text">It&#39;s pretty basic, but not entirely unattractive...</p></div>
<p>If you&#8217;ve played Civ V, this notification system ought to look <em>reeeeal familiar:</em></p>
<div id="attachment_28343" class="wp-caption aligncenter" style="width: 310px"><img class="size-full wp-image-28343 " src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/notifications.png" alt="If it's good enough for Fireaxis, it's good enough for me!" width="300" height="250" /><p class="wp-caption-text">If it&#39;s good enough for Fireaxis, it&#39;s good enough for me!</p></div>
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		<slash:comments>2</slash:comments>
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		<title>Distant Star: October Progress</title>
		<link>http://www.ludumdare.com/compo/2010/10/08/distant-star-october-progress/</link>
		<comments>http://www.ludumdare.com/compo/2010/10/08/distant-star-october-progress/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 18:55:51 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[October Challenge 2010]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28142</guid>
		<description><![CDATA[A week ago I announced my entry for PoV’s October Challenge, an old-school 4X space game (ala Master of Orion) for the iPad called Distant Star. I’ve made a fair amount of progress since that announcement; Distant Star has gone from a pile of half-finished tech and ideas to a rough playable prototype. Almost all [...]]]></description>
			<content:encoded><![CDATA[<p>A week ago I announced my entry for PoV’s <a href="http://www.ludumdare.com/compo/2010/09/27/the-october-challenge-begins-a-guide/">October Challenge</a>, an old-school 4X space game (ala Master of Orion) for the iPad called <a href="http://www.ludumdare.com/compo/2010/09/30/distant_star/"><em>Distant Star</em></a>. I’ve made a fair amount of progress since that announcement; <em>Distant Star</em> has gone from a pile of half-finished tech and ideas to a rough playable prototype. Almost all the core features are in place: ship construction, exploration, colonization, combat. Of course, to be properly playable I needed a few basic AIs — at the moment, you can play against two simple, deterministic AI players, each with their own play style (one colonizes recklessly, while the other builds up small fleets and attempts to capture one system at a time).</p>
<p>Introducing some simple AI players helped point out all kinds of multiplayer bugs I’d introduced so far — turns out none of my fog of war code worked <em>at all</em>, and resource accumulation was completely borked. The first game I played the AI wiped me out almost instantly.</p>
<div id="attachment_28144" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-28144" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/better_ai_small.png" alt="Things are not looking good for the red player..." width="550" height="413" /><p class="wp-caption-text">Things are not looking good for the red player...</p></div>
<p>Based on some early, vicious usability feedback I’ve made some subtle changes to the map interaction, restricting scrolling outside of the galaxy and highlighting fleets or systems when they were selected. I also played around with a real-time version of the game, but quickly realized that, while it made the early game much more pleasant, things got <em>way</em> too hectic once the AI acquired more than a handful of high-quality planets. They started building ships far faster than the player, especially if the player’s empire was quite spread out. Back to turn-based I went.</p>
<div id="attachment_28146" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-28146" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/10/crazy_ai_small.png" alt="Can't. Keep. Up." width="550" height="413" /><p class="wp-caption-text">Can&#39;t. Keep. Up.</p></div>
<p>Up next: research management. Bring on the tech tree!</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>The October Challenge: Distant Star</title>
		<link>http://www.ludumdare.com/compo/2010/09/30/distant_star/</link>
		<comments>http://www.ludumdare.com/compo/2010/09/30/distant_star/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 18:52:07 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[October Challenge 2010]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=27923</guid>
		<description><![CDATA[So today’s officially the last day of September, which means it’s time to throw in my lot with the October Challenge folks. What were you thinking, PoV? Challenging the Ludum Dare to make a game? In a month? One game? I think we can handle this. For the last few weeks, I’ve been hacking away [...]]]></description>
			<content:encoded><![CDATA[<p>So today’s officially the last day of September, which means it’s time to throw in my lot with the October Challenge folks. What were you thinking, PoV? Challenging the Ludum Dare to make a game? In a month? <em>One</em> game?</p>
<p>I think we can handle this.</p>
<p>For the last few weeks, I’ve been hacking away on a medium-sized iPad game; I hadn’t planned on finishing it by October 31st, but (with your collective permission) I’m upping my deadline and making it my October Challenge entry. So, without further ado, I present, for the iPad-owning, grand-strategy-loving among you: <strong>Distant Star</strong></p>
<div id="attachment_27922" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-27922" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/09/dispatch_small.png" alt="You did play Master of Orion, didn't you?" width="550" height="413" /><p class="wp-caption-text">You did play Master of Orion, didn&#39;t you?</p></div>
<p><strong>Distant Star</strong> is an old-school 4x game (a la Master of Orion or Sword of the Stars) for the iPad. It’s a turn-based strategy game in which you explore the galaxy, assembling massive fleets to conquer your opponents and terraform their planets. Starting from a single system, you build starships, research new technologies, and colonize distant star systems — but you’re not alone in the galaxy. There are other races out there, with radically different needs, abilities, and psychologies.</p>
<p>&lt;/pitch&gt;</p>
<div id="attachment_27924" class="wp-caption alignright" style="width: 210px"><img class="size-full wp-image-27924" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/09/build_queue_small.png" alt="Look! It works in vertical, too!" width="200" height="267" /><p class="wp-caption-text">Look! It works in vertical, too!</p></div>
<p>Thanks to the couple of weekends and odd evening I’ve put in so far, the core of the game is more-or-less complete. You can build ships, assemble them into fleets, and move those fleets between systems. Obviously, there’s a lot of critical stuff left to write: the AI system is just a shell, the research/tech tree aspect is completely non-existent, and the whole thing is entirely devoid of graphical shininess. I’ve also made my life significantly more difficult by attempting to support multiple orientations, but with some slight glTranslate/glRotate cleverness, this shouldn’t be too hard.</p>
<p>I have to confess: I’m not really making Distant Star for the October Challenge. I’m making Distant Star because I happen to have an iPad and I want to play an old-school 4x game on it. Unfortunately, such a thing doesn’t seem to exist, so I suppose I’ll just have to write it myself. Worse things have happened.</p>
<p>Anyway: <strong>Distant Star</strong>, coming for the iPad in early November! I’ll be writing more about it as things progress, over at <a href="http://expatgames.net">Expat Games</a></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Timelapse, over time.</title>
		<link>http://www.ludumdare.com/compo/2010/08/24/timelapse-over-time/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/24/timelapse-over-time/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 20:01:24 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26987</guid>
		<description><![CDATA[Ok, I give up. I tried (again) to do a double timelapse, merging screenshots and webcam pictures into a single, hey-this-is-what-I&#8217;m-doing-and-what-I-look-like-while-I-do-it kind of video. But I can&#8217;t for the life of me get the timestamps to line up. If it helps, think of this as two timelapses of my writing this game which may or [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I give up. I tried (again) to do a double timelapse, merging screenshots and webcam pictures into a single, hey-this-is-what-I&#8217;m-doing-and-what-I-look-like-while-I-do-it kind of video. But I can&#8217;t <em>for the life of me </em>get the timestamps to line up. If it helps, think of this as <em>two</em> timelapses of my writing this game which may or may not have been made at the same time. Anyway, my timelapse for Double Bounce:</p>
<div id="attachment_26990" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.youtube.com/watch?v=cwzzj02r64g"><img class="size-large wp-image-26990" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Screen-shot-2010-08-24-at-8.55.03-PM-550x390.png" alt="I can't figure out how to embed YouTube videos on WordPress, so..." width="550" height="390" /></a><p class="wp-caption-text">I can&#39;t figure out how to embed YouTube videos on WordPress, so...</p></div>
<p>I spent several hours this afternoon trying to put together a trailer, but I can&#8217;t seem to get anything out of CamStudio that is A) not terribly encoded and B) readable by iMovie. Any tips?</p>
]]></content:encoded>
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		<title>Double Bounce, Bounce Into Bed</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/double-bounce-bounce-into-bed/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/double-bounce-bounce-into-bed/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 23:56:37 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26132</guid>
		<description><![CDATA[Yep, I&#8217;m finished. True to form, I spent half of Saturday writing a toy, then a day and a half buffing it to a needless shine and building up unnecessary cruft around it. Double Bounce is a simple physics puzzle, a sort of mash-up between air hockey, pool, and putt-putt golf. Give it a play [...]]]></description>
			<content:encoded><![CDATA[<p>Yep, I&#8217;m finished. True to form, I spent half of Saturday writing a toy, then a day and a half buffing it to a needless shine and building up unnecessary cruft around it. Double Bounce is a simple physics puzzle, a sort of mash-up between air hockey, pool, and putt-putt golf. Give it a play and you&#8217;ll know what I mean.</p>
<p>Anyway, it&#8217;s got rad particle and blending effects, plus easy-to-use tools to let players create, share, and rate levels.</p>
<div id="attachment_26133" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-26133" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/final_screenshot.png" alt="Whee! It's not a bacterium, I swear." width="550" height="418" /><p class="wp-caption-text">Whee! It&#39;s not a bacterium, I swear.</p></div>
<p>Now, off for some (much-needed) sleep.</p>
<p>Give <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&amp;uid=562">Double Bounce</a> a play!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>User Generated Content, or Man, Do I Hate Level Design</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/user-generated-content-or-man-do-i-hate-level-design/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/user-generated-content-or-man-do-i-hate-level-design/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 22:00:47 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25980</guid>
		<description><![CDATA[It&#8217;s true, I do. I mean, I don&#8217;t hate it per se &#8212; It&#8217;s just that I&#8217;m really bad at it, and I hate doing things for which I know I have no skill. I like my games nice and easy, perhaps too easy, and my level design tends to reflect that preference rather strongly. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s true, I do. I mean, I don&#8217;t <em>hate</em> it per se &#8212; It&#8217;s just that I&#8217;m really bad at it, and I hate doing things for which I know I have no skill. I like my games nice and easy, perhaps too easy, and my level design tends to reflect that preference <em>rather strongly</em>.</p>
<p>Ahem.</p>
<p>And so I present: Double Bounce, a content-driven puzzle-type game where each level (&#8216;course&#8217;) generally takes no more than a handful of seconds to puzzle out.</p>
<p>Wait &#8212; but I wanted to avoid level design, right? Well, sure &#8212; but Double Bounce includes a reasonably easy-to-use editor, and makes it <em>super</em> easy to share your own creations. Editing a course? Click that &#8216;Upload&#8217; button! Want to play something you didn&#8217;t make, but that&#8217;s harder than the usual fare I create? <em>Download more courses</em>.</p>
<p>It&#8217;s a button. Click it.</p>
<p>Oh yeah.</p>
<div id="attachment_25993" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-25993" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/ratings1.png" alt="The world is full of crap. That's why we have n/5 stars reviews, right?" width="550" height="361" /><p class="wp-caption-text">The world is full of crap. That&#39;s why we have n/5 stars reviews, right?</p></div>
<p>But the thing is, it&#8217;s so easy to publish courses that even <em>I&#8217;m</em> generating crap very nearly by accident. Crap I don&#8217;t want to play. &#8220;Boy, it sure would be helpful if someone would sort through these levels and tell me which ones are worth playing,&#8221; I thought to myself. &#8220;I guess I could do it.&#8221;</p>
<p>But we already established that I&#8217;m really bad at assessing levels! And so: after you complete a course in Double Bounce you can rate it /5 stars (you know the drill) and that rating will get averaged and aggregated on the download server. Pretty slick, though I&#8217;m clearly not going to have the time to iron out the kinks and weird bugs in my network code. Grr.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Particles, Particles Everywhere. Also, REST APIs. But Mainly Particles.</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/particles-particles-everywhere-also-rest-apis-but-mainly-particles/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/particles-particles-everywhere-also-rest-apis-but-mainly-particles/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 09:45:23 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25337</guid>
		<description><![CDATA[I very nearly just gave myself a heart attack. I&#8217;ve been trying to hack in some simple particle effects (whee! collision-splash!) for what feels like ever, and glanced at the clock as I finished it up. &#8220;10:30!&#8221; I exclaimed. &#8220;But it&#8217;s still light out!&#8221; Oh. That&#8217;s 10:30 AM. Very, very cool &#8212; I&#8217;ve got all [...]]]></description>
			<content:encoded><![CDATA[<p><span>I very nearly just gave myself a heart attack. I&#8217;ve been trying to hack in some simple particle effects (whee! collision-splash!) for what feels like <em>ever</em>, and glanced at the clock as I finished it up. &#8220;10:30!&#8221; I exclaimed. &#8220;But it&#8217;s still light out!&#8221;</span></p>
<p><span><span>Oh. That&#8217;s 10:30 AM. Very, very cool &#8212; I&#8217;ve got all afternoon and evening to either design a bunch more courses OR polish up the map &amp; score server. Since the course editor is part of the game (hey, I needed the tool, and it was the easiest way to implement it&#8230;) all I need to do is provide some mechanism for players to share their courses. Also, some incentive. Fun fun.</span></span></p>
<p><span><span> </span></span></p>
<div id="attachment_25339" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-25339" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/effects1.png" alt="Blending is such a cheap/glorious effects tool, no?" width="550" height="380" /><p class="wp-caption-text">Blending is such a cheap/glorious effects tool, no?</p></div>
<p>Now, onward to an options screen, followed by some LAMP hackery!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>A Course Editor, and a Distressingly Simple Visual Effect</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/a-course-editor-and-a-distressingly-simple-visual-effect/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/a-course-editor-and-a-distressingly-simple-visual-effect/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 23:00:04 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24853</guid>
		<description><![CDATA[To my mixed pleasure, some friends called me around seven and invited me over for dinner. It was good dinner, don&#8217;t get me wrong &#8212; but throughout the evening my thoughts were dominated by three distinctly anti-social questions: What is the next milestone I need to hit for my Ludum Dare entry? When is the [...]]]></description>
			<content:encoded><![CDATA[<p>To my mixed pleasure, some friends called me around seven and invited me over for dinner. It was good dinner, don&#8217;t get me wrong &#8212; but throughout the evening my thoughts were dominated by three distinctly anti-social questions:</p>
<ul>
<li>What is the next milestone I need to hit for my Ludum Dare entry?</li>
<li>When is the earliest socially acceptable time for me to bow out and get to work on said entry?</li>
<li>Dammit, I&#8217;m eating during a Compo and I don&#8217;t have a camera.</li>
</ul>
<p>Not all was lost: I worked out the details of my course editor over a glass or three of wine. And behold! An hour or so after my return, here it is:</p>
<div id="attachment_24861" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-24861" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/editor1.png" alt="If you're reading this, Celia, I'm only kidding. It was an /awesome/ dinner." width="550" height="341" /><p class="wp-caption-text">If you&#39;re reading this, Celia, I&#39;m only kidding. It was an /awesome/ dinner.</p></div>
<p>I&#8217;ve also settled on a visual style that doesn&#8217;t make me retch. It&#8217;s amazing what you can do with a bit of Photoshop glow and additive blending. Mmm, blending.</p>
<p>Oh, and the food I failed to photograph? Homemade (vegan) pizza. Mmm, despite the distinct lack of, well, anything I&#8217;d ordinarily put on a pizza. Since I don&#8217;t have a picture, can you just envision it? Maybe?</p>
<p>Ah, there you go. No, wait &#8212; you forgot the sweetcorn.</p>
<p>Mmm.</p>
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		<slash:comments>0</slash:comments>
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		<title>A Prototype</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/a-prototype/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/a-prototype/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 10:37:42 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23835</guid>
		<description><![CDATA[I spent the first few hours of the compo grinding out mediocre rendered sprites. It was pretty mindless, which is good as it gave me time to think about my mechanic. &#8220;Do I like this idea?&#8221; I thought to myself as I adjusted the specular highlight on my wooden cue ball for the umpteenth time. [...]]]></description>
			<content:encoded><![CDATA[<p>I spent the first few hours of the compo grinding out mediocre rendered sprites. It was pretty mindless, which is good as it gave me time to think about my mechanic. &#8220;Do I like this idea?&#8221; I thought to myself as I adjusted the specular highlight on my wooden cue ball for the umpteenth time. &#8220;Does it please me?&#8221;</p>
<p>Turns out the answer was yes; the <em>idea</em> I&#8217;m working towards seems decent, if underwhelming. The graphics I churned out on the way, though? Useless. Utterly, uglily useless. So I set out to prototype the thing, which went pretty well (hurrah! Prototypes in LD = meta-prototypes). Now to have a bit of a nap and dream about visual styles and blending modes.</p>
<div id="attachment_23836" class="wp-caption aligncenter" style="width: 560px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/prototype.png" alt="It&#39;s pool. And also putt-putt. In, err, vector graphics." width="550" height="344" class="size-full wp-image-23836" /><p class="wp-caption-text">It's pool. And also putt-putt. In, err, vector graphics.</p></div>
<p>The (only) cool bit of all of this is that the course layout (bumpers, starting positions, hole, etc.) is entirely data driven. I&#8217;ll need an editor to layout courses; that&#8217;ll be part of the game. Obviously. And, really, if I&#8217;ve already got an editor how much harder will it be to let players share courses &amp; scores? And how cool would that be?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Breakfast</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/breakfast-28/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/breakfast-28/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 07:42:24 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23632</guid>
		<description><![CDATA[&#8220;Enemies as Weapons&#8221;, eh? Fell asleep last night with that idea ringing in my head; woke up excited with an idea that I&#8217;ve been hacking on ever since. The trouble is that I don&#8217;t really like to do &#8216;enemies&#8217; in my games, much less &#8216;weapons&#8217; &#8212; I&#8217;m sort of a nonviolent guy. But I&#8217;ve got [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Enemies as Weapons&#8221;, eh? Fell asleep last night with that idea ringing in my head; woke up excited with an idea that I&#8217;ve been hacking on ever since. The trouble is that I don&#8217;t really like to do &#8216;enemies&#8217; in my games, much less &#8216;weapons&#8217; &#8212; I&#8217;m sort of a nonviolent guy. But I&#8217;ve got something anyway, even if it is a bit of a stretch.</p>
<p>Anyway, the real reason for this post: breakfast. It has been consumed.<br />
<div id="attachment_23636" class="wp-caption aligncenter" style="width: 560px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/breakfast1.png" alt="Note: this does not double as a desk photo. That&#39;s my craft/writing desk, not my code desk." width="550" height="567" class="size-full wp-image-23636" /><p class="wp-caption-text">Note: this does not double as a desk photo. That's my craft/writing desk, not my code desk.</p></div></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Who Can Refuse a Meme?</title>
		<link>http://www.ludumdare.com/compo/2010/08/19/who-can-refuse-a-meme/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/19/who-can-refuse-a-meme/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 23:06:45 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[montage]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=22386</guid>
		<description><![CDATA[Note to self: enter more compos.]]></description>
			<content:encoded><![CDATA[<div id="attachment_22388" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-22388" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/Ludum-Dare-Record.png" alt="Huh. I've been at this for longer than I realized..." width="550" height="896" /><p class="wp-caption-text">Huh. I&#39;ve been at this for longer than I realized...</p></div>
<p>Note to self: enter more compos.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We&#8217;re bringing the funk, right?</title>
		<link>http://www.ludumdare.com/compo/2010/04/21/were-bringing-the-funk-right/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/21/were-bringing-the-funk-right/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 18:26:35 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15724</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_15728" class="wp-caption aligncenter" style="width: 560px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/tojam1.png" alt="I guess this makes us Earl. " width="550" height="440" class="size-full wp-image-15728" /><p class="wp-caption-text">I guess this makes us Earl. </p></div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Meh.</title>
		<link>http://www.ludumdare.com/compo/2010/02/20/meh-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/02/20/meh-2/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 20:22:58 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[MiniLD #16]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15014</guid>
		<description><![CDATA[I&#8217;m just not feeling this for some reason. The theme rocks, especially the limited palette and fixed window size &#8212; but I&#8217;ve completely lost interest in the thing I&#8217;m building. The game is in as3, and is, if you like, quite playable.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just not feeling this for some reason. The theme rocks, especially the limited palette and fixed window size &#8212; but I&#8217;ve completely lost interest in the thing I&#8217;m building.</p>
<div id="attachment_15017" class="wp-caption aligncenter" style="width: 560px"><a href="http://pacmansion.net/~doches/constraint.swf"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/02/0.png" alt="Click me! I play! Seriously!" width="550" height="338" class="size-full wp-image-15017" /></a><p class="wp-caption-text">The title reflects my soul-crushing lack of creativity this weekend...</p></div>
<p>The game is in as3, and is, if you like, <a href="http://pacmansion.net/~doches/constraint.swf">quite playable</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Global Game Jam</title>
		<link>http://www.ludumdare.com/compo/2010/01/15/global-game-jam/</link>
		<comments>http://www.ludumdare.com/compo/2010/01/15/global-game-jam/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 19:26:04 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[MiniLD #15]]></category>
		<category><![CDATA[ggj]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=14681</guid>
		<description><![CDATA[The 2nd Global Game Jam happens at the end of January, one week after the upcoming MiniLD. I&#8217;m curious as to how many LDers will be participating, and where &#8212; I&#8217;ll be at the Scottish Game Jam in Glasgow. Anybody else feeling up for some slightly more social game dev?]]></description>
			<content:encoded><![CDATA[<p>The 2nd Global Game Jam happens at the end of January, one week after the upcoming MiniLD. I&#8217;m curious as to how many LDers will be participating, and where &#8212; I&#8217;ll be at the <a href="http://www.scottishgamejam.org/">Scottish Game Jam</a> in Glasgow. Anybody else feeling up for some slightly more social game dev?</p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<item>
		<title>&#8230;Deeper: Calling it done.</title>
		<link>http://www.ludumdare.com/compo/2009/12/13/deeper-calling-it-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/13/deeper-calling-it-done/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 20:13:53 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=13501</guid>
		<description><![CDATA[Seeing as I expect to be somewhere over the Atlantic in about six hours I&#8217;m going to have to call this short and submit what I&#8217;ve got. Fortunately, what I&#8217;ve got is a reasonably complete (if somewhat slim) roguelike: &#8230;Deeper. Download it from the submission page and give it a go. The game is a [...]]]></description>
			<content:encoded><![CDATA[<p>Seeing as I expect to be somewhere over the Atlantic in about six hours I&#8217;m going to have to call this short and submit what I&#8217;ve got. Fortunately, what I&#8217;ve got is a reasonably complete (if somewhat slim) roguelike: <em>&#8230;Deeper</em>. Download it from the <a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;uid=562">submission page</a> and give it a go.</p>
<div id="attachment_13505" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-13505" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/6.png" alt="Hex Roguelike! Huzzah!" width="550" height="342" /><p class="wp-caption-text">Hex Roguelike! Huzzah!</p></div>
<p>The game is a teensy bit lackluster, lacking several significant roguelike features. I&#8217;m pretty excited about the tech though &#8212; my goal for the weekend was to come up with a solid hex-based map and associated utilities that I can use in another project, and I think I&#8217;ve succeeded at that.</p>
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		<title>Let&#8217;s Make a Deal&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/12/13/13423/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/13/13423/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 18:51:38 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=13423</guid>
		<description><![CDATA[Ok, guys &#8212; thanks to the awesome doohan (tester extraordinaire) I now have, in my possession, a fully working build for both Windows and Linux. I&#8217;d really love some testers, since my score submission system could use a shakedown (who am I kidding? The whole thing needs a shakedown&#8230;) &#8212; so I&#8217;m proposing the following [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, guys &#8212; thanks to the awesome doohan (tester extraordinaire) I now have, in my possession, a fully working build for both Windows and Linux. I&#8217;d really love some testers, since my score submission system could use a shakedown (who am I kidding? The whole thing needs a shakedown&#8230;) &#8212; so I&#8217;m proposing the following bargain:</p>
<p>You give my game a quick playthrough, submit a score, then leave some kind of feedback in the comments here. Leave me a link to your builds and I&#8217;ll download, play, test, and generally try to break &#8216;em, generating needlessly detailed bug reports in the process. Sound fair? Together we can improve the overall bug-free-ness of LD16 &#8212; download the <a href="http://pacmansion.net/~doches/media/deeper_win.zip">Windows</a> or <a href="http://pacmansion.net/~doches/media/deeper_linux.zip">Linux</a> build of <em>&#8230;Deeper</em> and leave me some thoughts.</p>
<div id="attachment_13427" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-13427" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/3.png" alt="A beautiful, animated, working title screen." width="550" height="343" /><p class="wp-caption-text">A beautiful, animated, working title screen.</p></div>
<div id="attachment_13428" class="wp-caption aligncenter" style="width: 560px"><img class="size-full wp-image-13428" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/4.png" alt="...and a gameplay screenshot. Did I warn you it was a roguelike?" width="550" height="343" /><p class="wp-caption-text">...and a gameplay screenshot.  Did I warn you it was a roguelike?</p></div>
<p>In the meantime I&#8217;m going to go off and try to hack together an OS X port &#8212; and, oh yeah, pack for the plane I&#8217;ve got to catch in seven hours. I love LD.</p>
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